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authorPaul Lemire <paul.lemire.ecortex@kdab.com>2014-12-29 16:10:48 +0100
committerSean Harmer <sean.harmer@kdab.com>2014-12-31 11:23:49 +0100
commitbee25daf9efaa688a6954a5b31a07c51db49b8ba (patch)
tree5bc3f2982689c8908c9fbe440eff36cd1d15f6a1 /src/render/render.qrc
parent2be97a74b23c66d385b1dd89df106c9be7be7696 (diff)
Default cpp materials + material-cpp example
QDiffuseMapMaterial QDiffuseSpecularMapMaterial QNormalDiffuseMapMaterial QNormalDiffuseAlphaMapMaterial QNormalDiffuseSpecularMapMaterial material-cpp is mostly inspired from materials (QML) but nicer :). Note: there seems to be an issue with qrc and QUrl. The behavior is different between QML and C++. -In C++ we need to prefix with have qrc:/ and convert that to :/ (passing :/ directly returns "" when QUrl toString is called) -From QML no prefix is needed. -For QImage path, :/ should be used. Change-Id: Ib56fb9546c95c2872686a46ed048a290ab4a5b6f Task-number: QTBUG-41548 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/render.qrc')
-rw-r--r--src/render/render.qrc18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/render/render.qrc b/src/render/render.qrc
index 99d332339..68852b445 100644
--- a/src/render/render.qrc
+++ b/src/render/render.qrc
@@ -19,5 +19,23 @@
<file>shaders/gl3/phong.frag</file>
<file>shaders/es2/phong.vert</file>
<file>shaders/es2/phong.frag</file>
+ <file>shaders/gl3/normaldiffusespecularmap.vert</file>
+ <file>shaders/gl3/normaldiffusespecularmap.frag</file>
+ <file>shaders/gl3/diffusemap.vert</file>
+ <file>shaders/gl3/diffusemap.frag</file>
+ <file>shaders/es2/normaldiffusespecularmap.vert</file>
+ <file>shaders/es2/normaldiffusespecularmap.frag</file>
+ <file>shaders/es2/diffusemap.vert</file>
+ <file>shaders/es2/diffusemap.frag</file>
+ <file>shaders/es2/normaldiffusemap.vert</file>
+ <file>shaders/es2/normaldiffusemap.frag</file>
+ <file>shaders/es2/normaldiffusemapalpha.frag</file>
+ <file>shaders/gl3/normaldiffusemap.frag</file>
+ <file>shaders/gl3/normaldiffusemap.vert</file>
+ <file>shaders/gl3/normaldiffusemapalpha.frag</file>
+ <file>shaders/es2/diffusespecularmap.vert</file>
+ <file>shaders/es2/diffusespecularmap.frag</file>
+ <file>shaders/gl3/diffusespecularmap.vert</file>
+ <file>shaders/gl3/diffusespecularmap.frag</file>
</qresource>
</RCC>