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author | Paul Lemire <paul.lemire@kdab.com> | 2019-09-27 07:16:58 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2019-12-04 13:51:01 +0100 |
commit | 3019497559328d2fd0c0c9548f512fba9fe1f94e (patch) | |
tree | 662014e8383618ba6d0157b476c52c2d3e4cc53c /src/render/renderers | |
parent | 9a417bcb92ab41d26a5792c0ed3ba124893c64a3 (diff) |
Shader: record standard uniform at loading time
Avoids having to check for each uniform (for each frame, each geometry)
whether it is a standard uniform or a user defined one.
Change-Id: I76cff7869aacc1343a9acf991f8035b8118581ed
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/render/renderers')
-rw-r--r-- | src/render/renderers/opengl/renderer/renderview.cpp | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/render/renderers/opengl/renderer/renderview.cpp b/src/render/renderers/opengl/renderer/renderview.cpp index 042b60163..3612d8767 100644 --- a/src/render/renderers/opengl/renderer/renderview.cpp +++ b/src/render/renderers/opengl/renderer/renderview.cpp @@ -119,29 +119,29 @@ RenderView::StandardUniformsNameToTypeHash RenderView::initializeStandardUniform { RenderView::StandardUniformsNameToTypeHash setters; - setters.insert(StringToInt::lookupId(QLatin1String("modelMatrix")), ModelMatrix); - setters.insert(StringToInt::lookupId(QLatin1String("viewMatrix")), ViewMatrix); - setters.insert(StringToInt::lookupId(QLatin1String("projectionMatrix")), ProjectionMatrix); - setters.insert(StringToInt::lookupId(QLatin1String("modelView")), ModelViewMatrix); - setters.insert(StringToInt::lookupId(QLatin1String("viewProjectionMatrix")), ViewProjectionMatrix); - setters.insert(StringToInt::lookupId(QLatin1String("modelViewProjection")), ModelViewProjectionMatrix); - setters.insert(StringToInt::lookupId(QLatin1String("mvp")), ModelViewProjectionMatrix); - setters.insert(StringToInt::lookupId(QLatin1String("inverseModelMatrix")), InverseModelMatrix); - setters.insert(StringToInt::lookupId(QLatin1String("inverseViewMatrix")), InverseViewMatrix); - setters.insert(StringToInt::lookupId(QLatin1String("inverseProjectionMatrix")), InverseProjectionMatrix); - setters.insert(StringToInt::lookupId(QLatin1String("inverseModelView")), InverseModelViewMatrix); - setters.insert(StringToInt::lookupId(QLatin1String("inverseViewProjectionMatrix")), InverseViewProjectionMatrix); - setters.insert(StringToInt::lookupId(QLatin1String("inverseModelViewProjection")), InverseModelViewProjectionMatrix); - setters.insert(StringToInt::lookupId(QLatin1String("modelNormalMatrix")), ModelNormalMatrix); - setters.insert(StringToInt::lookupId(QLatin1String("modelViewNormal")), ModelViewNormalMatrix); - setters.insert(StringToInt::lookupId(QLatin1String("viewportMatrix")), ViewportMatrix); - setters.insert(StringToInt::lookupId(QLatin1String("inverseViewportMatrix")), InverseViewportMatrix); - setters.insert(StringToInt::lookupId(QLatin1String("aspectRatio")), AspectRatio); - setters.insert(StringToInt::lookupId(QLatin1String("exposure")), Exposure); - setters.insert(StringToInt::lookupId(QLatin1String("gamma")), Gamma); - setters.insert(StringToInt::lookupId(QLatin1String("time")), Time); - setters.insert(StringToInt::lookupId(QLatin1String("eyePosition")), EyePosition); - setters.insert(StringToInt::lookupId(QLatin1String("skinningPalette[0]")), SkinningPalette); + setters.insert(Shader::modelMatrixNameId, ModelMatrix); + setters.insert(Shader::viewMatrixNameId, ViewMatrix); + setters.insert(Shader::projectionMatrixNameId, ProjectionMatrix); + setters.insert(Shader::modelViewMatrixNameId, ModelViewMatrix); + setters.insert(Shader::viewProjectionMatrixNameId, ViewProjectionMatrix); + setters.insert(Shader::modelViewProjectionNameId, ModelViewProjectionMatrix); + setters.insert(Shader::mvpNameId, ModelViewProjectionMatrix); + setters.insert(Shader::inverseModelMatrixNameId, InverseModelMatrix); + setters.insert(Shader::inverseViewMatrixNameId, InverseViewMatrix); + setters.insert(Shader::inverseProjectionMatrixNameId, InverseProjectionMatrix); + setters.insert(Shader::inverseModelViewNameId, InverseModelViewMatrix); + setters.insert(Shader::inverseViewProjectionMatrixNameId, InverseViewProjectionMatrix); + setters.insert(Shader::inverseModelViewProjectionNameId, InverseModelViewProjectionMatrix); + setters.insert(Shader::modelNormalMatrixNameId, ModelNormalMatrix); + setters.insert(Shader::modelViewNormalNameId, ModelViewNormalMatrix); + setters.insert(Shader::viewportMatrixNameId, ViewportMatrix); + setters.insert(Shader::inverseViewportMatrixNameId, InverseViewportMatrix); + setters.insert(Shader::aspectRatioNameId, AspectRatio); + setters.insert(Shader::exposureNameId, Exposure); + setters.insert(Shader::gammaNameId, Gamma); + setters.insert(Shader::timeNameId, Time); + setters.insert(Shader::eyePositionNameId, EyePosition); + setters.insert(Shader::skinningPaletteNameId, SkinningPalette); return setters; } @@ -1023,6 +1023,7 @@ void RenderView::setShaderAndUniforms(RenderCommand *command, // If a parameter is defined and not found in the bindings it is assumed to be a binding of Uniform type with the glsl name // equals to the parameter name const QVector<int> uniformNamesIds = shader->uniformsNamesIds(); + const QVector<int> standardUniformNamesIds = shader->standardUniformNameIds(); const QVector<int> uniformBlockNamesIds = shader->uniformBlockNamesIds(); const QVector<int> shaderStorageBlockNamesIds = shader->storageBlockNamesIds(); const QVector<int> attributeNamesIds = shader->attributeNamesIds(); @@ -1042,16 +1043,15 @@ void RenderView::setShaderAndUniforms(RenderCommand *command, shader->setFragOutputs(fragOutputs); } - if (!uniformNamesIds.isEmpty() || !attributeNamesIds.isEmpty() || + if (!uniformNamesIds.isEmpty() || !standardUniformNamesIds.isEmpty() || + !attributeNamesIds.isEmpty() || !shaderStorageBlockNamesIds.isEmpty() || !attributeNamesIds.isEmpty()) { // Set default standard uniforms without bindings const Matrix4x4 worldTransform = *(entity->worldTransform()); - for (const int uniformNameId : uniformNamesIds) { - if (ms_standardUniformSetters.contains(uniformNameId)) + for (const int uniformNameId : standardUniformNamesIds) setStandardUniformValue(command->m_parameterPack, uniformNameId, uniformNameId, entity, worldTransform); - } // Set default attributes command->m_activeAttributes = attributeNamesIds; |