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path: root/src/render/renderers
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* Workaround for some odd crashesJoni Poikelin2020-03-061-0/+3
* Fix and improve FBO handlingPaul Lemire2020-02-173-29/+63
* Destroy FBOs when RenderTarget node is destroyedPaul Lemire2020-02-133-0/+16
* Fix usage of C++14 featuresMike Krus2020-01-141-2/+2
* RenderViewBuilder: fix leak with EntityRenderCommandDataPaul Lemire2019-12-164-26/+14
* RenderView: fix leak with m_statesetPaul Lemire2019-12-131-0/+1
* Merge remote-tracking branch 'origin/5.14.0' into 5.14Qt Forward Merge Bot2019-12-132-3/+2
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| * Fix OnDemand rendering with Scene3Dv5.14.0-rc2v5.14.0Paul Lemire2019-12-042-3/+2
* | Always get the estimate primitive count from the attributeMike Krus2019-12-131-4/+2
* | Shader: record standard uniform at loading timePaul Lemire2019-12-041-27/+27
* | GraphicsContext: remove left overs from GL command threadPaul Lemire2019-12-031-6/+4
* | Fill as much as what we can when building the RCPaul Lemire2019-12-032-69/+75
* | Adequately split work among RenderViewCommandBuilderPaul Lemire2019-12-036-37/+69
* | RenderViewCommandUpdaterJob: stop copying renderables dataPaul Lemire2019-12-025-30/+37
* | Fix a crash in RenderView when the surface has no heightJean-Michaƫl Celerier2019-11-261-1/+1
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* PackUniformHash to QVectorPaul Lemire2019-11-143-12/+61
* FilterProximityJob: only run it if our RV requires proximity filteringPaul Lemire2019-11-131-1/+2
* ShaderParameterPack: stop calling hash.clear() in dtorPaul Lemire2019-11-121-1/+0
* Reduce allocations when building stringsMike Krus2019-11-081-7/+20
* Fix compile warningsMike Krus2019-11-081-5/+3
* Fix status change on QTextureLoaderMike Krus2019-10-301-1/+0
* Convert EntityRenderCommandData to struct of vectorsPaul Lemire2019-10-298-43/+90
* Compute renderables/computables/lights once instead of once per RVPaul Lemire2019-10-295-223/+149
* GLTexture: fix shared texture id handlingPaul Lemire2019-10-281-11/+10
* Fix the way we compute light positionsPaul Lemire2019-10-281-1/+2
* Fix crash in Scene3DViewMike Krus2019-10-251-8/+8
* Renderer: build cache data for new RenderViewsPaul Lemire2019-10-221-8/+11
* ComputeCommand/SubtreeEnabler use direct sync job to update frontendPaul Lemire2019-10-223-23/+24
* Convent SendBufferCaptureJob to direct syncPaul Lemire2019-10-212-8/+19
* Split RenderCommand generation and uniform updatePaul Lemire2019-10-2114-517/+877
* Fix Coverity warningsMike Krus2019-10-214-7/+13
* Merge remote-tracking branch '5.13' into 5.14Paul Lemire2019-10-172-1/+25
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| * Add light_0/7 as uniformsJuan Jose Casafranca2019-10-161-0/+23
| * Renderer: check context thread before destroying resourcesPaul Lemire2019-10-161-1/+2
* | Merge remote-tracking branch 'origin/5.13' into 5.14Paul Lemire2019-10-152-0/+18
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| * Make sure right screen is set on QOpenGLContext and QOffscreenSurfaceAndy Shaw2019-10-103-0/+19
| * Fix blitting to also blit depth and stencil buffersPaul Lemire2019-10-091-1/+2
* | ShaderBuilder: ensure no old updates are left overPaul Lemire2019-10-141-2/+2
* | renderviewjobutils.cpp: Remove unnecessary string conversionFriedemann Kleint2019-10-141-1/+1
* | Convert Shader/ShaderBuilder jobs to use direct syncPaul Lemire2019-10-143-53/+64
* | Fix blitting to also blit depth and stencil buffersPaul Lemire2019-10-101-1/+2
* | Rebuild Material Caches when Shaders are dirtyPaul Lemire2019-10-101-1/+2
* | Update QShaderData to use direct syncPaul Lemire2019-10-082-59/+6
* | Remove CommandThread/GLCommandsPaul Lemire2019-10-087-502/+1
* | Update sendTextureChangesToFrontend to use direct syncPaul Lemire2019-10-072-11/+29
* | Clean up includesMike Krus2019-10-011-3/+0
* | Renderer: remove redundant setter callPaul Lemire2019-09-301-2/+0
* | Renderer: cache traversal of FrameGraphPaul Lemire2019-09-302-17/+20
* | RenderView:buildDrawRenderCommands: only set Command members that matterPaul Lemire2019-09-303-59/+10
* | Support transient enablement in QSubtreeEnablerMichael Brasser2019-09-242-0/+27