diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2019-10-17 07:16:01 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2019-10-17 07:16:01 +0200 |
commit | d15a80e55dfe92363a8bd7d4ede513dd3db0a3fd (patch) | |
tree | f2f27eaed293d09cb100e595484779d15ed75827 /src/render/renderers | |
parent | 8a223a9160fd319c860f282bb93ec160c4a67f3e (diff) | |
parent | f8ce62e2a1f028d5832d6b94baa8c4d7dbd4e588 (diff) |
Merge remote-tracking branch '5.13' into 5.14
Change-Id: I39797b5e48cb627638443e20eed207af6ae86c9c
Diffstat (limited to 'src/render/renderers')
-rw-r--r-- | src/render/renderers/opengl/renderer/renderer.cpp | 3 | ||||
-rw-r--r-- | src/render/renderers/opengl/renderer/renderview.cpp | 23 |
2 files changed, 25 insertions, 1 deletions
diff --git a/src/render/renderers/opengl/renderer/renderer.cpp b/src/render/renderers/opengl/renderer/renderer.cpp index 9dfdf7d06..121a6aa8f 100644 --- a/src/render/renderers/opengl/renderer/renderer.cpp +++ b/src/render/renderers/opengl/renderer/renderer.cpp @@ -500,7 +500,8 @@ void Renderer::releaseGraphicsResources() QOpenGLContext *context = m_submissionContext->openGLContext(); Q_ASSERT(context); - if (context->makeCurrent(offscreenSurface)) { + + if (context->thread() == QThread::currentThread() && context->makeCurrent(offscreenSurface)) { // Clean up the graphics context and any resources const QVector<HGLTexture> activeTexturesHandles = m_nodesManager->glTextureManager()->activeHandles(); diff --git a/src/render/renderers/opengl/renderer/renderview.cpp b/src/render/renderers/opengl/renderer/renderview.cpp index 8fbe8e188..aa9f4d1a5 100644 --- a/src/render/renderers/opengl/renderer/renderview.cpp +++ b/src/render/renderers/opengl/renderer/renderview.cpp @@ -102,6 +102,12 @@ int LIGHT_COLOR_NAMES[MAX_LIGHTS]; int LIGHT_INTENSITY_NAMES[MAX_LIGHTS]; QString LIGHT_STRUCT_NAMES[MAX_LIGHTS]; +int LIGHT_POSITION_UNROLL_NAMES[MAX_LIGHTS]; +int LIGHT_TYPE_UNROLL_NAMES[MAX_LIGHTS]; +int LIGHT_COLOR_UNROLL_NAMES[MAX_LIGHTS]; +int LIGHT_INTENSITY_UNROLL_NAMES[MAX_LIGHTS]; +QString LIGHT_STRUCT_UNROLL_NAMES[MAX_LIGHTS]; + bool wasInitialized = false; } // anonymous namespace @@ -261,6 +267,12 @@ RenderView::RenderView() LIGHT_TYPE_NAMES[i] = StringToInt::lookupId(LIGHT_STRUCT_NAMES[i] + LIGHT_TYPE_NAME); LIGHT_COLOR_NAMES[i] = StringToInt::lookupId(LIGHT_STRUCT_NAMES[i] + LIGHT_COLOR_NAME); LIGHT_INTENSITY_NAMES[i] = StringToInt::lookupId(LIGHT_STRUCT_NAMES[i] + LIGHT_INTENSITY_NAME); + + LIGHT_STRUCT_UNROLL_NAMES[i] = QLatin1String("light_") + QLatin1Char(char('0' + i)); + LIGHT_POSITION_UNROLL_NAMES[i] = StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[i] + LIGHT_POSITION_NAME); + LIGHT_TYPE_UNROLL_NAMES[i] = StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[i] + LIGHT_TYPE_NAME); + LIGHT_COLOR_UNROLL_NAMES[i] = StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[i] + LIGHT_COLOR_NAME); + LIGHT_INTENSITY_UNROLL_NAMES[i] = StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[i] + LIGHT_INTENSITY_NAME); } } } @@ -1008,6 +1020,11 @@ void RenderView::setShaderAndUniforms(RenderCommand *command, setUniformValue(command->m_parameterPack, LIGHT_COLOR_NAMES[lightIdx], Vector3D(1.0f, 1.0f, 1.0f)); setUniformValue(command->m_parameterPack, LIGHT_INTENSITY_NAMES[lightIdx], 0.5f); + setUniformValue(command->m_parameterPack, LIGHT_POSITION_UNROLL_NAMES[lightIdx], worldPos); + setUniformValue(command->m_parameterPack, LIGHT_TYPE_UNROLL_NAMES[lightIdx], int(QAbstractLight::PointLight)); + setUniformValue(command->m_parameterPack, LIGHT_COLOR_UNROLL_NAMES[lightIdx], Vector3D(1.0f, 1.0f, 1.0f)); + setUniformValue(command->m_parameterPack, LIGHT_INTENSITY_UNROLL_NAMES[lightIdx], 0.5f); + // There is no risk in doing that even if multithreaded // since we are sure that a shaderData is unique for a given light // and won't ever be referenced as a Component either @@ -1016,6 +1033,7 @@ void RenderView::setShaderAndUniforms(RenderCommand *command, shaderData->updateWorldTransform(*worldTransform); setDefaultUniformBlockShaderDataValue(command->m_parameterPack, shader, shaderData, LIGHT_STRUCT_NAMES[lightIdx]); + setDefaultUniformBlockShaderDataValue(command->m_parameterPack, shader, shaderData, LIGHT_STRUCT_UNROLL_NAMES[lightIdx]); ++lightIdx; } } @@ -1030,6 +1048,11 @@ void RenderView::setShaderAndUniforms(RenderCommand *command, setUniformValue(command->m_parameterPack, LIGHT_TYPE_NAMES[0], int(QAbstractLight::PointLight)); setUniformValue(command->m_parameterPack, LIGHT_COLOR_NAMES[0], Vector3D(1.0f, 1.0f, 1.0f)); setUniformValue(command->m_parameterPack, LIGHT_INTENSITY_NAMES[0], 0.5f); + + setUniformValue(command->m_parameterPack, LIGHT_POSITION_UNROLL_NAMES[0], Vector3D(10.0f, 10.0f, 0.0f)); + setUniformValue(command->m_parameterPack, LIGHT_TYPE_UNROLL_NAMES[0], int(QAbstractLight::PointLight)); + setUniformValue(command->m_parameterPack, LIGHT_COLOR_UNROLL_NAMES[0], Vector3D(1.0f, 1.0f, 1.0f)); + setUniformValue(command->m_parameterPack, LIGHT_INTENSITY_UNROLL_NAMES[0], 0.5f); } // Environment Light |