summaryrefslogtreecommitdiffstats
path: root/src/render/renderlogging.cpp
diff options
context:
space:
mode:
authorSean Harmer <sean.harmer@kdab.com>2015-06-11 14:55:32 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-06-11 14:15:39 +0000
commitb21dfb2db3b48192e05dfdca9fdb85ed4bca02f2 (patch)
tree710dff61506b2feff8d625fb50c845501b40b2c0 /src/render/renderlogging.cpp
parent09a701b0aecd199a210df971fb0f13bd37c24430 (diff)
Use Qt3D.Renderer rather than Render
This should make the documentation and code terminology consistent throughout. We can rename the source directories at a later date if needed. Task-number: QTBUG-46622 Change-Id: I2737e54192341808f4a0270ad19ba70f6c4af589 Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com> Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Diffstat (limited to 'src/render/renderlogging.cpp')
-rw-r--r--src/render/renderlogging.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/render/renderlogging.cpp b/src/render/renderlogging.cpp
index 95bb88a8f..c5823c6dc 100644
--- a/src/render/renderlogging.cpp
+++ b/src/render/renderlogging.cpp
@@ -42,16 +42,16 @@ namespace Qt3D {
namespace Render {
-Q_LOGGING_CATEGORY(Backend, "Qt3D.Render.Backend")
-Q_LOGGING_CATEGORY(Frontend, "Qt3D.Render.Frontend")
-Q_LOGGING_CATEGORY(Io, "Qt3D.Render.IO")
-Q_LOGGING_CATEGORY(Jobs, "Qt3D.Render.Jobs")
-Q_LOGGING_CATEGORY(Framegraph, "Qt3D.Render.Framegraph")
-Q_LOGGING_CATEGORY(RenderNodes, "Qt3D.Render.RenderNodes")
-Q_LOGGING_CATEGORY(Rendering, "Qt3D.Render.Rendering")
-Q_LOGGING_CATEGORY(Memory, "Qt3D.Render.Memory")
-Q_LOGGING_CATEGORY(Shaders, "Qt3D.Render.Shaders")
-Q_LOGGING_CATEGORY(RenderStates, "Qt3D.Render.RenderStates")
+Q_LOGGING_CATEGORY(Backend, "Qt3D.Renderer.Backend")
+Q_LOGGING_CATEGORY(Frontend, "Qt3D.Renderer.Frontend")
+Q_LOGGING_CATEGORY(Io, "Qt3D.Renderer.IO")
+Q_LOGGING_CATEGORY(Jobs, "Qt3D.Renderer.Jobs")
+Q_LOGGING_CATEGORY(Framegraph, "Qt3D.Renderer.Framegraph")
+Q_LOGGING_CATEGORY(RenderNodes, "Qt3D.Renderer.RenderNodes")
+Q_LOGGING_CATEGORY(Rendering, "Qt3D.Renderer.Rendering")
+Q_LOGGING_CATEGORY(Memory, "Qt3D.Renderer.Memory")
+Q_LOGGING_CATEGORY(Shaders, "Qt3D.Renderer.Shaders")
+Q_LOGGING_CATEGORY(RenderStates, "Qt3D.Renderer.RenderStates")
} // Render