diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-06-11 14:55:32 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2015-06-11 14:15:39 +0000 |
commit | b21dfb2db3b48192e05dfdca9fdb85ed4bca02f2 (patch) | |
tree | 710dff61506b2feff8d625fb50c845501b40b2c0 /src/render/renderlogging.cpp | |
parent | 09a701b0aecd199a210df971fb0f13bd37c24430 (diff) |
Use Qt3D.Renderer rather than Render
This should make the documentation and code terminology consistent
throughout. We can rename the source directories at a later date if
needed.
Task-number: QTBUG-46622
Change-Id: I2737e54192341808f4a0270ad19ba70f6c4af589
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Diffstat (limited to 'src/render/renderlogging.cpp')
-rw-r--r-- | src/render/renderlogging.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/render/renderlogging.cpp b/src/render/renderlogging.cpp index 95bb88a8f..c5823c6dc 100644 --- a/src/render/renderlogging.cpp +++ b/src/render/renderlogging.cpp @@ -42,16 +42,16 @@ namespace Qt3D { namespace Render { -Q_LOGGING_CATEGORY(Backend, "Qt3D.Render.Backend") -Q_LOGGING_CATEGORY(Frontend, "Qt3D.Render.Frontend") -Q_LOGGING_CATEGORY(Io, "Qt3D.Render.IO") -Q_LOGGING_CATEGORY(Jobs, "Qt3D.Render.Jobs") -Q_LOGGING_CATEGORY(Framegraph, "Qt3D.Render.Framegraph") -Q_LOGGING_CATEGORY(RenderNodes, "Qt3D.Render.RenderNodes") -Q_LOGGING_CATEGORY(Rendering, "Qt3D.Render.Rendering") -Q_LOGGING_CATEGORY(Memory, "Qt3D.Render.Memory") -Q_LOGGING_CATEGORY(Shaders, "Qt3D.Render.Shaders") -Q_LOGGING_CATEGORY(RenderStates, "Qt3D.Render.RenderStates") +Q_LOGGING_CATEGORY(Backend, "Qt3D.Renderer.Backend") +Q_LOGGING_CATEGORY(Frontend, "Qt3D.Renderer.Frontend") +Q_LOGGING_CATEGORY(Io, "Qt3D.Renderer.IO") +Q_LOGGING_CATEGORY(Jobs, "Qt3D.Renderer.Jobs") +Q_LOGGING_CATEGORY(Framegraph, "Qt3D.Renderer.Framegraph") +Q_LOGGING_CATEGORY(RenderNodes, "Qt3D.Renderer.RenderNodes") +Q_LOGGING_CATEGORY(Rendering, "Qt3D.Renderer.Rendering") +Q_LOGGING_CATEGORY(Memory, "Qt3D.Renderer.Memory") +Q_LOGGING_CATEGORY(Shaders, "Qt3D.Renderer.Shaders") +Q_LOGGING_CATEGORY(RenderStates, "Qt3D.Renderer.RenderStates") } // Render |