diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2015-04-28 19:53:28 +0200 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2015-05-10 15:26:50 +0000 |
commit | 477751038d35542657d2179627fc8bced84b12d9 (patch) | |
tree | e0a90414f223a4560321e36c7888ea3122d6fbbc /src/render/shaders | |
parent | 6d08e1ba22cd74ee8cde735f391a50b711e08bd1 (diff) |
Add SkyboxEntity as a QML default
Cpp classes to follow
Change-Id: If2479917aa516cf5da37111ae6a5886a8e24e9e7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/shaders')
-rw-r--r-- | src/render/shaders/es2/skybox.frag | 8 | ||||
-rw-r--r-- | src/render/shaders/es2/skybox.vert | 12 | ||||
-rw-r--r-- | src/render/shaders/gl3/skybox.frag | 10 | ||||
-rw-r--r-- | src/render/shaders/gl3/skybox.vert | 14 |
4 files changed, 44 insertions, 0 deletions
diff --git a/src/render/shaders/es2/skybox.frag b/src/render/shaders/es2/skybox.frag new file mode 100644 index 000000000..3de08be44 --- /dev/null +++ b/src/render/shaders/es2/skybox.frag @@ -0,0 +1,8 @@ +varying highp vec3 texCoord0; +uniform samplerCube skyboxTexture; + +void main() +{ + gl_FragColor = textureCube(skyboxTexture, texCoord0); +} + diff --git a/src/render/shaders/es2/skybox.vert b/src/render/shaders/es2/skybox.vert new file mode 100644 index 000000000..e2de1d88b --- /dev/null +++ b/src/render/shaders/es2/skybox.vert @@ -0,0 +1,12 @@ +attribute vec3 vertexPosition; +varying vec3 texCoord0; + +uniform mat4 mvp; +uniform mat4 inverseProjectionMatrix; +uniform mat4 inverseModelView; + +void main() +{ + texCoord0 = vertexPosition.xyz; + gl_Position = vec4(mvp * vec4(vertexPosition, 1.0)).xyww; +} diff --git a/src/render/shaders/gl3/skybox.frag b/src/render/shaders/gl3/skybox.frag new file mode 100644 index 000000000..99c8f111b --- /dev/null +++ b/src/render/shaders/gl3/skybox.frag @@ -0,0 +1,10 @@ +#version 140 + +in vec3 texCoord0; +out vec4 fragColor; +uniform samplerCube skyboxTexture; + +void main() +{ + fragColor = texture(skyboxTexture, texCoord0); +} diff --git a/src/render/shaders/gl3/skybox.vert b/src/render/shaders/gl3/skybox.vert new file mode 100644 index 000000000..17bb2b00b --- /dev/null +++ b/src/render/shaders/gl3/skybox.vert @@ -0,0 +1,14 @@ +#version 140 + +in vec3 vertexPosition; +out vec3 texCoord0; + +uniform mat4 mvp; +uniform mat4 inverseProjectionMatrix; +uniform mat4 inverseModelView; + +void main() +{ + texCoord0 = vertexPosition.xyz; + gl_Position = vec4(mvp * vec4(vertexPosition, 1.0)).xyww; +} |