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authorPaul Lemire <paul.lemire@kdab.com>2015-04-28 19:53:28 +0200
committerSean Harmer <sean.harmer@kdab.com>2015-05-10 15:26:50 +0000
commit477751038d35542657d2179627fc8bced84b12d9 (patch)
treee0a90414f223a4560321e36c7888ea3122d6fbbc /src/render/shaders
parent6d08e1ba22cd74ee8cde735f391a50b711e08bd1 (diff)
Add SkyboxEntity as a QML default
Cpp classes to follow Change-Id: If2479917aa516cf5da37111ae6a5886a8e24e9e7 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/shaders')
-rw-r--r--src/render/shaders/es2/skybox.frag8
-rw-r--r--src/render/shaders/es2/skybox.vert12
-rw-r--r--src/render/shaders/gl3/skybox.frag10
-rw-r--r--src/render/shaders/gl3/skybox.vert14
4 files changed, 44 insertions, 0 deletions
diff --git a/src/render/shaders/es2/skybox.frag b/src/render/shaders/es2/skybox.frag
new file mode 100644
index 000000000..3de08be44
--- /dev/null
+++ b/src/render/shaders/es2/skybox.frag
@@ -0,0 +1,8 @@
+varying highp vec3 texCoord0;
+uniform samplerCube skyboxTexture;
+
+void main()
+{
+ gl_FragColor = textureCube(skyboxTexture, texCoord0);
+}
+
diff --git a/src/render/shaders/es2/skybox.vert b/src/render/shaders/es2/skybox.vert
new file mode 100644
index 000000000..e2de1d88b
--- /dev/null
+++ b/src/render/shaders/es2/skybox.vert
@@ -0,0 +1,12 @@
+attribute vec3 vertexPosition;
+varying vec3 texCoord0;
+
+uniform mat4 mvp;
+uniform mat4 inverseProjectionMatrix;
+uniform mat4 inverseModelView;
+
+void main()
+{
+ texCoord0 = vertexPosition.xyz;
+ gl_Position = vec4(mvp * vec4(vertexPosition, 1.0)).xyww;
+}
diff --git a/src/render/shaders/gl3/skybox.frag b/src/render/shaders/gl3/skybox.frag
new file mode 100644
index 000000000..99c8f111b
--- /dev/null
+++ b/src/render/shaders/gl3/skybox.frag
@@ -0,0 +1,10 @@
+#version 140
+
+in vec3 texCoord0;
+out vec4 fragColor;
+uniform samplerCube skyboxTexture;
+
+void main()
+{
+ fragColor = texture(skyboxTexture, texCoord0);
+}
diff --git a/src/render/shaders/gl3/skybox.vert b/src/render/shaders/gl3/skybox.vert
new file mode 100644
index 000000000..17bb2b00b
--- /dev/null
+++ b/src/render/shaders/gl3/skybox.vert
@@ -0,0 +1,14 @@
+#version 140
+
+in vec3 vertexPosition;
+out vec3 texCoord0;
+
+uniform mat4 mvp;
+uniform mat4 inverseProjectionMatrix;
+uniform mat4 inverseModelView;
+
+void main()
+{
+ texCoord0 = vertexPosition.xyz;
+ gl_Position = vec4(mvp * vec4(vertexPosition, 1.0)).xyww;
+}