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authorMichael Brasser <mbrasser@ford.com>2020-03-24 09:29:22 -0500
committerMichael Brasser <mbrasser@ford.com>2020-03-24 10:19:50 -0500
commit8a7b5ac1f5862b6fe62e2df29b80ba25c264e0a6 (patch)
treec463be4d079e3e9c67d6fb9b82bbcd468da63092 /src
parente7310a4246845a5b97aa556ad0d5dccb67c236f9 (diff)
Fix documentation formatting for Underlay
\value breaks on blank lines, which led to the Underlay docs spilling out of the table. This lumps them all into a single paragraph, which still isn't ideal, but helps clarify where they belong. Change-Id: I9a64e1062a9d3f4d785bc44a538fa966239c06e8 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src')
-rw-r--r--src/quick3d/imports/scene3d/scene3ditem.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/quick3d/imports/scene3d/scene3ditem.cpp b/src/quick3d/imports/scene3d/scene3ditem.cpp
index 295217f98..c888c4fc1 100644
--- a/src/quick3d/imports/scene3d/scene3ditem.cpp
+++ b/src/quick3d/imports/scene3d/scene3ditem.cpp
@@ -292,14 +292,12 @@ void Scene3DItem::setHoverEnabled(bool enabled)
\value Underlay
Suitable for full screen 3D scenes where using an FBO might be too
resource intensive. Scene3D behaves as a QtQuick underlay.
-
Please note that when using this mode, the size of the Scene3D and
its transformations are ignored and the rendering will occupy the
whole screen. The position of the Scene3D in the QML file won't have
any effect either. The Qt 3D content will be drawn prior to any Qt
Quick content. Care has to be taken not to overdraw and hide the Qt
3D content by overlapping Qt Quick content.
-
Additionally when using this mode, the window clearBeforeRendering
will be set to false automatically.