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authorPaul Lemire <paul.lemire@kdab.com>2019-10-15 17:01:06 +0200
committerPaul Lemire <paul.lemire@kdab.com>2019-10-17 12:04:16 +0200
commit92f29f8592f4067a07e57f81f8cde44df55c0756 (patch)
treecfea36bf8da0022f204c9d638c6f018421ad0b20 /src
parentaee3dbc8b8f90b76d18ccc833b36dfb787c0bdc5 (diff)
FrameGraphNode: mark dirty on cleanup
Otherwise the FG cache is not rebuilt and we might have dangling pointers around. Change-Id: Id97de41092617acbf067fcac4cf7805c2eb715da Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src')
-rw-r--r--src/render/framegraph/framegraphnode.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/framegraph/framegraphnode.cpp b/src/render/framegraph/framegraphnode.cpp
index 58ff05dc0..40d8fca3d 100644
--- a/src/render/framegraph/framegraphnode.cpp
+++ b/src/render/framegraph/framegraphnode.cpp
@@ -123,6 +123,7 @@ QVector<FrameGraphNode *> FrameGraphNode::children() const
void FrameGraphNode::cleanup()
{
setParentId({});
+ markDirty(AbstractRenderer::FrameGraphDirty);
}
void FrameGraphNode::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)