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* Workaround for some odd crashesJoni Poikelin2020-03-061-0/+3
* Fix OnDemand rendering crash when using QQuickWidgetMauro Persano2020-02-181-0/+1
* Revert "Allow for when a Scene3D item switches screens"Paul Lemire2020-02-187-124/+218
* Revert "Add in a call to applyAspects() that accidently got missed"Paul Lemire2020-02-181-1/+0
* Fix and improve FBO handlingPaul Lemire2020-02-175-29/+95
* Add in a call to applyAspects() that accidently got missedAndy Shaw2020-02-161-0/+1
* Destroy FBOs when RenderTarget node is destroyedPaul Lemire2020-02-137-1/+89
* QMetalRoughMaterial: only remove parameters if addedPaul Lemire2020-02-101-8/+21
* Check we remove a valid node when removing from node propertiesPaul Lemire2020-02-1013-22/+42
* Allow for when a Scene3D item switches screensAndy Shaw2020-02-077-218/+124
* Fix stale Entity cachesPaul Lemire2020-01-311-0/+4
* Fix potential crash when logic aspect exitsMike Krus2020-01-272-1/+4
* Fix usage of C++14 featuresMike Krus2020-01-142-4/+4
* Use animation rather than event to drive simulationMike Krus2020-01-133-9/+53
* Fix for incorrect QML property names in GeometryRenderer docVolker Enderlein2020-01-131-2/+2
* Add viewAll support for orthographic projection modeVolker Enderlein2020-01-102-10/+26
* QDistanceFieldMaterial: Use a smaller Z offsetMartin Andersson2019-12-181-1/+1
* RenderViewBuilder: fix leak with EntityRenderCommandDataPaul Lemire2019-12-164-26/+14
* RenderView: fix leak with m_statesetPaul Lemire2019-12-131-0/+1
* QText2DEntity: Support display of empty stringsVolker Enderlein2019-12-131-8/+5
* Merge remote-tracking branch 'origin/5.14.0' into 5.14Qt Forward Merge Bot2019-12-136-11/+41
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| * Fix OnDemand rendering with Scene3Dv5.14.0-rc2v5.14.05.14.0Paul Lemire2019-12-046-11/+41
* | Fix picking with primitive restart for line loopsMike Krus2019-12-131-26/+31
* | Always get the estimate primitive count from the attributeMike Krus2019-12-131-4/+2
* | qquaternionanimation.cpp: Fix warning suppressionFriedemann Kleint2019-12-111-1/+1
* | Doc: Add note about implementation specific property meaningPaul Wicking2019-12-104-18/+84
* | QDistanceFieldMaterial: Don't scale rgb colors with distance field alphaMartin Andersson2019-12-092-2/+2
* | Fix picking with primitive restartMike Krus2019-12-094-2/+22
* | Shader: record standard uniform at loading timePaul Lemire2019-12-044-44/+139
* | GraphicsContext: remove left overs from GL command threadPaul Lemire2019-12-031-6/+4
* | Fill as much as what we can when building the RCPaul Lemire2019-12-032-69/+75
* | Adequately split work among RenderViewCommandBuilderPaul Lemire2019-12-036-37/+69
* | RenderViewCommandUpdaterJob: stop copying renderables dataPaul Lemire2019-12-025-30/+37
* | Make QThreadPooler use the global thread poolPaul Lemire2019-12-022-6/+9
* | Restore default rendering behavior of Scene3DMike Krus2019-11-281-1/+3
* | Check nodes are enabled when update BVH and world transformsMike Krus2019-11-283-3/+8
* | Fix a crash in RenderView when the surface has no heightJean-Michaël Celerier2019-11-261-1/+1
* | Fix a crash in Qt3DWindow when the window has no heightJean-Michaël Celerier2019-11-261-1/+1
* | Fix a crash in Qt3DQuickWindow when the window has no heightJean-Michaël Celerier2019-11-261-1/+1
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* Fix compile warning (again)Mike Krus2019-11-151-1/+1
* Use builtin test to detect support for threaded GLMike Krus2019-11-151-58/+2
* Disable threaded rendering macOS 10.14 and laterMike Krus2019-11-146-3/+82
* Merge remote-tracking branch 'origin/5.13' into 5.14Liang Qi2019-11-141-1/+1
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| * QNode: stop using hash<node,connection> for bookkeeping5.13Paul Lemire2019-11-042-9/+17
| * Fix the way we compute light positionsPaul Lemire2019-10-291-1/+2
* | PackUniformHash to QVectorPaul Lemire2019-11-146-19/+68
* | Remove redundant std::moveThiago Macieira2019-11-131-1/+1
* | Doc: Fix documentation warningsTopi Reinio2019-11-1334-82/+144
* | FilterProximityJob: only run it if our RV requires proximity filteringPaul Lemire2019-11-132-2/+3
* | Uniform: use QVarLengthArray<16 ,float> instead of <4, float>Paul Lemire2019-11-131-1/+1