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author | Mike Krus <mike.krus@kdab.com> | 2019-09-30 17:06:13 +0100 |
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committer | Mike Krus <mike.krus@kdab.com> | 2019-10-01 09:18:09 +0100 |
commit | 9e2279d1e30e5d2627c05bcb00d75c0237a81bc6 (patch) | |
tree | 02eb0a8d05b49ccf059d1177ff386cc0e144a00b /src | |
parent | 3234ae05f0d16886bda586585ed8e4c827349187 (diff) |
Update QGamepadInput to use direct sync
Change-Id: I06ad1e36bfe3e1222550780c6a661ed6c3336f46
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/input/frontend/qinputaspect.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/input/frontend/qinputaspect.cpp b/src/input/frontend/qinputaspect.cpp index 44f4ec0ea..e109461f0 100644 --- a/src/input/frontend/qinputaspect.cpp +++ b/src/input/frontend/qinputaspect.cpp @@ -164,7 +164,7 @@ QInputAspect::QInputAspect(QInputAspectPrivate &dd, QObject *parent) registerBackendType<QAbstractPhysicalDeviceProxy, true>(QBackendNodeMapperPtr(new Input::PhysicalDeviceProxyNodeFunctor(d_func()->m_inputHandler->physicalDeviceProxyManager()))); #ifdef HAVE_QGAMEPAD - registerBackendType<QGamepadInput>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); + registerBackendType<QGamepadInput, true>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); #endif Q_D(QInputAspect); |