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authorPaul Lemire <paul.lemire@kdab.com>2021-07-29 15:19:59 +0200
committerQt Cherry-pick Bot <cherrypick_bot@qt-project.org>2021-08-09 11:55:08 +0000
commitb82a49ea1896980a47a907de0b983f8fc6bc4f40 (patch)
tree346ff5b5446aed9cdb8af53f41aca0310be2f376 /src
parent7f1fcff375a690995cc02f02df4440beeb027299 (diff)
Picking: reuse LayerFilterJob to perform layer filtering
This fixes picking for cases where multiple LayerFilters using different filter modes are present in the FrameGraph. This also reduces code duplication. Change-Id: I19d0c2c5777930820ab950cbf2bfe08ef7d2484f Reviewed-by: Mike Krus <mike.krus@kdab.com> (cherry picked from commit 406ea4134444a05dd89f215b3144181c0b0ce924) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
Diffstat (limited to 'src')
-rw-r--r--src/render/frontend/qrenderaspect.cpp2
-rw-r--r--src/render/jobs/filterlayerentityjob.cpp51
-rw-r--r--src/render/jobs/filterlayerentityjob_p.h1
-rw-r--r--src/render/jobs/pickboundingvolumejob.cpp3
-rw-r--r--src/render/jobs/pickboundingvolumeutils.cpp119
-rw-r--r--src/render/jobs/pickboundingvolumeutils_p.h9
-rw-r--r--src/render/jobs/raycastingjob.cpp2
7 files changed, 89 insertions, 98 deletions
diff --git a/src/render/frontend/qrenderaspect.cpp b/src/render/frontend/qrenderaspect.cpp
index e742b1555..2bc31506f 100644
--- a/src/render/frontend/qrenderaspect.cpp
+++ b/src/render/frontend/qrenderaspect.cpp
@@ -318,7 +318,9 @@ QRenderAspectPrivate::QRenderAspectPrivate(QRenderAspect::SubmissionType submiss
m_expandBoundingVolumeJob->addDependency(m_updateWorldBoundingVolumeJob);
m_updateLevelOfDetailJob->addDependency(m_expandBoundingVolumeJob);
m_pickBoundingVolumeJob->addDependency(m_expandBoundingVolumeJob);
+ m_pickBoundingVolumeJob->addDependency(m_updateEntityLayersJob);
m_rayCastingJob->addDependency(m_expandBoundingVolumeJob);
+ m_rayCastingJob->addDependency(m_updateEntityLayersJob);
}
/*! \internal */
diff --git a/src/render/jobs/filterlayerentityjob.cpp b/src/render/jobs/filterlayerentityjob.cpp
index ddea1ebf7..c7db55c53 100644
--- a/src/render/jobs/filterlayerentityjob.cpp
+++ b/src/render/jobs/filterlayerentityjob.cpp
@@ -75,6 +75,33 @@ void FilterLayerEntityJob::run()
std::sort(m_filteredEntities.begin(), m_filteredEntities.end());
}
+void FilterLayerEntityJob::filterEntityAgainstLayers(Entity *entity,
+ const Qt3DCore::QNodeIdVector &layerIds,
+ const QLayerFilter::FilterMode filterMode)
+{
+ // Perform filtering
+ switch (filterMode) {
+ case QLayerFilter::AcceptAnyMatchingLayers: {
+ filterAcceptAnyMatchingLayers(entity, layerIds);
+ break;
+ }
+ case QLayerFilter::AcceptAllMatchingLayers: {
+ filterAcceptAllMatchingLayers(entity, layerIds);
+ break;
+ }
+ case QLayerFilter::DiscardAnyMatchingLayers: {
+ filterDiscardAnyMatchingLayers(entity, layerIds);
+ break;
+ }
+ case QLayerFilter::DiscardAllMatchingLayers: {
+ filterDiscardAllMatchingLayers(entity, layerIds);
+ break;
+ }
+ default:
+ Q_UNREACHABLE();
+ }
+}
+
// We accept the entity if it contains any of the layers that are in the layer filter
void FilterLayerEntityJob::filterAcceptAnyMatchingLayers(Entity *entity,
const Qt3DCore::QNodeIdVector &layerIds)
@@ -181,28 +208,8 @@ void FilterLayerEntityJob::filterLayerAndEntity()
const QLayerFilter::FilterMode filterMode = layerFilter->filterMode();
// Perform filtering
- for (Entity *entity : entitiesToFilter) {
- switch (filterMode) {
- case QLayerFilter::AcceptAnyMatchingLayers: {
- filterAcceptAnyMatchingLayers(entity, layerIds);
- break;
- }
- case QLayerFilter::AcceptAllMatchingLayers: {
- filterAcceptAllMatchingLayers(entity, layerIds);
- break;
- }
- case QLayerFilter::DiscardAnyMatchingLayers: {
- filterDiscardAnyMatchingLayers(entity, layerIds);
- break;
- }
- case QLayerFilter::DiscardAllMatchingLayers: {
- filterDiscardAllMatchingLayers(entity, layerIds);
- break;
- }
- default:
- Q_UNREACHABLE();
- }
- }
+ for (Entity *entity : entitiesToFilter)
+ filterEntityAgainstLayers(entity, layerIds, filterMode);
// Entities to filter for the next frame are the filtered result of the
// current LayerFilter
diff --git a/src/render/jobs/filterlayerentityjob_p.h b/src/render/jobs/filterlayerentityjob_p.h
index cdd309443..691e71c4b 100644
--- a/src/render/jobs/filterlayerentityjob_p.h
+++ b/src/render/jobs/filterlayerentityjob_p.h
@@ -80,6 +80,7 @@ public:
// QAspectJob interface
void run() final;
+ void filterEntityAgainstLayers(Entity *entity, const Qt3DCore::QNodeIdVector &layerIds, const QLayerFilter::FilterMode filterMode);
void filterAcceptAnyMatchingLayers(Entity *entity, const Qt3DCore::QNodeIdVector &layerIds);
void filterAcceptAllMatchingLayers(Entity *entity, const Qt3DCore::QNodeIdVector &layerIds);
void filterDiscardAnyMatchingLayers(Entity *entity, const Qt3DCore::QNodeIdVector &layerIds);
diff --git a/src/render/jobs/pickboundingvolumejob.cpp b/src/render/jobs/pickboundingvolumejob.cpp
index 720a7e1d0..c3e3cb9bf 100644
--- a/src/render/jobs/pickboundingvolumejob.cpp
+++ b/src/render/jobs/pickboundingvolumejob.cpp
@@ -329,7 +329,8 @@ void PickBoundingVolumeJob::processPickEvent(const PickingUtils::PickConfigurati
}
PickingUtils::HierarchicalEntityPicker entityPicker(ray);
- entityPicker.setFilterLayers(vca.layers, vca.layerFilterMode);
+ entityPicker.setLayerFilterIds(vca.layersFilters);
+
if (entityPicker.collectHits(m_manager, m_node)) {
if (pickConfiguration.trianglePickingRequested) {
PickingUtils::TriangleCollisionGathererFunctor gathererFunctor;
diff --git a/src/render/jobs/pickboundingvolumeutils.cpp b/src/render/jobs/pickboundingvolumeutils.cpp
index fbd12eb4b..10536c3c2 100644
--- a/src/render/jobs/pickboundingvolumeutils.cpp
+++ b/src/render/jobs/pickboundingvolumeutils.cpp
@@ -54,6 +54,7 @@
#include <Qt3DRender/private/layer_p.h>
#include <Qt3DRender/private/layerfilternode_p.h>
#include <Qt3DRender/private/rendersettings_p.h>
+#include <Qt3DRender/private/filterlayerentityjob_p.h>
#include <vector>
#include <algorithm>
@@ -134,15 +135,7 @@ ViewportCameraAreaDetails ViewportCameraAreaGatherer::gatherUpViewportCameraArea
}
case FrameGraphNode::LayerFilter: {
auto fnode = static_cast<const LayerFilterNode *>(node);
- const auto &layers = fnode->layerIds();
- for (const auto &id: layers)
- vca.layers.append(id);
- switch (fnode->filterMode()) {
- case Qt3DRender::QLayerFilter::AcceptAllMatchingLayers: vca.layerFilterMode = Qt3DRender::QAbstractRayCaster::AcceptAllMatchingLayers; break;
- case Qt3DRender::QLayerFilter::AcceptAnyMatchingLayers: vca.layerFilterMode = Qt3DRender::QAbstractRayCaster::AcceptAnyMatchingLayers; break;
- case Qt3DRender::QLayerFilter::DiscardAllMatchingLayers: vca.layerFilterMode = Qt3DRender::QAbstractRayCaster::DiscardAllMatchingLayers; break;
- case Qt3DRender::QLayerFilter::DiscardAnyMatchingLayers: vca.layerFilterMode = Qt3DRender::QAbstractRayCaster::DiscardAnyMatchingLayers; break;
- }
+ vca.layersFilters.push_back(fnode->peerId());
break;
}
default:
@@ -179,7 +172,8 @@ bool ViewportCameraAreaGatherer::isUnique(const std::vector<ViewportCameraAreaDe
if (vca.cameraId == listItem.cameraId &&
vca.viewport == listItem.viewport &&
vca.surface == listItem.surface &&
- vca.area == listItem.area)
+ vca.area == listItem.area &&
+ vca.layersFilters == listItem.layersFilters)
return false;
}
return true;
@@ -775,16 +769,19 @@ HitList PointCollisionGathererFunctor::pick(const Entity *entity) const
HierarchicalEntityPicker::HierarchicalEntityPicker(const QRay3D &ray, bool requireObjectPicker)
: m_ray(ray)
, m_objectPickersRequired(requireObjectPicker)
- , m_filterMode(QAbstractRayCaster::AcceptAnyMatchingLayers)
{
+}
+void HierarchicalEntityPicker::setLayerFilterIds(const Qt3DCore::QNodeIdVector &layerFilterIds)
+{
+ m_layerFilterIds = layerFilterIds;
}
-void HierarchicalEntityPicker::setFilterLayers(const Qt3DCore::QNodeIdVector &layerIds, QAbstractRayCaster::FilterMode mode)
+void HierarchicalEntityPicker::setLayerIds(const Qt3DCore::QNodeIdVector &layerIds,
+ QAbstractRayCaster::FilterMode mode)
{
- m_filterMode = mode;
m_layerIds = layerIds;
- std::sort(m_layerIds.begin(), m_layerIds.end());
+ m_layerFilterMode = mode;
}
bool HierarchicalEntityPicker::collectHits(NodeManagers *manager, Entity *root)
@@ -797,60 +794,37 @@ bool HierarchicalEntityPicker::collectHits(NodeManagers *manager, Entity *root)
struct EntityData {
Entity* entity;
bool hasObjectPicker;
- Qt3DCore::QNodeIdVector recursiveLayers;
int priority;
};
std::vector<EntityData> worklist;
- worklist.push_back({root, !root->componentHandle<ObjectPicker>().isNull(), {}, 0});
-
- LayerManager *layerManager = manager->layerManager();
+ worklist.push_back({root, !root->componentHandle<ObjectPicker>().isNull(), 0});
+
+ // Record all entities that satisfy layerFiltering. We can then check against
+ // that to see if a picked Entity also satisfies the layer filtering
+
+ // Note: PickBoundingVolumeJob filters against LayerFilter nodes (FG) whereas
+ // the RayCastingJob filters only against a set of Layers and a filter Mode
+ const bool hasLayerFilters = m_layerFilterIds.size() > 0;
+ const bool hasLayers = m_layerIds.size() > 0;
+ const bool hasLayerFiltering = hasLayerFilters || hasLayers;
+ std::vector<Entity *> layerFilterEntities;
+ FilterLayerEntityJob layerFilterJob;
+ layerFilterJob.setManager(manager);
+
+ if (hasLayerFilters) {
+ // Note: we expect UpdateEntityLayersJob was called beforehand to handle layer recursivness
+ // Filtering against LayerFilters (PickBoundingVolumeJob)
+ if (m_layerFilterIds.size()) {
+ layerFilterJob.setLayerFilters(m_layerFilterIds);
+ layerFilterJob.run();
+ layerFilterEntities = layerFilterJob.filteredEntities();
+ }
+ }
while (!worklist.empty()) {
EntityData current = worklist.back();
worklist.pop_back();
- bool accepted = true;
- if (m_layerIds.size()) {
- // TODO investigate reusing logic from LayerFilter job
- Qt3DCore::QNodeIdVector filterLayers = current.recursiveLayers + current.entity->componentsUuid<Layer>();
-
- // remove disabled layers
- filterLayers.erase(std::remove_if(filterLayers.begin(), filterLayers.end(),
- [layerManager](const Qt3DCore::QNodeId layerId) {
- Layer *layer = layerManager->lookupResource(layerId);
- return !layer || !layer->isEnabled();
- }), filterLayers.end());
-
- std::sort(filterLayers.begin(), filterLayers.end());
-
- Qt3DCore::QNodeIdVector commonIds;
- std::set_intersection(m_layerIds.cbegin(), m_layerIds.cend(),
- filterLayers.cbegin(), filterLayers.cend(),
- std::back_inserter(commonIds));
-
- switch (m_filterMode) {
- case QAbstractRayCaster::AcceptAnyMatchingLayers: {
- accepted = !commonIds.empty();
- break;
- }
- case QAbstractRayCaster::AcceptAllMatchingLayers: {
- accepted = commonIds == m_layerIds;
- break;
- }
- case QAbstractRayCaster::DiscardAnyMatchingLayers: {
- accepted = commonIds.empty();
- break;
- }
- case QAbstractRayCaster::DiscardAllMatchingLayers: {
- accepted = !(commonIds == m_layerIds);
- break;
- }
- default:
- Q_UNREACHABLE();
- break;
- }
- }
-
// first pick entry sub-scene-graph
QCollisionQueryResult::Hit queryResult =
rayCasting.query(m_ray, current.entity->worldBoundingVolumeWithChildren());
@@ -859,21 +833,27 @@ bool HierarchicalEntityPicker::collectHits(NodeManagers *manager, Entity *root)
// if we get a hit, we check again for this specific entity
queryResult = rayCasting.query(m_ray, current.entity->worldBoundingVolume());
- if (accepted && queryResult.m_distance >= 0.f && (current.hasObjectPicker || !m_objectPickersRequired)) {
+
+ // Check Entity is in selected Layers if we have LayerIds or LayerFilterIds
+ // Note: it's not because a parent doesn't satisfy the layerFiltering that a child might not.
+ // Therefore we need to keep traversing children in all cases
+
+ // Are we filtering against layerIds (RayCastingJob)
+ if (hasLayers) {
+ // QLayerFilter::FilterMode and QAbstractRayCaster::FilterMode are the same
+ layerFilterJob.filterEntityAgainstLayers(current.entity, m_layerIds, static_cast<QLayerFilter::FilterMode>(m_layerFilterMode));
+ layerFilterEntities = layerFilterJob.filteredEntities();
+ }
+
+ const bool isInLayers = !hasLayerFiltering || Qt3DCore::contains(layerFilterEntities, current.entity);
+
+ if (isInLayers && queryResult.m_distance >= 0.f && (current.hasObjectPicker || !m_objectPickersRequired)) {
m_entities.push_back(current.entity);
m_hits.push_back(queryResult);
// Record entry for entity/priority
m_entityToPriorityTable.insert(current.entity->peerId(), current.priority);
}
- Qt3DCore::QNodeIdVector recursiveLayers;
- const Qt3DCore::QNodeIdVector entityLayers = current.entity->componentsUuid<Layer>();
- for (const Qt3DCore::QNodeId &layerId : entityLayers) {
- Layer *layer = layerManager->lookupResource(layerId);
- if (layer->recursive())
- recursiveLayers << layerId;
- }
-
// and pick children
const auto &childrenHandles = current.entity->childrenHandles();
for (const HEntity &handle : childrenHandles) {
@@ -881,7 +861,6 @@ bool HierarchicalEntityPicker::collectHits(NodeManagers *manager, Entity *root)
if (child) {
ObjectPicker *childPicker = child->renderComponent<ObjectPicker>();
worklist.push_back({child, current.hasObjectPicker || childPicker,
- current.recursiveLayers + recursiveLayers,
(childPicker ? childPicker->priority() : current.priority)});
}
}
diff --git a/src/render/jobs/pickboundingvolumeutils_p.h b/src/render/jobs/pickboundingvolumeutils_p.h
index d9c8eee22..6a637a1d7 100644
--- a/src/render/jobs/pickboundingvolumeutils_p.h
+++ b/src/render/jobs/pickboundingvolumeutils_p.h
@@ -84,8 +84,7 @@ struct Q_AUTOTEST_EXPORT ViewportCameraAreaDetails
QRectF viewport;
QSize area;
QSurface *surface = nullptr;
- Qt3DCore::QNodeIdVector layers;
- QAbstractRayCaster::FilterMode layerFilterMode = QAbstractRayCaster::AcceptAnyMatchingLayers;
+ Qt3DCore::QNodeIdVector layersFilters;
};
QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, PickingUtils, ViewportCameraAreaDetails, Q_COMPLEX_TYPE)
@@ -124,7 +123,8 @@ class Q_AUTOTEST_EXPORT HierarchicalEntityPicker
public:
explicit HierarchicalEntityPicker(const RayCasting::QRay3D &ray, bool requireObjectPicker = true);
- void setFilterLayers(const Qt3DCore::QNodeIdVector &layerIds, QAbstractRayCaster::FilterMode mode);
+ void setLayerFilterIds(const Qt3DCore::QNodeIdVector &layerFilterIds);
+ void setLayerIds(const Qt3DCore::QNodeIdVector &layerIds, QAbstractRayCaster::FilterMode mode);
bool collectHits(NodeManagers *manager, Entity *root);
inline HitList hits() const { return m_hits; }
@@ -136,8 +136,9 @@ private:
HitList m_hits;
std::vector<Entity *> m_entities;
bool m_objectPickersRequired;
+ Qt3DCore::QNodeIdVector m_layerFilterIds;
Qt3DCore::QNodeIdVector m_layerIds;
- QAbstractRayCaster::FilterMode m_filterMode;
+ QAbstractRayCaster::FilterMode m_layerFilterMode = QAbstractRayCaster::AcceptAnyMatchingLayers;
QHash<Qt3DCore::QNodeId, int> m_entityToPriorityTable;
};
diff --git a/src/render/jobs/raycastingjob.cpp b/src/render/jobs/raycastingjob.cpp
index 7c7ddc71a..b6ebdad99 100644
--- a/src/render/jobs/raycastingjob.cpp
+++ b/src/render/jobs/raycastingjob.cpp
@@ -201,7 +201,7 @@ bool RayCastingJob::pick(const QList<QPair<Entity *, RayCaster *>> &entities)
for (const QRay3D &ray: qAsConst(rays)) {
PickingUtils::HitList sphereHits;
PickingUtils::HierarchicalEntityPicker entityPicker(ray, false);
- entityPicker.setFilterLayers(pair.second->layerIds(), pair.second->filterMode());
+ entityPicker.setLayerIds(pair.second->layerIds(), pair.second->filterMode());
if (entityPicker.collectHits(m_manager, m_node)) {
if (pickConfiguration.trianglePickingRequested) {
PickingUtils::TriangleCollisionGathererFunctor gathererFunctor;