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authorPaul Lemire <paul.lemire@kdab.com>2021-02-02 10:50:13 +0100
committerPaul Lemire <paul.lemire@kdab.com>2021-02-24 15:45:17 +0100
commite7c53539ae743d49df7eab800e4b17f449f4f0e8 (patch)
tree2735dd0869e7ae4bc3bba9c6ecc281740f749017 /src
parent516a6c980f5e35ab0ec036be96ee00617c0de485 (diff)
QDiffuseMapMaterial: use proper RHI vertex shader
This material relies on vertex position, normal and tex coordinates. Pick-to: 6.0 Change-Id: Ia6ce18d4a5f1aa267b5a82851b47e13aaa4da086 Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src')
-rw-r--r--src/extras/defaults/qdiffusemapmaterial.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/extras/defaults/qdiffusemapmaterial.cpp b/src/extras/defaults/qdiffusemapmaterial.cpp
index 79aa76328..bd9785e2e 100644
--- a/src/extras/defaults/qdiffusemapmaterial.cpp
+++ b/src/extras/defaults/qdiffusemapmaterial.cpp
@@ -123,7 +123,7 @@ void QDiffuseMapMaterialPrivate::init()
QStringLiteral("specular"),
QStringLiteral("normal")});
- m_diffuseMapRHIShader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/rhi/default_pos_tex.vert"))));
+ m_diffuseMapRHIShader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/rhi/default_pos_norm_tex.vert"))));
m_diffuseMapRHIShaderBuilder->setParent(q);
m_diffuseMapRHIShaderBuilder->setShaderProgram(m_diffuseMapRHIShader);
m_diffuseMapRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json")));