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author | Paul Lemire <paul.lemire@kdab.com> | 2021-02-02 10:50:13 +0100 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2021-02-24 15:45:17 +0100 |
commit | e7c53539ae743d49df7eab800e4b17f449f4f0e8 (patch) | |
tree | 2735dd0869e7ae4bc3bba9c6ecc281740f749017 /src | |
parent | 516a6c980f5e35ab0ec036be96ee00617c0de485 (diff) |
QDiffuseMapMaterial: use proper RHI vertex shader
This material relies on vertex position, normal and tex coordinates.
Pick-to: 6.0
Change-Id: Ia6ce18d4a5f1aa267b5a82851b47e13aaa4da086
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/extras/defaults/qdiffusemapmaterial.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/extras/defaults/qdiffusemapmaterial.cpp b/src/extras/defaults/qdiffusemapmaterial.cpp index 79aa76328..bd9785e2e 100644 --- a/src/extras/defaults/qdiffusemapmaterial.cpp +++ b/src/extras/defaults/qdiffusemapmaterial.cpp @@ -123,7 +123,7 @@ void QDiffuseMapMaterialPrivate::init() QStringLiteral("specular"), QStringLiteral("normal")}); - m_diffuseMapRHIShader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/rhi/default_pos_tex.vert")))); + m_diffuseMapRHIShader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/rhi/default_pos_norm_tex.vert")))); m_diffuseMapRHIShaderBuilder->setParent(q); m_diffuseMapRHIShaderBuilder->setShaderProgram(m_diffuseMapRHIShader); m_diffuseMapRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json"))); |