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authorWang Chuan <ouchuanm@outlook.com>2019-08-17 00:36:17 +0800
committerWang Chuan <ouchuanm@outlook.com>2019-08-26 06:20:21 +0000
commitbddebae04ef7ccdc3c2b7383aa641dc380318cbc (patch)
treecd4dda312b77190a2d7eba393f36918e8271fb2d /tests/auto/extras/qtext2dentity/tst_qtext2dentity.cpp
parent4e2c04a3bb3391ae00a43e83c76451154087a41d (diff)
QDistanceFieldGlyphCache: make sure the arbiter of atlas can be set
When using QText2DEntity to display text, the node of QTextureAtlas will be create when traversing the node tree, and it will use root node as its parent node. However, since the children node of root node is being traversed in this moment, QTextureAtlas will not be traversed, that means the change arbiter won't be set, and the change in frontend cannot notify backend. [ChangeLog][Qt3DExtras][QDistanceFieldGlyphCache] make sure the change arbiter of atlas for QText2DEntity can be set when traversing node tree, and add new auto test for this. Fixes: QTBUG-77084 Change-Id: Iad09efe4376ba61f54624965118358a160be42a2 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/auto/extras/qtext2dentity/tst_qtext2dentity.cpp')
-rw-r--r--tests/auto/extras/qtext2dentity/tst_qtext2dentity.cpp98
1 files changed, 98 insertions, 0 deletions
diff --git a/tests/auto/extras/qtext2dentity/tst_qtext2dentity.cpp b/tests/auto/extras/qtext2dentity/tst_qtext2dentity.cpp
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index 000000000..6fcc2e637
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+++ b/tests/auto/extras/qtext2dentity/tst_qtext2dentity.cpp
@@ -0,0 +1,98 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QTest>
+#include <Qt3DExtras/QText2DEntity>
+#include <Qt3DQuickExtras/qt3dquickwindow.h>
+#include <Qt3DQuick/QQmlAspectEngine>
+#include <Qt3DCore/private/qnode_p.h>
+
+QVector<Qt3DCore::QNode *>lookupNodeByClassName(Qt3DCore::QNode *root, const QString &className)
+{
+ auto children = root->childNodes();
+ QVector<Qt3DCore::QNode *> childrenList;
+ for (auto i : children) {
+ if (i->metaObject()->className() == className)
+ childrenList << i;
+ else
+ childrenList << lookupNodeByClassName(i, className);
+ }
+ return childrenList;
+}
+
+class tst_qtext2dentity : public QObject
+{
+ Q_OBJECT
+
+private slots:
+ void checkChangeArbiter();
+};
+
+void tst_qtext2dentity::checkChangeArbiter()
+{
+#if !defined(QT_OPENGL_ES_2_ANGLE)
+ // GIVEN
+ Qt3DExtras::Quick::Qt3DQuickWindow view;
+ view.setSource(QUrl("qrc:/qtext2dentity.qml"));
+ view.show();
+ QCoreApplication::processEvents();
+
+ // THEN
+ auto rootEntity = view.engine()->aspectEngine()->rootEntity();
+ QVERIFY(rootEntity != nullptr);
+ auto atlases = lookupNodeByClassName(rootEntity.data(), "Qt3DExtras::QTextureAtlas");
+ QVERIFY(atlases.length() == 1);
+ auto atlas = atlases[0];
+ QTRY_VERIFY(Qt3DCore::QNodePrivate::get(atlas)->m_changeArbiter);
+#endif
+}
+
+QTEST_MAIN(tst_qtext2dentity)
+#include "tst_qtext2dentity.moc"