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authorPaul Lemire <paul.lemire@kdab.com>2018-09-20 12:10:26 +0200
committerPaul Lemire <paul.lemire@kdab.com>2018-10-12 05:53:02 +0000
commit1739b90d6120e24065b0c85a8d293234c5d51787 (patch)
tree59efafef45767c9077ada0a8664d18e8bdf765c2 /tests/auto/render/commons
parent12cd9f0a5e32038d860d688ac6fa5b4ae32cfe7b (diff)
Implement WaitFence/SetFence handling into the renderer
Slightly reorganize jobs between jobs needed for rendering and jobs that should run even when no rendering is required. Change-Id: I02d262efd8cb46c71c40ac6dbcd4d1b25bb725e1 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/auto/render/commons')
-rw-r--r--tests/auto/render/commons/testrenderer.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/auto/render/commons/testrenderer.h b/tests/auto/render/commons/testrenderer.h
index 466cebe14..f19b3211b 100644
--- a/tests/auto/render/commons/testrenderer.h
+++ b/tests/auto/render/commons/testrenderer.h
@@ -57,6 +57,7 @@ public:
bool isRunning() const override { return true; }
bool shouldRender() override { return true; }
void skipNextFrame() override {}
+ QVector<Qt3DCore::QAspectJobPtr> preRenderingJobs() override { return QVector<Qt3DCore::QAspectJobPtr>(); }
QVector<Qt3DCore::QAspectJobPtr> renderBinJobs() override { return QVector<Qt3DCore::QAspectJobPtr>(); }
Qt3DCore::QAspectJobPtr pickBoundingVolumeJob() override { return Qt3DCore::QAspectJobPtr(); }
Qt3DCore::QAspectJobPtr rayCastingJob() override { return Qt3DCore::QAspectJobPtr(); }