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authorPaul Lemire <paul.lemire@kdab.com>2020-06-29 16:46:59 +0200
committerPaul Lemire <paul.lemire@kdab.com>2020-07-03 14:05:35 +0200
commit914752257634dede18cc5079f2a506b699744058 (patch)
tree00ea67c3d0fc11b9688472061b7d870f9860534e /tests/auto/render/opengl/graphicshelpergl3_2/tst_graphicshelpergl3_2.cpp
parent7beecb9913b25c4e7629cffad3389faea5608762 (diff)
GraphicsHelpers/GLShader: switch to std::vector
Change-Id: I8be6695e0c52dfbe353cd381d94548aba1c7da82 Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'tests/auto/render/opengl/graphicshelpergl3_2/tst_graphicshelpergl3_2.cpp')
-rw-r--r--tests/auto/render/opengl/graphicshelpergl3_2/tst_graphicshelpergl3_2.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/tests/auto/render/opengl/graphicshelpergl3_2/tst_graphicshelpergl3_2.cpp b/tests/auto/render/opengl/graphicshelpergl3_2/tst_graphicshelpergl3_2.cpp
index e784e5b9a..8b810ddb6 100644
--- a/tests/auto/render/opengl/graphicshelpergl3_2/tst_graphicshelpergl3_2.cpp
+++ b/tests/auto/render/opengl/graphicshelpergl3_2/tst_graphicshelpergl3_2.cpp
@@ -970,11 +970,11 @@ private Q_SLOTS:
QVERIFY(shaderProgram.link());
// WHEN
- const QVector<ShaderUniformBlock> activeUniformBlocks = m_glHelper.programUniformBlocks(shaderProgram.programId());
+ const std::vector<ShaderUniformBlock> activeUniformBlocks = m_glHelper.programUniformBlocks(shaderProgram.programId());
// THEN
QCOMPARE(activeUniformBlocks.size(), 1);
- const ShaderUniformBlock uniformBlock = activeUniformBlocks.first();
+ const ShaderUniformBlock uniformBlock = activeUniformBlocks.front();
QCOMPARE(uniformBlock.m_activeUniformsCount, 1);
QCOMPARE(uniformBlock.m_name, QStringLiteral("ColorArray"));
@@ -998,7 +998,7 @@ private Q_SLOTS:
QVERIFY(shaderProgram.link());
// WHEN
- QVector<ShaderAttribute> activeAttributes = m_glHelper.programAttributesAndLocations(shaderProgram.programId());
+ std::vector<ShaderAttribute> activeAttributes = m_glHelper.programAttributesAndLocations(shaderProgram.programId());
// THEN
QCOMPARE(activeAttributes.size(), 2);
@@ -1029,7 +1029,7 @@ private Q_SLOTS:
QVERIFY(shaderProgram.link());
// WHEN
- QVector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(shaderProgram.programId());
+ std::vector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(shaderProgram.programId());
// THEN
QCOMPARE(activeUniforms.size(), 4);
@@ -1288,7 +1288,7 @@ private Q_SLOTS:
GLint location = shaderProgram.uniformLocation(name);
// WHEN
- const QVector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(shaderProgram.programId());
+ const std::vector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(shaderProgram.programId());
ShaderUniform matchingUniform;
for (const ShaderUniform &u : activeUniforms) {
if (u.m_location == location) {