diff options
author | Marc Mutz <marc.mutz@qt.io> | 2022-07-08 21:35:16 +0200 |
---|---|---|
committer | Marc Mutz <marc.mutz@qt.io> | 2022-07-12 21:07:41 +0200 |
commit | 5e4c2097648e94146da2ed790764f731659f1ced (patch) | |
tree | d4eff66e27e1129c31a6fb007d21c87d1fc4a7aa /tests/auto/render/opengl/graphicshelpergl4 | |
parent | bcd20a74c9f2cd5920ecc5c1c0bb6d577db6cb50 (diff) |
tests: fix a bunch of -Wsign-compare
Pick-to: 6.4 6.3
Change-Id: I603612ecd55c8ac92fc28152a3cc0e192b8b67f1
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/auto/render/opengl/graphicshelpergl4')
-rw-r--r-- | tests/auto/render/opengl/graphicshelpergl4/tst_graphicshelpergl4.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/tests/auto/render/opengl/graphicshelpergl4/tst_graphicshelpergl4.cpp b/tests/auto/render/opengl/graphicshelpergl4/tst_graphicshelpergl4.cpp index 31c732aee..cb7bcbaa8 100644 --- a/tests/auto/render/opengl/graphicshelpergl4/tst_graphicshelpergl4.cpp +++ b/tests/auto/render/opengl/graphicshelpergl4/tst_graphicshelpergl4.cpp @@ -1335,7 +1335,7 @@ private Q_SLOTS: const std::vector<ShaderUniformBlock> activeUniformBlocks = m_glHelper.programUniformBlocks(shaderProgram.programId()); // THEN - QCOMPARE(activeUniformBlocks.size(), 1); + QCOMPARE(activeUniformBlocks.size(), 1U); const ShaderUniformBlock uniformBlock = activeUniformBlocks.front(); QCOMPARE(uniformBlock.m_activeUniformsCount, 1); @@ -1358,7 +1358,7 @@ private Q_SLOTS: std::vector<ShaderAttribute> activeAttributes = m_glHelper.programAttributesAndLocations(shaderProgram.programId()); // THEN - QCOMPARE(activeAttributes.size(), 2); + QCOMPARE(activeAttributes.size(), 2U); std::sort(activeAttributes.begin(), activeAttributes.end(), [] (const ShaderAttribute &a, const ShaderAttribute &b) { return a.m_location < b.m_location; }); const ShaderAttribute attribute1 = activeAttributes.at(0); @@ -1389,7 +1389,7 @@ private Q_SLOTS: std::vector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(shaderProgram.programId()); // THEN - QCOMPARE(activeUniforms.size(), 4); + QCOMPARE(activeUniforms.size(), 4U); std::sort(activeUniforms.begin(), activeUniforms.end(), [] (const ShaderUniform &a, const ShaderUniform &b) { return a.m_location < b.m_location; }); const ShaderUniform uniform1 = activeUniforms.at(0); |