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authorPaul Lemire <paul.lemire@kdab.com>2022-12-19 12:23:17 +0100
committerPaul Lemire <paul.lemire@kdab.com>2023-02-10 12:37:17 +0100
commitc889af388062bbee6e52e68a22ac8632fb12ff02 (patch)
tree0b4823adb8ca383e0a55fcbeb6e262363c42e0e8 /tests/auto/render/opengl/graphicshelpergl4
parent390f724912eb73461295e68535e053eb27e28af9 (diff)
Remove Qt6 QT_VERSION checks from the code base
Those are left overs from the Qt 5.15 to Qt 6 port. Now that both code based have diverged, there's no much point in keeping those checks. Pick-to: 6.5 Change-Id: I4e83876b6b4cb18b181af32e376f4411054a1183 Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'tests/auto/render/opengl/graphicshelpergl4')
-rw-r--r--tests/auto/render/opengl/graphicshelpergl4/tst_graphicshelpergl4.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/tests/auto/render/opengl/graphicshelpergl4/tst_graphicshelpergl4.cpp b/tests/auto/render/opengl/graphicshelpergl4/tst_graphicshelpergl4.cpp
index cb7bcbaa8..780369f48 100644
--- a/tests/auto/render/opengl/graphicshelpergl4/tst_graphicshelpergl4.cpp
+++ b/tests/auto/render/opengl/graphicshelpergl4/tst_graphicshelpergl4.cpp
@@ -11,10 +11,7 @@
#include <QOpenGLShaderProgram>
#include <QOpenGLVertexArrayObject>
#include <QSurfaceFormat>
-
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
#include <QtOpenGL/QOpenGLVersionFunctionsFactory>
-#endif
#if !QT_CONFIG(opengles2) && defined(QT_OPENGL_4_3)
@@ -234,11 +231,7 @@ private Q_SLOTS:
return;
}
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
if ((m_func = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_4_3_Core>()) != nullptr) {
-#else
- if ((m_func = m_glContext.versionFunctions<QOpenGLFunctions_4_3_Core>()) != nullptr) {
-#endif
m_glHelper.initializeHelper(&m_glContext, m_func);
m_initializationSuccessful = true;
}
@@ -906,11 +899,7 @@ private Q_SLOTS:
QVERIFY(error == 0);
// THEN
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
QList<QVector4D> colors(512 * 512);
-#else
- QVector<QVector4D> colors(512 * 512);
-#endif
textures[3]->bind();
m_func->glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, colors.data());
textures[3]->release();