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authorMike Krus <mike.krus@kdab.com>2020-11-20 16:47:37 +0000
committerMike Krus <mike.krus@kdab.com>2021-01-05 13:57:54 +0000
commit173be1a93699c54d9680d809ca5a56ce0ccccd9a (patch)
treebf773d21f61edbc522e8b4128d40f2cb5458a0c2 /tests/auto/render/opengl/renderqueue/tst_renderqueue.cpp
parent45dfb8a03f4ee2abb963ce3726eaef0dd1c2c521 (diff)
Restore use of QVector in private API
Facilitates building against Qt 5.15. Will migrate to std::vector over time. Change-Id: I5db14c9ea95b38e4b2d596d7397fef76f6baf118 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/auto/render/opengl/renderqueue/tst_renderqueue.cpp')
-rw-r--r--tests/auto/render/opengl/renderqueue/tst_renderqueue.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/tests/auto/render/opengl/renderqueue/tst_renderqueue.cpp b/tests/auto/render/opengl/renderqueue/tst_renderqueue.cpp
index b06025b50..ca176f7c2 100644
--- a/tests/auto/render/opengl/renderqueue/tst_renderqueue.cpp
+++ b/tests/auto/render/opengl/renderqueue/tst_renderqueue.cpp
@@ -101,7 +101,7 @@ void tst_RenderQueue::checkOrder()
// GIVEN
Qt3DRender::Render::RenderQueue<Qt3DRender::Render::OpenGL::RenderView> renderQueue;
renderQueue.setTargetRenderViewCount(7);
- QList<Qt3DRender::Render::OpenGL::RenderView *> renderViews(7);
+ QVector<Qt3DRender::Render::OpenGL::RenderView *> renderViews(7);
// WHEN
for (int i = 0; i < 7; ++i) {
@@ -122,7 +122,7 @@ void tst_RenderQueue::checkTimeToSubmit()
// GIVEN
Qt3DRender::Render::RenderQueue<Qt3DRender::Render::OpenGL::RenderView> renderQueue;
renderQueue.setTargetRenderViewCount(7);
- QList<Qt3DRender::Render::OpenGL::RenderView *> renderViews(7);
+ QVector<Qt3DRender::Render::OpenGL::RenderView *> renderViews(7);
// WHEN
for (int i = 0; i < 7; i++) {
@@ -222,7 +222,7 @@ void tst_RenderQueue::resetQueue()
QVERIFY(renderQueue.currentRenderViewCount() == 0);
// WHEN
- QList<Qt3DRender::Render::OpenGL::RenderView *> renderViews(5);
+ QVector<Qt3DRender::Render::OpenGL::RenderView *> renderViews(5);
for (int i = 0; i < 5; ++i) {
renderQueue.queueRenderView(renderViews.at(i), i);
}