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author | Kevin Ottens <kevin.ottens@kdab.com> | 2017-05-10 16:58:17 +0200 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2017-07-05 13:40:00 +0000 |
commit | 0886f465b4caad7c095881c2aabc83840c113eeb (patch) | |
tree | 4c3a31af7295e47524fba59489bdd7726cb3b26c /tests/auto/render/shaderbuilder/shaderbuilder.qrc | |
parent | 9be21b6070fc55bf317a40f82a82f20153758905 (diff) |
Implement code generation in ShaderBuilder
Now can be used to generate shader code for a ShaderProgram. Will also
come with default node types although for now we provide only a single
stupid one. The list of default nodes will get populated later on when
we start porting materials.
Change-Id: I7225ab1a55defff85f97713d5cab2d35ff6d1cad
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/auto/render/shaderbuilder/shaderbuilder.qrc')
-rw-r--r-- | tests/auto/render/shaderbuilder/shaderbuilder.qrc | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/tests/auto/render/shaderbuilder/shaderbuilder.qrc b/tests/auto/render/shaderbuilder/shaderbuilder.qrc new file mode 100644 index 000000000..92ab0405c --- /dev/null +++ b/tests/auto/render/shaderbuilder/shaderbuilder.qrc @@ -0,0 +1,10 @@ +<RCC> + <qresource prefix="/"> + <file>prototypes.json</file> + <file>input.json</file> + <file>output.gl3</file> + <file>output.es2</file> + <file>lightmodel.gl3.inc</file> + <file>lightmodel.es2.inc</file> + </qresource> +</RCC> |