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authorKevin Ottens <kevin.ottens@kdab.com>2017-05-10 16:58:17 +0200
committerSean Harmer <sean.harmer@kdab.com>2017-07-05 13:40:00 +0000
commit0886f465b4caad7c095881c2aabc83840c113eeb (patch)
tree4c3a31af7295e47524fba59489bdd7726cb3b26c /tests/auto/render/shaderbuilder/shaderbuilder.qrc
parent9be21b6070fc55bf317a40f82a82f20153758905 (diff)
Implement code generation in ShaderBuilder
Now can be used to generate shader code for a ShaderProgram. Will also come with default node types although for now we provide only a single stupid one. The list of default nodes will get populated later on when we start porting materials. Change-Id: I7225ab1a55defff85f97713d5cab2d35ff6d1cad Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/auto/render/shaderbuilder/shaderbuilder.qrc')
-rw-r--r--tests/auto/render/shaderbuilder/shaderbuilder.qrc10
1 files changed, 10 insertions, 0 deletions
diff --git a/tests/auto/render/shaderbuilder/shaderbuilder.qrc b/tests/auto/render/shaderbuilder/shaderbuilder.qrc
new file mode 100644
index 000000000..92ab0405c
--- /dev/null
+++ b/tests/auto/render/shaderbuilder/shaderbuilder.qrc
@@ -0,0 +1,10 @@
+<RCC>
+ <qresource prefix="/">
+ <file>prototypes.json</file>
+ <file>input.json</file>
+ <file>output.gl3</file>
+ <file>output.es2</file>
+ <file>lightmodel.gl3.inc</file>
+ <file>lightmodel.es2.inc</file>
+ </qresource>
+</RCC>