diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2016-06-03 09:52:16 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2016-07-04 06:09:15 +0000 |
commit | e83521a65e70a98f570c838ad9e7f8070c58cb47 (patch) | |
tree | d798b5fcc46d8955a33c71a4142ba7e397a28acb /tests/benchmarks | |
parent | 2dd5a792f765ebeac94532901e9ad825a7f9eb40 (diff) |
Rename UpdateBoundingVolumeJob -> ExpandBoundingVolumeJob
As this is what it really does. The update bounding part is actually done by
the UpdateWorldTransformJob at the moment. This will be split and should allow
much better parallelizing of the tasks.
Change-Id: Iac31cc3a1029a50fae777f3edd3dc1667eb60b8e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/benchmarks')
-rw-r--r-- | tests/benchmarks/render/jobs/tst_bench_jobs.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/benchmarks/render/jobs/tst_bench_jobs.cpp b/tests/benchmarks/render/jobs/tst_bench_jobs.cpp index cf0f6bb92..0c1fcc480 100644 --- a/tests/benchmarks/render/jobs/tst_bench_jobs.cpp +++ b/tests/benchmarks/render/jobs/tst_bench_jobs.cpp @@ -96,8 +96,8 @@ namespace Qt3DRender { QVector<Qt3DCore::QAspectJobPtr> updateBoundingJob() { - static_cast<Render::Renderer *>(d_func()->m_renderer)->m_updateBoundingVolumeJob->setRoot(d_func()->m_renderer->sceneRoot()); - return QVector<Qt3DCore::QAspectJobPtr>() << static_cast<Render::Renderer *>(d_func()->m_renderer)->m_updateBoundingVolumeJob; + static_cast<Render::Renderer *>(d_func()->m_renderer)->m_updateWorldBoundingVolumeJob->setManager(d_func()->m_renderer->nodeManagers()->renderNodesManager()); + return QVector<Qt3DCore::QAspectJobPtr>() << static_cast<Render::Renderer *>(d_func()->m_renderer)->m_updateWorldBoundingVolumeJob; } QVector<Qt3DCore::QAspectJobPtr> calculateBoundingVolumeJob() |