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author | Sean Harmer <sean.harmer@kdab.com> | 2017-01-28 15:22:19 +0000 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2017-01-29 13:59:24 +0000 |
commit | 9efbf9abd5452dd2c05250449efe1abf5887f481 (patch) | |
tree | 8ee8731491f9de28e451935cbc00034e372bf94c /tests/manual/animation-keyframe-simple/main.qml | |
parent | ddc85a1244c49fbe1873fa2c83e74dfb485d3598 (diff) |
Add loops property to ClipAnimator and implement logic for it
Change-Id: Ied67635f202e01c626177b4869b77db5bd3e80d4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/manual/animation-keyframe-simple/main.qml')
-rw-r--r-- | tests/manual/animation-keyframe-simple/main.qml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/manual/animation-keyframe-simple/main.qml b/tests/manual/animation-keyframe-simple/main.qml index 38b898b93..ad9e59659 100644 --- a/tests/manual/animation-keyframe-simple/main.qml +++ b/tests/manual/animation-keyframe-simple/main.qml @@ -38,7 +38,7 @@ DefaultSceneEntity { }, ClipAnimator { id: animator - + loops: 3 onRunningChanged: console.log("running = " + running) clip: AnimationClip { |