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authorSean Harmer <sean.harmer@kdab.com>2017-09-10 11:49:46 +0100
committerSean Harmer <sean.harmer@kdab.com>2017-10-03 10:38:01 +0000
commit4f2ff902545842bc715a936ff0c70b3ca3ce0cc9 (patch)
treead82c71994c746c7ae5e7a79f894c8b00db0b586 /tests/manual/bigscene-cpp/main.cpp
parent733afa3b259f78b81145ed2d1a8b8cc54184c4aa (diff)
Share the mesh in bigscene-cpp
No point loading the same data 1k times. Shaves 35% off the time from application start to first frame being complete. Change-Id: I8cd7c8a5aa377c0663c03e35d7a4c03f50b052f6 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/manual/bigscene-cpp/main.cpp')
-rw-r--r--tests/manual/bigscene-cpp/main.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/tests/manual/bigscene-cpp/main.cpp b/tests/manual/bigscene-cpp/main.cpp
index 791aeb19d..cf893e051 100644
--- a/tests/manual/bigscene-cpp/main.cpp
+++ b/tests/manual/bigscene-cpp/main.cpp
@@ -81,6 +81,13 @@ int main(int ac, char **av)
QEntity *root = new QEntity();
+ // Mesh
+ auto *mesh = new Qt3DExtras::QCylinderMesh(root);
+ mesh->setRings(50.0f);
+ mesh->setSlices(30.0f);
+ mesh->setRadius(2.5f);
+ mesh->setLength(5.0f);
+
// Camera
QCamera *cameraEntity = view.camera();
cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
@@ -99,6 +106,7 @@ int main(int ac, char **av)
// Scene
for (int i = 0; i < max; i++) {
Entity *e = new Entity();
+ e->addComponent(mesh);
const float angle = M_PI * 2.0f * i * det * 10.;
e->setDiffuseColor(QColor(qFabs(qCos(angle)) * 255, 204, 75));