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authorRobert Brock <robert.brock@kdab.com>2016-05-06 10:47:51 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-05-15 13:44:24 +0000
commit2bcf2fb62b90b08bf9e0b531a125a7d44ed3ad13 (patch)
tree942a3d88a0519a68a2499e79e6ce23d872c99881 /tests/manual/bigscene-instanced-qml
parentca1492cb1fa22e0e6f95b88ba68f5b3b80969c33 (diff)
Moved bigscene-instanced-qml example to manual test
Part of an examples cleanup Change-Id: If90e4d1aa004f62b9ef62937b8c8ac0b871a6cd1 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/manual/bigscene-instanced-qml')
-rw-r--r--tests/manual/bigscene-instanced-qml/bigscene-instanced-qml.pro12
-rw-r--r--tests/manual/bigscene-instanced-qml/bigscene-instanced-qml.qrc7
-rw-r--r--tests/manual/bigscene-instanced-qml/instanced.frag43
-rw-r--r--tests/manual/bigscene-instanced-qml/instanced.vert66
-rw-r--r--tests/manual/bigscene-instanced-qml/main.cpp63
-rw-r--r--tests/manual/bigscene-instanced-qml/main.qml128
6 files changed, 319 insertions, 0 deletions
diff --git a/tests/manual/bigscene-instanced-qml/bigscene-instanced-qml.pro b/tests/manual/bigscene-instanced-qml/bigscene-instanced-qml.pro
new file mode 100644
index 000000000..0c5b1763e
--- /dev/null
+++ b/tests/manual/bigscene-instanced-qml/bigscene-instanced-qml.pro
@@ -0,0 +1,12 @@
+!include( ../manual.pri ) {
+ error( "Couldn't find the manual.pri file!" )
+}
+
+QT += qml quick 3dcore 3drender 3dinput 3dquick 3dextras 3dquickextras
+
+SOURCES += \
+ main.cpp
+
+
+RESOURCES += \
+ bigscene-instanced-qml.qrc
diff --git a/tests/manual/bigscene-instanced-qml/bigscene-instanced-qml.qrc b/tests/manual/bigscene-instanced-qml/bigscene-instanced-qml.qrc
new file mode 100644
index 000000000..3e4910f7a
--- /dev/null
+++ b/tests/manual/bigscene-instanced-qml/bigscene-instanced-qml.qrc
@@ -0,0 +1,7 @@
+<RCC>
+ <qresource prefix="/">
+ <file>main.qml</file>
+ <file>instanced.frag</file>
+ <file>instanced.vert</file>
+ </qresource>
+</RCC>
diff --git a/tests/manual/bigscene-instanced-qml/instanced.frag b/tests/manual/bigscene-instanced-qml/instanced.frag
new file mode 100644
index 000000000..0efd52b32
--- /dev/null
+++ b/tests/manual/bigscene-instanced-qml/instanced.frag
@@ -0,0 +1,43 @@
+#version 150 core
+
+uniform vec4 lightPosition = vec4(1.0, 1.0, 0.0, 1.0);
+uniform vec3 lightIntensity = vec3(1.0, 1.0, 1.0);
+
+uniform vec3 ka; // Ambient reflectivity
+uniform vec3 ks = vec3(1.0, 1.0, 1.0); // Specular reflectivity
+uniform float shininess = 150.0; // Specular shininess factor
+
+in vec3 kd; // Diffuse reflectivity
+in vec3 position;
+in vec3 normal;
+
+out vec4 fragColor;
+
+vec3 adsModel( const in vec3 pos, const in vec3 n )
+{
+ // Calculate the vector from the light to the fragment
+ vec3 s = normalize( vec3( lightPosition ) - pos );
+
+ // Calculate the vector from the fragment to the eye position
+ // (origin since this is in "eye" or "camera" space)
+ vec3 v = normalize( -pos );
+
+ // Reflect the light beam using the normal at this fragment
+ vec3 r = reflect( -s, n );
+
+ // Calculate the diffuse component
+ float diffuse = max( dot( s, n ), 0.0 );
+
+ // Calculate the specular component
+ float specular = 0.0;
+ if ( dot( s, n ) > 0.0 )
+ specular = pow( max( dot( r, v ), 0.0 ), shininess );
+
+ // Combine the ambient, diffuse and specular contributions
+ return lightIntensity * ( ka + kd * diffuse + ks * specular );
+}
+
+void main()
+{
+ fragColor = vec4( adsModel( position, normalize( normal ) ), 1.0 );
+}
diff --git a/tests/manual/bigscene-instanced-qml/instanced.vert b/tests/manual/bigscene-instanced-qml/instanced.vert
new file mode 100644
index 000000000..f713957e3
--- /dev/null
+++ b/tests/manual/bigscene-instanced-qml/instanced.vert
@@ -0,0 +1,66 @@
+#version 150 core
+
+#define M_PI 3.14159
+
+in vec3 vertexPosition;
+in vec3 vertexNormal;
+
+out vec3 position;
+out vec3 normal;
+out vec3 kd;
+
+uniform mat4 viewMatrix;
+uniform mat4 projectionMatrix;
+uniform mat3 modelViewNormal;
+uniform int instanceCount;
+
+uniform float time;
+
+const vec3 ZAXIS = vec3(0.0, 0.0, 1.0);
+const vec3 XAXIS = vec3(1.0, 0.0, 0.0);
+const float radius = 30.0;
+float det = 1.0 / float(instanceCount);
+
+mat4 rotationMatrix(vec3 axis, float angle)
+{
+ axis = normalize(axis);
+ float s = sin(angle);
+ float c = cos(angle);
+ float oc = 1.0 - c;
+
+ return mat4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0,
+ oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0,
+ oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+}
+
+
+mat4 translationMatrix(vec3 translation)
+{
+ return mat4(1.0, 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0, 0.0,
+ 0.0, 0.0, 1.0, 0.0,
+ translation.x, translation.y, translation.z, 0);
+
+}
+
+void main()
+{
+ float angle = M_PI * 2.0f * gl_InstanceID * det * 10.0 * time * 0.05;
+ vec3 translation = vec3(radius * cos(angle), 200.0 * gl_InstanceID * det, radius * sin(angle));
+
+ mat4 modelMatrix = translationMatrix(translation) *
+ rotationMatrix(ZAXIS, radians(angle * 45.0)) *
+ rotationMatrix(XAXIS, radians(angle * 30.0));
+
+ vec4 eyePosition = viewMatrix *
+ modelMatrix *
+ vec4(vertexPosition, 1.0);
+
+ position = eyePosition.xyz;
+ kd = vec3(abs(cos(angle)), 0.75, 25);
+ normal = normalize(mat3(modelMatrix) * modelViewNormal *
+ vertexNormal);
+
+ gl_Position = projectionMatrix * vec4(position, 1.0);
+}
diff --git a/tests/manual/bigscene-instanced-qml/main.cpp b/tests/manual/bigscene-instanced-qml/main.cpp
new file mode 100644
index 000000000..70a8ec467
--- /dev/null
+++ b/tests/manual/bigscene-instanced-qml/main.cpp
@@ -0,0 +1,63 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <Qt3DQuickExtras/qt3dquickwindow.h>
+#include <QGuiApplication>
+
+int main(int argc, char* argv[])
+{
+ QGuiApplication app(argc, argv);
+ Qt3DExtras::Quick::Qt3DQuickWindow view;
+
+ view.setSource(QUrl("qrc:/main.qml"));
+ view.show();
+
+ return app.exec();
+}
diff --git a/tests/manual/bigscene-instanced-qml/main.qml b/tests/manual/bigscene-instanced-qml/main.qml
new file mode 100644
index 000000000..ea804963a
--- /dev/null
+++ b/tests/manual/bigscene-instanced-qml/main.qml
@@ -0,0 +1,128 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import QtQuick 2.2 as QQ2
+import Qt3D.Input 2.0
+import Qt3D.Extras 2.0
+
+Entity {
+ id: sceneRoot
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 16/9
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d(0.0, -300.0, 50.0)
+ upVector: Qt.vector3d(0.0, 1.0, 0.0)
+ viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
+ }
+
+ FirstPersonCameraController { camera: camera }
+
+ components: [
+ RenderSettings {
+ activeFrameGraph: ForwardRenderer {
+ clearColor: Qt.rgba(0, 0.5, 1, 1)
+ camera: camera
+ }
+ // we need to explicitly set the RenderPolicy to AlwaysRender here,
+ // because a vertex shader will use time-based rendering, so the
+ // scene will change every frame without the scene-graph changing.
+ // RenderOnDemand would therefore not render every frame, as it won't
+ // detect scene-graph changes
+ renderPolicy: RenderSettings.Always
+ },
+ // Event Source will be set by the Qt3DQuickWindow
+ InputSettings { }
+ ]
+
+ property real timeValue: 5
+
+ Material {
+ id: instancedPhongMaterial
+ effect: Effect {
+ techniques: Technique {
+ graphicsApiFilter {
+ api: GraphicsApiFilter.OpenGL
+ profile: GraphicsApiFilter.CoreProfile
+ minorVersion: 2
+ majorVersion: 3
+ }
+ filterKeys: [ FilterKey { name: "renderingStyle"; value: "forward" } ]
+ renderPasses: RenderPass {
+ shaderProgram: ShaderProgram {
+ vertexShaderCode: loadSource("qrc:/instanced.vert")
+ fragmentShaderCode: loadSource("qrc:/instanced.frag")
+ }
+ }
+ }
+ }
+ parameters: Parameter { name: "instanceCount"; value: cylinderMeshInstanced.instanceCount }
+ }
+
+ CylinderMesh {
+ id: cylinderMeshInstanced
+ instanceCount: 2000
+ rings: 50
+ slices: 30
+ radius: 2.5
+ length: 5.0
+ }
+
+ Entity {
+ id: torusEntity
+ components: [ cylinderMeshInstanced, instancedPhongMaterial ]
+ }
+}