diff options
author | Robert Brock <robert.brock@kdab.com> | 2016-05-06 10:47:51 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2016-05-15 13:44:24 +0000 |
commit | 2bcf2fb62b90b08bf9e0b531a125a7d44ed3ad13 (patch) | |
tree | 942a3d88a0519a68a2499e79e6ce23d872c99881 /tests/manual/bigscene-instanced-qml | |
parent | ca1492cb1fa22e0e6f95b88ba68f5b3b80969c33 (diff) |
Moved bigscene-instanced-qml example to manual test
Part of an examples cleanup
Change-Id: If90e4d1aa004f62b9ef62937b8c8ac0b871a6cd1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/manual/bigscene-instanced-qml')
6 files changed, 319 insertions, 0 deletions
diff --git a/tests/manual/bigscene-instanced-qml/bigscene-instanced-qml.pro b/tests/manual/bigscene-instanced-qml/bigscene-instanced-qml.pro new file mode 100644 index 000000000..0c5b1763e --- /dev/null +++ b/tests/manual/bigscene-instanced-qml/bigscene-instanced-qml.pro @@ -0,0 +1,12 @@ +!include( ../manual.pri ) { + error( "Couldn't find the manual.pri file!" ) +} + +QT += qml quick 3dcore 3drender 3dinput 3dquick 3dextras 3dquickextras + +SOURCES += \ + main.cpp + + +RESOURCES += \ + bigscene-instanced-qml.qrc diff --git a/tests/manual/bigscene-instanced-qml/bigscene-instanced-qml.qrc b/tests/manual/bigscene-instanced-qml/bigscene-instanced-qml.qrc new file mode 100644 index 000000000..3e4910f7a --- /dev/null +++ b/tests/manual/bigscene-instanced-qml/bigscene-instanced-qml.qrc @@ -0,0 +1,7 @@ +<RCC> + <qresource prefix="/"> + <file>main.qml</file> + <file>instanced.frag</file> + <file>instanced.vert</file> + </qresource> +</RCC> diff --git a/tests/manual/bigscene-instanced-qml/instanced.frag b/tests/manual/bigscene-instanced-qml/instanced.frag new file mode 100644 index 000000000..0efd52b32 --- /dev/null +++ b/tests/manual/bigscene-instanced-qml/instanced.frag @@ -0,0 +1,43 @@ +#version 150 core + +uniform vec4 lightPosition = vec4(1.0, 1.0, 0.0, 1.0); +uniform vec3 lightIntensity = vec3(1.0, 1.0, 1.0); + +uniform vec3 ka; // Ambient reflectivity +uniform vec3 ks = vec3(1.0, 1.0, 1.0); // Specular reflectivity +uniform float shininess = 150.0; // Specular shininess factor + +in vec3 kd; // Diffuse reflectivity +in vec3 position; +in vec3 normal; + +out vec4 fragColor; + +vec3 adsModel( const in vec3 pos, const in vec3 n ) +{ + // Calculate the vector from the light to the fragment + vec3 s = normalize( vec3( lightPosition ) - pos ); + + // Calculate the vector from the fragment to the eye position + // (origin since this is in "eye" or "camera" space) + vec3 v = normalize( -pos ); + + // Reflect the light beam using the normal at this fragment + vec3 r = reflect( -s, n ); + + // Calculate the diffuse component + float diffuse = max( dot( s, n ), 0.0 ); + + // Calculate the specular component + float specular = 0.0; + if ( dot( s, n ) > 0.0 ) + specular = pow( max( dot( r, v ), 0.0 ), shininess ); + + // Combine the ambient, diffuse and specular contributions + return lightIntensity * ( ka + kd * diffuse + ks * specular ); +} + +void main() +{ + fragColor = vec4( adsModel( position, normalize( normal ) ), 1.0 ); +} diff --git a/tests/manual/bigscene-instanced-qml/instanced.vert b/tests/manual/bigscene-instanced-qml/instanced.vert new file mode 100644 index 000000000..f713957e3 --- /dev/null +++ b/tests/manual/bigscene-instanced-qml/instanced.vert @@ -0,0 +1,66 @@ +#version 150 core + +#define M_PI 3.14159 + +in vec3 vertexPosition; +in vec3 vertexNormal; + +out vec3 position; +out vec3 normal; +out vec3 kd; + +uniform mat4 viewMatrix; +uniform mat4 projectionMatrix; +uniform mat3 modelViewNormal; +uniform int instanceCount; + +uniform float time; + +const vec3 ZAXIS = vec3(0.0, 0.0, 1.0); +const vec3 XAXIS = vec3(1.0, 0.0, 0.0); +const float radius = 30.0; +float det = 1.0 / float(instanceCount); + +mat4 rotationMatrix(vec3 axis, float angle) +{ + axis = normalize(axis); + float s = sin(angle); + float c = cos(angle); + float oc = 1.0 - c; + + return mat4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, + oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0, + oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0, + 0.0, 0.0, 0.0, 1.0); +} + + +mat4 translationMatrix(vec3 translation) +{ + return mat4(1.0, 0.0, 0.0, 0.0, + 0.0, 1.0, 0.0, 0.0, + 0.0, 0.0, 1.0, 0.0, + translation.x, translation.y, translation.z, 0); + +} + +void main() +{ + float angle = M_PI * 2.0f * gl_InstanceID * det * 10.0 * time * 0.05; + vec3 translation = vec3(radius * cos(angle), 200.0 * gl_InstanceID * det, radius * sin(angle)); + + mat4 modelMatrix = translationMatrix(translation) * + rotationMatrix(ZAXIS, radians(angle * 45.0)) * + rotationMatrix(XAXIS, radians(angle * 30.0)); + + vec4 eyePosition = viewMatrix * + modelMatrix * + vec4(vertexPosition, 1.0); + + position = eyePosition.xyz; + kd = vec3(abs(cos(angle)), 0.75, 25); + normal = normalize(mat3(modelMatrix) * modelViewNormal * + vertexNormal); + + gl_Position = projectionMatrix * vec4(position, 1.0); +} diff --git a/tests/manual/bigscene-instanced-qml/main.cpp b/tests/manual/bigscene-instanced-qml/main.cpp new file mode 100644 index 000000000..70a8ec467 --- /dev/null +++ b/tests/manual/bigscene-instanced-qml/main.cpp @@ -0,0 +1,63 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <Qt3DQuickExtras/qt3dquickwindow.h> +#include <QGuiApplication> + +int main(int argc, char* argv[]) +{ + QGuiApplication app(argc, argv); + Qt3DExtras::Quick::Qt3DQuickWindow view; + + view.setSource(QUrl("qrc:/main.qml")); + view.show(); + + return app.exec(); +} diff --git a/tests/manual/bigscene-instanced-qml/main.qml b/tests/manual/bigscene-instanced-qml/main.qml new file mode 100644 index 000000000..ea804963a --- /dev/null +++ b/tests/manual/bigscene-instanced-qml/main.qml @@ -0,0 +1,128 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 +import QtQuick 2.2 as QQ2 +import Qt3D.Input 2.0 +import Qt3D.Extras 2.0 + +Entity { + id: sceneRoot + + Camera { + id: camera + projectionType: CameraLens.PerspectiveProjection + fieldOfView: 45 + aspectRatio: 16/9 + nearPlane : 0.1 + farPlane : 1000.0 + position: Qt.vector3d(0.0, -300.0, 50.0) + upVector: Qt.vector3d(0.0, 1.0, 0.0) + viewCenter: Qt.vector3d(0.0, 0.0, 0.0) + } + + FirstPersonCameraController { camera: camera } + + components: [ + RenderSettings { + activeFrameGraph: ForwardRenderer { + clearColor: Qt.rgba(0, 0.5, 1, 1) + camera: camera + } + // we need to explicitly set the RenderPolicy to AlwaysRender here, + // because a vertex shader will use time-based rendering, so the + // scene will change every frame without the scene-graph changing. + // RenderOnDemand would therefore not render every frame, as it won't + // detect scene-graph changes + renderPolicy: RenderSettings.Always + }, + // Event Source will be set by the Qt3DQuickWindow + InputSettings { } + ] + + property real timeValue: 5 + + Material { + id: instancedPhongMaterial + effect: Effect { + techniques: Technique { + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.CoreProfile + minorVersion: 2 + majorVersion: 3 + } + filterKeys: [ FilterKey { name: "renderingStyle"; value: "forward" } ] + renderPasses: RenderPass { + shaderProgram: ShaderProgram { + vertexShaderCode: loadSource("qrc:/instanced.vert") + fragmentShaderCode: loadSource("qrc:/instanced.frag") + } + } + } + } + parameters: Parameter { name: "instanceCount"; value: cylinderMeshInstanced.instanceCount } + } + + CylinderMesh { + id: cylinderMeshInstanced + instanceCount: 2000 + rings: 50 + slices: 30 + radius: 2.5 + length: 5.0 + } + + Entity { + id: torusEntity + components: [ cylinderMeshInstanced, instancedPhongMaterial ] + } +} |