diff options
author | Mike Krus <mike.krus@kdab.com> | 2020-02-11 14:14:30 +0000 |
---|---|---|
committer | Mike Krus <mike.krus@kdab.com> | 2020-02-27 12:10:08 +0000 |
commit | 5bf4f93fcb8ff16aeadf55644be351c9989ab5b2 (patch) | |
tree | 9a502509da33a48dade8f7cbd0af1e7d3444b2f3 /tests/manual/dynamicscene-cpp | |
parent | 703090204ef41bced5634bbb332551dea1dd7b37 (diff) |
Make default geometries views
In Extras, make QTorusMesh and others a QGeometryView rather than
a QGeometryRenderer. Requires changes to scene graphs here and there
but going forward there simple shapes could be used as proxies for
picking or collision detection, etc.
Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/manual/dynamicscene-cpp')
-rw-r--r-- | tests/manual/dynamicscene-cpp/boxentity.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/tests/manual/dynamicscene-cpp/boxentity.cpp b/tests/manual/dynamicscene-cpp/boxentity.cpp index a39c9a9dc..56b41c5f0 100644 --- a/tests/manual/dynamicscene-cpp/boxentity.cpp +++ b/tests/manual/dynamicscene-cpp/boxentity.cpp @@ -49,6 +49,7 @@ ****************************************************************************/ #include "boxentity.h" +#include <Qt3DRender/QGeometryRenderer> #include <qmath.h> @@ -66,8 +67,11 @@ BoxEntity::BoxEntity(QNode *parent) m_material->setSpecular(Qt::white); m_material->setShininess(150.0f); + auto renderer = new Qt3DRender::QGeometryRenderer; + renderer->setView(m_mesh); + addComponent(m_transform); - addComponent(m_mesh); + addComponent(renderer); addComponent(m_material); } |