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authorSean Harmer <sean.harmer@kdab.com>2017-01-21 15:53:09 +0000
committerPaul Lemire <paul.lemire@kdab.com>2017-01-27 11:17:15 +0000
commit4a94e68d5975b53f11ab2ab7755f6b944fc8b614 (patch)
tree6cc7116b0e37d69a54f6f64241240001b7e17add /tests/manual/manual.pro
parent50181a712f547ec93f8ba026385c99e982535a66 (diff)
Add a job to load animation clips
Defers the actual work to AnimationClip. Also made all backend nodes have a common base class to make it easy to track the Handler. Added a manual test to exercise this and which we can build up over time as we add API. Change-Id: I7cdd8da948498544059ba51efe38642dd54ea410 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/manual/manual.pro')
-rw-r--r--tests/manual/manual.pro3
1 files changed, 2 insertions, 1 deletions
diff --git a/tests/manual/manual.pro b/tests/manual/manual.pro
index 90e9c250e..a2ca61758 100644
--- a/tests/manual/manual.pro
+++ b/tests/manual/manual.pro
@@ -37,7 +37,8 @@ SUBDIRS += \
transparency-qml-scene3d \
rendercapture-qml \
additional-attributes-qml \
- dynamic-model-loader-qml
+ dynamic-model-loader-qml \
+ animation-keyframe-simple
qtHaveModule(widgets): {
SUBDIRS += \