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authorPaul Lemire <paul.lemire@kdab.com>2017-06-21 10:01:55 +0200
committerPaul Lemire <paul.lemire@kdab.com>2017-07-17 09:28:56 +0000
commitd82620680292f40af522317bf360e48b4e1c7990 (patch)
tree7fc47be80369f2d7d18b6158925521e6dcf53d2e /tests/manual/manual.pro
parentdc744a54ae6f2a58ff3f0e4b12ec336bcb1bf2d0 (diff)
RenderCapture: read back from the correct framebuffer
Up until now, RenderCapture would read back from the back buffer. In cases where it's used within a RenderTargetSelector, it should instead read back from the ColorAttachment0 of the framebuffer. Later on we might allow to specify the ColorAttachment. Change-Id: I9ca94333184338b2fdb79c5c2668d5929ac8d405 Task-number: QTBUG-61547 Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
Diffstat (limited to 'tests/manual/manual.pro')
-rw-r--r--tests/manual/manual.pro3
1 files changed, 2 insertions, 1 deletions
diff --git a/tests/manual/manual.pro b/tests/manual/manual.pro
index fa7b016f9..7eedbe05e 100644
--- a/tests/manual/manual.pro
+++ b/tests/manual/manual.pro
@@ -47,7 +47,8 @@ SUBDIRS += \
distancefieldtext \
mesh-morphing \
anim-viewer \
- animation-keyframe-programmatic
+ animation-keyframe-programmatic \
+ rendercapture-qml-fbo
qtHaveModule(widgets): {
SUBDIRS += \