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authorAntti Määttä <antti.maatta@qt.io>2016-09-16 14:10:01 +0300
committerSean Harmer <sean.harmer@kdab.com>2017-01-31 11:41:59 +0000
commit59f8fec8a41606b3185fe3a4e276978e3e1ed5ef (patch)
treef939c83813794a78157bf488a459ac57fe9ab1c2 /tests/manual/mesh-morphing/main.cpp
parent79ec93e56d9067674c108544ef3af041644318d7 (diff)
Animation support for Qt3D
Modded assimp loader to load animations and to load submeshes into child entities. Added keyframeanimation for node animations and morphing mesh. Also added animation group for controlling multiple nodes as one animation and animation controller to select and play animations. Assimp loader adds QKeyFrameAnimations targeting an entity as child objects of that entity, the QAnimationController finds them when the entity is set and creates QAnimationGroups from based on the animation name. Change-Id: I7e2e7a4479af49f8023b4a359b2b3118efdaa0da Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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diff --git a/tests/manual/mesh-morphing/main.cpp b/tests/manual/mesh-morphing/main.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+#include <QPropertyAnimation>
+
+#include <Qt3DInput/QInputAspect>
+
+#include <Qt3DRender/qcamera.h>
+#include <Qt3DExtras/qcylindermesh.h>
+#include <Qt3DExtras/QPhongMaterial>
+#include <Qt3DExtras/QMorphPhongMaterial>
+#include <Qt3DExtras/QVertexBlendAnimation>
+#include <Qt3DExtras/QMorphTarget>
+#include <Qt3DExtras/QCylinderGeometry>
+
+#include <Qt3DCore/qentity.h>
+#include <Qt3DCore/qtransform.h>
+#include <Qt3DCore/qaspectengine.h>
+
+#include <Qt3DExtras/qt3dwindow.h>
+#include <Qt3DExtras/QForwardRenderer>
+#include <Qt3DExtras/qfirstpersoncameracontroller.h>
+
+int main(int argc, char **argv)
+{
+ QGuiApplication app(argc, argv);
+ Qt3DExtras::Qt3DWindow view;
+
+ // Root entity
+ Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
+
+ // Camera
+ Qt3DRender::QCamera *camera = view.camera();
+ camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
+ camera->setPosition(QVector3D(0, 2, 20.0f));
+ camera->setUpVector(QVector3D(0, 1, 0));
+ camera->setViewCenter(QVector3D(0, 0, 0));
+
+ // For camera controls
+ Qt3DExtras::QFirstPersonCameraController *cameraController
+ = new Qt3DExtras::QFirstPersonCameraController(rootEntity);
+ cameraController->setCamera(camera);
+
+ view.defaultFrameGraph()->setCamera(camera);
+ view.defaultFrameGraph()->setClearColor(Qt::gray);
+
+ // Transform for mesh
+ Qt3DCore::QTransform *transform = new Qt3DCore::QTransform;
+ transform->setTranslation(QVector3D(0,-1,-1));
+
+ // Base mesh to morph
+ Qt3DExtras::QCylinderMesh *mesh = new Qt3DExtras::QCylinderMesh(rootEntity);
+ mesh->setRings(6);
+ mesh->setSlices(20);
+
+ // create morh targets from geometry
+ Qt3DExtras::QCylinderGeometry *cylinder1 = new Qt3DExtras::QCylinderGeometry(rootEntity);
+ Qt3DExtras::QCylinderGeometry *cylinder2 = new Qt3DExtras::QCylinderGeometry(rootEntity);
+ Qt3DExtras::QCylinderGeometry *cylinder3 = new Qt3DExtras::QCylinderGeometry(rootEntity);
+
+ cylinder1->setRings(6);
+ cylinder1->setSlices(20);
+ cylinder1->setLength(2.0f);
+ cylinder1->setRadius(1.0f);
+
+ cylinder2->setRings(6);
+ cylinder2->setSlices(20);
+ cylinder2->setLength(1.0f);
+ cylinder2->setRadius(5.0f);
+
+ cylinder3->setRings(6);
+ cylinder3->setSlices(20);
+ cylinder3->setLength(9.0f);
+ cylinder3->setRadius(1.0f);
+
+ QStringList attributes;
+ attributes.push_back(Qt3DRender::QAttribute::defaultPositionAttributeName());
+ attributes.push_back(Qt3DRender::QAttribute::defaultNormalAttributeName());
+
+ QVector<Qt3DExtras::QMorphTarget*> morphTargets;
+ morphTargets.push_back(Qt3DExtras::QMorphTarget::fromGeometry(cylinder1, attributes));
+ morphTargets.push_back(Qt3DExtras::QMorphTarget::fromGeometry(cylinder2, attributes));
+ morphTargets.push_back(Qt3DExtras::QMorphTarget::fromGeometry(cylinder3, attributes));
+ morphTargets.push_back(morphTargets.first());
+
+ Qt3DExtras::QVertexBlendAnimation *animation = new Qt3DExtras::QVertexBlendAnimation;
+ QVector<float> times;
+ times.push_back(0.0f);
+ times.push_back(5.0f);
+ times.push_back(8.0f);
+ times.push_back(12.0f);
+
+ animation->setTargetPositions(times);
+ animation->setTarget(mesh);
+ animation->setMorphTargets(morphTargets);
+
+ // Material
+ Qt3DExtras::QMorphPhongMaterial *material = new Qt3DExtras::QMorphPhongMaterial(rootEntity);
+ material->setDiffuse(Qt::red);
+
+ QObject::connect(animation, &Qt3DExtras::QVertexBlendAnimation::interpolatorChanged,
+ material, &Qt3DExtras::QMorphPhongMaterial::setInterpolator);
+
+ // Cylinder
+ Qt3DCore::QEntity *morphingEntity = new Qt3DCore::QEntity(rootEntity);
+ morphingEntity->addComponent(mesh);
+ morphingEntity->addComponent(transform);
+ morphingEntity->addComponent(material);
+
+ // Cylinder shape data
+ Qt3DExtras::QCylinderMesh *cylinderMesh = new Qt3DExtras::QCylinderMesh();
+ cylinderMesh->setRadius(1);
+ cylinderMesh->setLength(3);
+ cylinderMesh->setRings(100);
+ cylinderMesh->setSlices(20);
+
+ // Transform for cylinder
+ Qt3DCore::QTransform *cylinderTransform = new Qt3DCore::QTransform;
+ cylinderTransform->setScale(0.5f);
+ cylinderTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f));
+
+ // Material
+ Qt3DExtras::QPhongMaterial *cylinderMaterial = new Qt3DExtras::QPhongMaterial(rootEntity);
+ cylinderMaterial->setDiffuse(Qt::red);
+
+ // Cylinder
+ Qt3DCore::QEntity *cylinder = new Qt3DCore::QEntity(rootEntity);
+ cylinder->addComponent(cylinderMesh);
+ cylinder->addComponent(cylinderTransform);
+ cylinder->addComponent(cylinderMaterial);
+
+ QPropertyAnimation* anim = new QPropertyAnimation(animation);
+ anim->setDuration(5000);
+ anim->setEndValue(QVariant::fromValue(12.0f));
+ anim->setStartValue(QVariant::fromValue(0.0f));
+ anim->setLoopCount(-1);
+ anim->setTargetObject(animation);
+ anim->setPropertyName("position");
+ anim->start();
+
+ // Set root object of the scene
+ view.setRootEntity(rootEntity);
+ view.show();
+
+ return app.exec();
+}