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authorMike Krus <mike.krus@kdab.com>2020-02-11 14:14:30 +0000
committerMike Krus <mike.krus@kdab.com>2020-02-27 12:10:08 +0000
commit5bf4f93fcb8ff16aeadf55644be351c9989ab5b2 (patch)
tree9a502509da33a48dade8f7cbd0af1e7d3444b2f3 /tests/manual/mesh-morphing
parent703090204ef41bced5634bbb332551dea1dd7b37 (diff)
Make default geometries views
In Extras, make QTorusMesh and others a QGeometryView rather than a QGeometryRenderer. Requires changes to scene graphs here and there but going forward there simple shapes could be used as proxies for picking or collision detection, etc. Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/manual/mesh-morphing')
-rw-r--r--tests/manual/mesh-morphing/main.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/tests/manual/mesh-morphing/main.cpp b/tests/manual/mesh-morphing/main.cpp
index a2c9dfc17..5534943da 100644
--- a/tests/manual/mesh-morphing/main.cpp
+++ b/tests/manual/mesh-morphing/main.cpp
@@ -124,8 +124,11 @@ int main(int argc, char **argv)
times.push_back(8.0f);
times.push_back(12.0f);
+ auto renderer = new Qt3DRender::QGeometryRenderer;
+ renderer->setView(mesh);
+
animation->setTargetPositions(times);
- animation->setTarget(mesh);
+ animation->setTarget(renderer);
animation->setMorphTargets(morphTargets);
// Material
@@ -137,7 +140,7 @@ int main(int argc, char **argv)
// Cylinder
Qt3DCore::QEntity *morphingEntity = new Qt3DCore::QEntity(rootEntity);
- morphingEntity->addComponent(mesh);
+ morphingEntity->addComponent(renderer);
morphingEntity->addComponent(transform);
morphingEntity->addComponent(material);
@@ -158,8 +161,11 @@ int main(int argc, char **argv)
cylinderMaterial->setDiffuse(Qt::red);
// Cylinder
+ renderer = new Qt3DRender::QGeometryRenderer;
+ renderer->setView(cylinderMesh);
+
Qt3DCore::QEntity *cylinder = new Qt3DCore::QEntity(rootEntity);
- cylinder->addComponent(cylinderMesh);
+ cylinder->addComponent(renderer);
cylinder->addComponent(cylinderTransform);
cylinder->addComponent(cylinderMaterial);