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authorAlexander Hulander <alexander.hulander@evoma.se>2024-04-24 14:07:04 +0200
committerAlexander Hulander <alexander.hulander@evoma.se>2024-05-24 12:08:37 +0200
commit5303a4fec49746b78a7d251e82560aa64e773624 (patch)
tree18039f46589c1fba0d145120d2d5a6b0d47335c4 /tests/manual/mouseinput-qml
parent0dca3797e78f92fe55239413921a6cafee28556e (diff)
Rename QText2DMaterial uniformHEADdev
Update the uniform name "textureSize" to "textureWidth" to avoid name conflict with the glsl function textureSize. This solves an issue where the shader transpiler mangles the uniform name into "_textureSize" when using the RHI renderer with the OpenGL backend. Causing the uniform to never be initialized with the expected value and resulting in "jaggy" text. Fixes: QTBUG-124708 Pick-to: 6.7 Change-Id: Ibe4b2aa0b86ee31b77594909843c6815f4da9fac Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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