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authorMike Krus <mike.krus@kdab.com>2020-02-11 14:14:30 +0000
committerMike Krus <mike.krus@kdab.com>2020-02-27 12:10:08 +0000
commit5bf4f93fcb8ff16aeadf55644be351c9989ab5b2 (patch)
tree9a502509da33a48dade8f7cbd0af1e7d3444b2f3 /tests/manual/qtbug-72236
parent703090204ef41bced5634bbb332551dea1dd7b37 (diff)
Make default geometries views
In Extras, make QTorusMesh and others a QGeometryView rather than a QGeometryRenderer. Requires changes to scene graphs here and there but going forward there simple shapes could be used as proxies for picking or collision detection, etc. Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/manual/qtbug-72236')
-rw-r--r--tests/manual/qtbug-72236/main.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/tests/manual/qtbug-72236/main.cpp b/tests/manual/qtbug-72236/main.cpp
index 2bf90c03f..06313c122 100644
--- a/tests/manual/qtbug-72236/main.cpp
+++ b/tests/manual/qtbug-72236/main.cpp
@@ -114,9 +114,12 @@ int main(int argc, char **argv)
Qt3DExtras::QPhongMaterial *material = new Qt3DExtras::QPhongMaterial(rootEntity);
material->setDiffuse(Qt::red);
+ auto renderer = new Qt3DRender::QGeometryRenderer;
+ renderer->setView(mesh);
+
// Cylinder
Qt3DCore::QEntity *cylinder = new Qt3DCore::QEntity(rootEntity);
- cylinder->addComponent(mesh);
+ cylinder->addComponent(renderer);
cylinder->addComponent(transform);
cylinder->addComponent(material);