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authorPaul Lemire <paul.lemire@kdab.com>2019-06-04 08:33:18 +0200
committerPaul Lemire <paul.lemire@kdab.com>2019-06-05 16:05:13 +0200
commit4b19879345119e7e96a3e623c212c6436af82e0c (patch)
tree722936c1129ce05435ec6fdb0a64e309366151b2 /tests/manual/shader-image-qml
parentc7167bac4efa50dcc21ed6ef48cc7a40d0bb5e82 (diff)
Add shader-image-qml manual test
Demonstrating and testing Shader Image support Change-Id: Id84df33b6d5d5c411a282c63b70bf0da3241a058 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/manual/shader-image-qml')
-rw-r--r--tests/manual/shader-image-qml/image_512x512.jpgbin0 -> 24081 bytes
-rw-r--r--tests/manual/shader-image-qml/main.cpp63
-rw-r--r--tests/manual/shader-image-qml/main.qml231
-rw-r--r--tests/manual/shader-image-qml/shader-image-qml.pro14
-rw-r--r--tests/manual/shader-image-qml/shader-image-qml.qrc6
5 files changed, 314 insertions, 0 deletions
diff --git a/tests/manual/shader-image-qml/image_512x512.jpg b/tests/manual/shader-image-qml/image_512x512.jpg
new file mode 100644
index 000000000..2164904cf
--- /dev/null
+++ b/tests/manual/shader-image-qml/image_512x512.jpg
Binary files differ
diff --git a/tests/manual/shader-image-qml/main.cpp b/tests/manual/shader-image-qml/main.cpp
new file mode 100644
index 000000000..7e359fd4c
--- /dev/null
+++ b/tests/manual/shader-image-qml/main.cpp
@@ -0,0 +1,63 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <Qt3DQuickExtras/qt3dquickwindow.h>
+#include <QGuiApplication>
+
+int main(int argc, char* argv[])
+{
+ QGuiApplication app(argc, argv);
+ Qt3DExtras::Quick::Qt3DQuickWindow view;
+
+ view.setSource(QUrl("qrc:/main.qml"));
+ view.show();
+
+ return app.exec();
+}
diff --git a/tests/manual/shader-image-qml/main.qml b/tests/manual/shader-image-qml/main.qml
new file mode 100644
index 000000000..fb3878503
--- /dev/null
+++ b/tests/manual/shader-image-qml/main.qml
@@ -0,0 +1,231 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.14
+import Qt3D.Render 2.14
+import Qt3D.Input 2.0
+import Qt3D.Extras 2.0
+
+Entity {
+ id: sceneRoot
+
+ components: [
+ RenderSettings {
+ id : external_forward_renderer
+ activeFrameGraph : RenderSurfaceSelector {
+ Viewport {
+ // Launch Compute Shader Instances
+ DispatchCompute {
+ }
+
+ // Draw Textures
+ CameraSelector {
+ camera: camera
+ ClearBuffers { buffers: ClearBuffers.ColorDepthBuffer
+ // Ensure we won't be reading from textures if Compute Shader instances aren't completed
+ MemoryBarrier { waitFor: MemoryBarrier.ShaderImageAccess|MemoryBarrier.TextureFetch }
+ }
+ }
+ }
+ }
+ },
+ // Event Source will be set by the Qt3DQuickWindow
+ InputSettings { id: inputSettings }
+ ]
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 16/9
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, 3.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ Texture2D {
+ id: inputTexture
+ width: 512
+ height: 512
+ format: Texture.RGBA8_UNorm
+ generateMipMaps: false
+ magnificationFilter: Texture.Linear
+ minificationFilter: Texture.Linear
+ wrapMode {
+ x: WrapMode.ClampToEdge
+ y: WrapMode.ClampToEdge
+ }
+
+ // Texture image which are referencing regular image extensions (jpg, png)
+ // are loaded through a QImage based texture image generator which generates
+ // RGBA8_UNorm based content
+ TextureImage {
+ source: "qrc:/image_512x512.jpg"
+ mirrored: false
+ }
+ }
+
+ Texture2D {
+ id: outputTexture
+ width: 512
+ height: 512
+ format: Texture.RGBA8_UNorm
+ generateMipMaps: false
+ magnificationFilter: Texture.Linear
+ minificationFilter: Texture.Linear
+ wrapMode {
+ x: WrapMode.ClampToEdge
+ y: WrapMode.ClampToEdge
+ }
+ }
+
+ // Compute -> Generate Output Texture Content
+ Entity {
+ readonly property Material material: Material {
+ parameters: [
+ Parameter {
+ name: "inputImage"
+ value: ShaderImage {
+ texture: inputTexture
+ layer: 0 // default
+ layered: false // default
+ mipLevel: 0 // default
+ access: ShaderImage.ReadOnly // default is ReadWrite
+ format: ShaderImage.Automatic // default
+ }
+ },
+ Parameter {
+ name: "outputImage"
+ value: ShaderImage {
+ texture: outputTexture
+ access: ShaderImage.WriteOnly // default is ReadWrite
+ format: ShaderImage.RGBA8_UNorm
+ }
+ }
+ ]
+
+ effect: Effect {
+ techniques: Technique {
+ graphicsApiFilter {
+ api: GraphicsApiFilter.OpenGL
+ profile: GraphicsApiFilter.CoreProfile
+ majorVersion: 4
+ minorVersion: 3
+ }
+ renderPasses: RenderPass {
+ shaderProgram: ShaderProgram {
+ computeShaderCode:
+ "#version 430
+
+ layout(local_size_x = 16, local_size_y = 16) in;
+ layout(rgba8) readonly uniform image2D inputImage;
+ layout(rgba8) writeonly uniform image2D outputImage;
+ uniform float time;
+ void main(void) {
+ ivec2 imageCoords = ivec2(gl_GlobalInvocationID.xy);
+
+ // Early return if we are past the image's bounds
+ if (any(greaterThan(imageCoords, imageSize(inputImage))))
+ return;
+
+ // Read from input image
+ vec4 inputContent = imageLoad(inputImage, imageCoords);
+
+ // Store inputContent into output Image
+ imageStore(outputImage, imageCoords, inputContent * abs(sin(time)));
+ }"
+ }
+ }
+ }
+ }
+ }
+
+ readonly property ComputeCommand command: ComputeCommand {
+ readonly property int localWorkGroupSize: 16
+ workGroupX: Math.ceil(inputTexture.width / localWorkGroupSize)
+ workGroupY: Math.ceil(inputTexture.height / localWorkGroupSize)
+ }
+
+ components: [command, material]
+ }
+
+ // Preview Texture Scene
+ Entity {
+ PlaneMesh { id: planeMesh }
+
+ components: Transform {
+ rotationX: 90
+ }
+
+ Entity {
+ id: inputTexturePreview
+ readonly property Material material: TextureMaterial {
+ texture: inputTexture
+ }
+ readonly property Transform transform: Transform {
+ translation: Qt.vector3d(-1, 0, 0)
+ }
+ components: [planeMesh, material, transform]
+ }
+
+ Entity {
+ id: outputTexturePreview
+ readonly property Material material: TextureMaterial {
+ texture: outputTexture
+ }
+ readonly property Transform transform: Transform {
+ translation: Qt.vector3d(1, 0, 0)
+ }
+ components: [planeMesh, material, transform]
+ }
+ }
+}
diff --git a/tests/manual/shader-image-qml/shader-image-qml.pro b/tests/manual/shader-image-qml/shader-image-qml.pro
new file mode 100644
index 000000000..3b839f8a3
--- /dev/null
+++ b/tests/manual/shader-image-qml/shader-image-qml.pro
@@ -0,0 +1,14 @@
+!include( ../manual.pri ) {
+ error( "Couldn't find the manual.pri file!" )
+}
+
+QT += 3dcore 3drender 3dinput 3dquick qml quick 3dquickextras
+
+SOURCES += \
+ main.cpp
+
+OTHER_FILES += \
+ main.qml
+
+RESOURCES += \
+ shader-image-qml.qrc
diff --git a/tests/manual/shader-image-qml/shader-image-qml.qrc b/tests/manual/shader-image-qml/shader-image-qml.qrc
new file mode 100644
index 000000000..c5fbef1c6
--- /dev/null
+++ b/tests/manual/shader-image-qml/shader-image-qml.qrc
@@ -0,0 +1,6 @@
+<RCC>
+ <qresource prefix="/">
+ <file>main.qml</file>
+ <file>image_512x512.jpg</file>
+ </qresource>
+</RCC>