diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2017-07-30 09:55:58 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2017-08-09 13:04:49 +0000 |
commit | d6ec5fbc54a1adbfd6b7405c96fc5f7eb88c2480 (patch) | |
tree | 1762f76c6a4c123c60a9a7652aa50f1657c95420 /tests/manual/skinned-mesh | |
parent | 3975ca8d45c67c6869c50674d97e38d3d90719f5 (diff) |
Load skeleton from glTF 2 file
Change-Id: I2f775b9b81b2e5cbfccb3d4ff2d58fe7a3225b61
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/manual/skinned-mesh')
-rw-r--r-- | tests/manual/skinned-mesh/main.qml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/manual/skinned-mesh/main.qml b/tests/manual/skinned-mesh/main.qml index a50e6a2c2..f33aece45 100644 --- a/tests/manual/skinned-mesh/main.qml +++ b/tests/manual/skinned-mesh/main.qml @@ -67,6 +67,7 @@ DefaultSceneEntity { Armature { skeleton: SkeletonLoader { source: "qrc:/assets/gltf/2.0/RiggedFigure/RiggedFigure.gltf" + onStatusChanged: console.log("skeleton loader status: " + status) } }, MetalRoughMaterial { |