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authorSean Harmer <sean.harmer@kdab.com>2016-08-14 09:23:05 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-08-14 09:41:21 +0100
commit9a18925b63d47a20d7b74cfd508d7ae71f2d4d7c (patch)
tree4d0d0538b9475a9104d56ee3d07f4bab7b0e00b4 /tests/manual
parent9a1c0c96246126d2377bd56ed702f47214e3ee0a (diff)
parent71eee85093ba807f5bc2add472b359841faa062d (diff)
Merge branch '5.7' into dev
Diffstat (limited to 'tests/manual')
-rw-r--r--tests/manual/assimp-cpp/main.cpp2
-rw-r--r--tests/manual/bigscene-cpp/main.cpp2
-rw-r--r--tests/manual/clip-planes-qml/CappingMaterialEffect.qml2
-rw-r--r--tests/manual/clip-planes-qml/ClipMaterialEffect.qml2
-rw-r--r--tests/manual/clip-planes-qml/main.qml2
-rw-r--r--tests/manual/custom-mesh-cpp/main.cpp2
-rw-r--r--tests/manual/custom-mesh-update-data-cpp/main.cpp2
-rw-r--r--tests/manual/deferred-renderer-cpp/deferredrenderer.cpp34
-rw-r--r--tests/manual/deferred-renderer-cpp/deferredrenderer.h5
-rw-r--r--tests/manual/deferred-renderer-cpp/sceneeffect.cpp4
-rw-r--r--tests/manual/deferred-renderer-qml/DeferredRenderer.qml9
-rw-r--r--tests/manual/deferred-renderer-qml/GBufferDebugger.qml52
-rw-r--r--tests/manual/deferred-renderer-qml/debug_es2.frag28
-rw-r--r--tests/manual/deferred-renderer-qml/debug_es2.vert9
-rw-r--r--tests/manual/deferred-renderer-qml/debug_gl3.frag30
-rw-r--r--tests/manual/deferred-renderer-qml/debug_gl3.vert9
-rw-r--r--tests/manual/deferred-renderer-qml/deferred-renderer-qml.qrc4
-rw-r--r--tests/manual/paintedtexture-cpp/main.cpp2
18 files changed, 140 insertions, 60 deletions
diff --git a/tests/manual/assimp-cpp/main.cpp b/tests/manual/assimp-cpp/main.cpp
index 9701cb66a..06e0907be 100644
--- a/tests/manual/assimp-cpp/main.cpp
+++ b/tests/manual/assimp-cpp/main.cpp
@@ -118,7 +118,7 @@ int main(int ac, char **av)
{
QApplication app(ac, av);
Qt3DExtras::Qt3DWindow view;
- view.defaultFramegraph()->setClearColor(Qt::black);
+ view.defaultFrameGraph()->setClearColor(Qt::black);
// Root entity
Qt3DCore::QEntity *sceneRoot = new Qt3DCore::QEntity();
diff --git a/tests/manual/bigscene-cpp/main.cpp b/tests/manual/bigscene-cpp/main.cpp
index 95b198f58..ebbd499f3 100644
--- a/tests/manual/bigscene-cpp/main.cpp
+++ b/tests/manual/bigscene-cpp/main.cpp
@@ -77,7 +77,7 @@ int main(int ac, char **av)
{
QGuiApplication app(ac, av);
Qt3DExtras::Qt3DWindow view;
- view.defaultFramegraph()->setClearColor(Qt::black);
+ view.defaultFrameGraph()->setClearColor(Qt::black);
QEntity *root = new QEntity();
diff --git a/tests/manual/clip-planes-qml/CappingMaterialEffect.qml b/tests/manual/clip-planes-qml/CappingMaterialEffect.qml
index 512e9f920..e503b15e3 100644
--- a/tests/manual/clip-planes-qml/CappingMaterialEffect.qml
+++ b/tests/manual/clip-planes-qml/CappingMaterialEffect.qml
@@ -70,7 +70,7 @@ Effect {
graphicsApiFilter {
api: GraphicsApiFilter.OpenGL
- profile: GraphicsApiFilter.NoProfile
+ profile: GraphicsApiFilter.CoreProfile
majorVersion: 3
minorVersion: 2
}
diff --git a/tests/manual/clip-planes-qml/ClipMaterialEffect.qml b/tests/manual/clip-planes-qml/ClipMaterialEffect.qml
index 7132831ed..f6761403f 100644
--- a/tests/manual/clip-planes-qml/ClipMaterialEffect.qml
+++ b/tests/manual/clip-planes-qml/ClipMaterialEffect.qml
@@ -69,7 +69,7 @@ Effect {
graphicsApiFilter {
api: GraphicsApiFilter.OpenGL
- profile: GraphicsApiFilter.NoProfile
+ profile: GraphicsApiFilter.CoreProfile
majorVersion: 3
minorVersion: 2
}
diff --git a/tests/manual/clip-planes-qml/main.qml b/tests/manual/clip-planes-qml/main.qml
index 4ab043285..7f449e291 100644
--- a/tests/manual/clip-planes-qml/main.qml
+++ b/tests/manual/clip-planes-qml/main.qml
@@ -91,7 +91,7 @@ Entity {
ClippingPlanes {
id: clippingPlanes
visualizationLayer: frameGraph.visualizationLayer
- capsLayer: frameGraph.contentLayer
+ capsLayer: frameGraph.capsLayer
}
// Entity being clipped
diff --git a/tests/manual/custom-mesh-cpp/main.cpp b/tests/manual/custom-mesh-cpp/main.cpp
index 26fc236be..e51321e65 100644
--- a/tests/manual/custom-mesh-cpp/main.cpp
+++ b/tests/manual/custom-mesh-cpp/main.cpp
@@ -76,7 +76,7 @@ int main(int argc, char* argv[])
{
QGuiApplication app(argc, argv);
Qt3DExtras::Qt3DWindow view;
- view.defaultFramegraph()->setClearColor(QColor::fromRgbF(0.0, 0.5, 1.0, 1.0));
+ view.defaultFrameGraph()->setClearColor(QColor::fromRgbF(0.0, 0.5, 1.0, 1.0));
// Root entity
Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
diff --git a/tests/manual/custom-mesh-update-data-cpp/main.cpp b/tests/manual/custom-mesh-update-data-cpp/main.cpp
index 94c4d6982..7485dbec5 100644
--- a/tests/manual/custom-mesh-update-data-cpp/main.cpp
+++ b/tests/manual/custom-mesh-update-data-cpp/main.cpp
@@ -95,7 +95,7 @@ int main(int argc, char* argv[])
{
QGuiApplication app(argc, argv);
Qt3DExtras::Qt3DWindow view;
- view.defaultFramegraph()->setClearColor(QColor::fromRgbF(0.0, 0.5, 1.0, 1.0));
+ view.defaultFrameGraph()->setClearColor(QColor::fromRgbF(0.0, 0.5, 1.0, 1.0));
// Root entity
Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
diff --git a/tests/manual/deferred-renderer-cpp/deferredrenderer.cpp b/tests/manual/deferred-renderer-cpp/deferredrenderer.cpp
index 5d613fef8..48f8ad3fe 100644
--- a/tests/manual/deferred-renderer-cpp/deferredrenderer.cpp
+++ b/tests/manual/deferred-renderer-cpp/deferredrenderer.cpp
@@ -64,7 +64,9 @@ DeferredRenderer::DeferredRenderer(Qt3DCore::QNode *parent)
, m_geometryPassFilter(new Qt3DRender::QRenderPassFilter(m_clearGBuffer))
, m_finalPassFilter(new Qt3DRender::QRenderPassFilter(m_clearScreenQuad))
, m_sceneCameraSelector(new Qt3DRender::QCameraSelector(m_geometryPassFilter))
+ , m_winSize(new Qt3DRender::QParameter(QStringLiteral("winSize"), QSizeF(1024.0f, 768.0f)))
, m_gBuffer(new GBuffer(this))
+ , m_window(nullptr)
{
m_clearGBuffer->setBuffers(Qt3DRender::QClearBuffers::ColorDepthBuffer);
m_clearScreenQuad->setBuffers(Qt3DRender::QClearBuffers::ColorDepthBuffer);
@@ -73,13 +75,7 @@ DeferredRenderer::DeferredRenderer(Qt3DCore::QNode *parent)
m_finalPassFilter->addParameter(new Qt3DRender::QParameter(QStringLiteral("position"), m_gBuffer->positionTexture()));
m_finalPassFilter->addParameter(new Qt3DRender::QParameter(QStringLiteral("normal"), m_gBuffer->normalTexture()));
m_finalPassFilter->addParameter(new Qt3DRender::QParameter(QStringLiteral("color"), m_gBuffer->colorTexture()));
-
- Qt3DRender::QParameter *winSize = new Qt3DRender::QParameter(QStringLiteral("winSize"), QSize(1024, 768));
- QObject::connect(m_surfaceSelector, &Qt3DRender::QRenderSurfaceSelector::externalRenderTargetSizeChanged,
- [=] (const QSize &viewSize) {
- winSize->setValue(viewSize);
- });
- m_finalPassFilter->addParameter(winSize);
+ m_finalPassFilter->addParameter(m_winSize);
}
void DeferredRenderer::setSceneCamera(Qt3DCore::QEntity *camera)
@@ -111,5 +107,27 @@ void DeferredRenderer::setScreenQuadLayer(Qt3DRender::QLayer *layer)
void DeferredRenderer::setSurface(QWindow *surface)
{
- m_surfaceSelector->setSurface(surface);
+ if (surface != m_window) {
+
+ // Disconnect old window's signals
+ if (m_window != nullptr) {
+ QObject::disconnect(m_widthChangedConnection);
+ QObject::disconnect(m_heightChangedConnection);
+ }
+
+ m_window = surface;
+ m_surfaceSelector->setSurface(surface);
+
+ if (m_window != nullptr) {
+ // Store connections
+ m_widthChangedConnection = QObject::connect(surface, &QWindow::widthChanged,
+ [this] (int width) {
+ m_winSize->setValue(QSizeF(float(width), m_winSize->value().toSizeF().height()));
+ });
+ m_heightChangedConnection = QObject::connect(surface, &QWindow::heightChanged,
+ [this] (int height) {
+ m_winSize->setValue(QSizeF(m_winSize->value().toSizeF().width(), float(height)));
+ });
+ }
+ }
}
diff --git a/tests/manual/deferred-renderer-cpp/deferredrenderer.h b/tests/manual/deferred-renderer-cpp/deferredrenderer.h
index 4483afb07..0d22c1e81 100644
--- a/tests/manual/deferred-renderer-cpp/deferredrenderer.h
+++ b/tests/manual/deferred-renderer-cpp/deferredrenderer.h
@@ -85,7 +85,12 @@ private:
Qt3DRender::QRenderPassFilter *m_geometryPassFilter;
Qt3DRender::QRenderPassFilter *m_finalPassFilter;
Qt3DRender::QCameraSelector *m_sceneCameraSelector;
+ Qt3DRender::QParameter *m_winSize;
GBuffer *m_gBuffer;
+ QWindow *m_window;
+
+ QMetaObject::Connection m_widthChangedConnection;
+ QMetaObject::Connection m_heightChangedConnection;
};
#endif // DEFERREDRENDERER_H
diff --git a/tests/manual/deferred-renderer-cpp/sceneeffect.cpp b/tests/manual/deferred-renderer-cpp/sceneeffect.cpp
index 8e0b597ca..570df66c7 100644
--- a/tests/manual/deferred-renderer-cpp/sceneeffect.cpp
+++ b/tests/manual/deferred-renderer-cpp/sceneeffect.cpp
@@ -65,10 +65,10 @@ SceneEffect::SceneEffect(Qt3DCore::QNode *parent)
, m_passCriterion(new Qt3DRender::QFilterKey(this))
{
- m_gl3Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile);
+ m_gl3Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::CoreProfile);
m_gl3Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL);
m_gl3Technique->graphicsApiFilter()->setMajorVersion(3);
- m_gl3Technique->graphicsApiFilter()->setMinorVersion(3);
+ m_gl3Technique->graphicsApiFilter()->setMinorVersion(1);
m_gl2Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL);
m_gl2Technique->graphicsApiFilter()->setMajorVersion(2);
diff --git a/tests/manual/deferred-renderer-qml/DeferredRenderer.qml b/tests/manual/deferred-renderer-qml/DeferredRenderer.qml
index 9ee2c2345..8e10005a5 100644
--- a/tests/manual/deferred-renderer-qml/DeferredRenderer.qml
+++ b/tests/manual/deferred-renderer-qml/DeferredRenderer.qml
@@ -61,7 +61,12 @@ Viewport {
property alias screenQuadLayer: screenQuadLayerFilter.layers
property alias debugLayer: debugLayerFilter.layers
+ readonly property real windowWidth: surfaceSelector.surface !== null ? surfaceSelector.surface.width: 0
+ readonly property real windowHeight: surfaceSelector.surface !== null ? surfaceSelector.surface.height: 0
+
RenderSurfaceSelector {
+ id: surfaceSelector
+
CameraSelector {
id : sceneCameraSelector
@@ -104,7 +109,7 @@ Viewport {
buffers: ClearBuffers.ColorDepthBuffer
RenderPassFilter {
matchAny : FilterKey { name : "pass"; value : "final" }
- parameters: Parameter { name: "winSize"; value : Qt.size(1024, 768) }
+ parameters: Parameter { name: "winSize"; value : Qt.size(windowWidth, windowHeight) }
}
}
@@ -116,7 +121,7 @@ Viewport {
normalizedRect : Qt.rect(0.5, 0.5, 0.5, 0.5)
RenderPassFilter {
matchAny : FilterKey { name : "pass"; value : "final" }
- parameters: Parameter { name: "winSize"; value : Qt.size(1024 * 0.5, 768 * 0.5) }
+ parameters: Parameter { name: "winSize"; value : Qt.size(windowWidth * 0.5, windowHeight * 0.5) }
}
}
}
diff --git a/tests/manual/deferred-renderer-qml/GBufferDebugger.qml b/tests/manual/deferred-renderer-qml/GBufferDebugger.qml
index f7c730cb1..7f148099e 100644
--- a/tests/manual/deferred-renderer-qml/GBufferDebugger.qml
+++ b/tests/manual/deferred-renderer-qml/GBufferDebugger.qml
@@ -65,46 +65,18 @@ Entity {
renderPasses: RenderPass {
filterKeys: FilterKey { name: "pass"; value: "final" }
shaderProgram: ShaderProgram {
- vertexShaderCode:
- "#version 110
-
- attribute vec4 vertexPosition;
- uniform mat4 modelMatrix;
-
- void main()
- {
- gl_Position = modelMatrix * vertexPosition;
- }"
-
- fragmentShaderCode:
- "#version 110
-
- uniform sampler2D color;
- uniform sampler2D position;
- uniform sampler2D normal;
- uniform sampler2D depth;
- uniform vec2 winSize;
-
- void main()
- {
- vec2 texCoord = (gl_FragCoord.xy + vec2(-winSize.x, 0)) / winSize;
-
- // Draw 4 quadrants
- if (texCoord.x > 0.5) { // Right
- if (texCoord.y > 0.5) { // Top
- gl_FragColor = vec4(texture2D(normal, vec2(texCoord.x - 0.5, texCoord.y - 0.5) * 2.0).xyz, 1.0);
- } else { // Bottom
- gl_FragColor = vec4(texture2D(color, vec2(texCoord.x - 0.5, texCoord.y) * 2.0).xyz, 1.0);
- }
- } else { // Left
- if (texCoord.y > 0.5) { // Top
- gl_FragColor = texture2D(position, vec2(texCoord.x, texCoord.y - 0.5) * 2.0);
- } else { // Bottom
- gl_FragColor = vec4(texture2D(depth, texCoord * 2.0).rrr, 1.0);
- }
- }
- gl_FragColor.a = 0.5;
- }"
+ vertexShaderCode: loadSource("qrc:/debug_es2.vert")
+ fragmentShaderCode: loadSource("qrc:/debug_es2.frag")
+ }
+ }
+ },
+ Technique {
+ graphicsApiFilter {api : GraphicsApiFilter.OpenGL; profile : GraphicsApiFilter.CoreProfile; minorVersion : 2; majorVersion : 3 }
+ renderPasses: RenderPass {
+ filterKeys: FilterKey { name: "pass"; value: "final" }
+ shaderProgram: ShaderProgram {
+ vertexShaderCode: loadSource("qrc:/debug_gl3.vert")
+ fragmentShaderCode: loadSource("qrc:/debug_gl3.frag")
}
}
}
diff --git a/tests/manual/deferred-renderer-qml/debug_es2.frag b/tests/manual/deferred-renderer-qml/debug_es2.frag
new file mode 100644
index 000000000..8438ca916
--- /dev/null
+++ b/tests/manual/deferred-renderer-qml/debug_es2.frag
@@ -0,0 +1,28 @@
+#version 110
+
+uniform sampler2D color;
+uniform sampler2D position;
+uniform sampler2D normal;
+uniform sampler2D depth;
+uniform vec2 winSize;
+
+void main()
+{
+ vec2 texCoord = (gl_FragCoord.xy + vec2(-winSize.x, 0)) / winSize;
+
+ // Draw 4 quadrants
+ if (texCoord.x > 0.5) { // Right
+ if (texCoord.y > 0.5) { // Top
+ gl_FragColor = vec4(texture2D(normal, vec2(texCoord.x - 0.5, texCoord.y - 0.5) * 2.0).xyz, 1.0);
+ } else { // Bottom
+ gl_FragColor = vec4(texture2D(color, vec2(texCoord.x - 0.5, texCoord.y) * 2.0).xyz, 1.0);
+ }
+ } else { // Left
+ if (texCoord.y > 0.5) { // Top
+ gl_FragColor = texture2D(position, vec2(texCoord.x, texCoord.y - 0.5) * 2.0);
+ } else { // Bottom
+ gl_FragColor = vec4(texture2D(depth, texCoord * 2.0).rrr, 1.0);
+ }
+ }
+ gl_FragColor.a = 0.5;
+}
diff --git a/tests/manual/deferred-renderer-qml/debug_es2.vert b/tests/manual/deferred-renderer-qml/debug_es2.vert
new file mode 100644
index 000000000..a907e10ca
--- /dev/null
+++ b/tests/manual/deferred-renderer-qml/debug_es2.vert
@@ -0,0 +1,9 @@
+#version 110
+
+attribute vec4 vertexPosition;
+uniform mat4 modelMatrix;
+
+void main()
+{
+ gl_Position = modelMatrix * vertexPosition;
+}
diff --git a/tests/manual/deferred-renderer-qml/debug_gl3.frag b/tests/manual/deferred-renderer-qml/debug_gl3.frag
new file mode 100644
index 000000000..571174d3b
--- /dev/null
+++ b/tests/manual/deferred-renderer-qml/debug_gl3.frag
@@ -0,0 +1,30 @@
+#version 150
+
+uniform sampler2D color;
+uniform sampler2D position;
+uniform sampler2D normal;
+uniform sampler2D depth;
+uniform vec2 winSize;
+
+out vec4 fragColor;
+
+void main()
+{
+ vec2 texCoord = (gl_FragCoord.xy + vec2(-winSize.x, 0)) / winSize;
+
+ // Draw 4 quadrants
+ if (texCoord.x > 0.5) { // Right
+ if (texCoord.y > 0.5) { // Top
+ fragColor = vec4(texture(normal, vec2(texCoord.x - 0.5, texCoord.y - 0.5) * 2.0).xyz, 1.0);
+ } else { // Bottom
+ fragColor = vec4(texture(color, vec2(texCoord.x - 0.5, texCoord.y) * 2.0).xyz, 1.0);
+ }
+ } else { // Left
+ if (texCoord.y > 0.5) { // Top
+ fragColor = texture(position, vec2(texCoord.x, texCoord.y - 0.5) * 2.0);
+ } else { // Bottom
+ fragColor = vec4(texture(depth, texCoord * 2.0).rrr, 1.0);
+ }
+ }
+ fragColor.a = 0.5;
+}
diff --git a/tests/manual/deferred-renderer-qml/debug_gl3.vert b/tests/manual/deferred-renderer-qml/debug_gl3.vert
new file mode 100644
index 000000000..2ed46a471
--- /dev/null
+++ b/tests/manual/deferred-renderer-qml/debug_gl3.vert
@@ -0,0 +1,9 @@
+#version 150
+
+in vec4 vertexPosition;
+uniform mat4 modelMatrix;
+
+void main()
+{
+ gl_Position = modelMatrix * vertexPosition;
+}
diff --git a/tests/manual/deferred-renderer-qml/deferred-renderer-qml.qrc b/tests/manual/deferred-renderer-qml/deferred-renderer-qml.qrc
index 6ee17f42d..a2ca88cf9 100644
--- a/tests/manual/deferred-renderer-qml/deferred-renderer-qml.qrc
+++ b/tests/manual/deferred-renderer-qml/deferred-renderer-qml.qrc
@@ -12,5 +12,9 @@
<file>final_gl3.vert</file>
<file>final_es2.frag</file>
<file>GBufferDebugger.qml</file>
+ <file>debug_gl3.vert</file>
+ <file>debug_gl3.frag</file>
+ <file>debug_es2.frag</file>
+ <file>debug_es2.vert</file>
</qresource>
</RCC>
diff --git a/tests/manual/paintedtexture-cpp/main.cpp b/tests/manual/paintedtexture-cpp/main.cpp
index d8f5c515c..4651acd65 100644
--- a/tests/manual/paintedtexture-cpp/main.cpp
+++ b/tests/manual/paintedtexture-cpp/main.cpp
@@ -73,7 +73,7 @@ int main(int argc, char **argv)
QApplication app(argc, argv);
Qt3DExtras::Qt3DWindow *view = new Qt3DExtras::Qt3DWindow();
- view->defaultFramegraph()->setClearColor(QColor(QRgb(0x4d4d4f)));
+ view->defaultFrameGraph()->setClearColor(QColor(QRgb(0x4d4d4f)));
QWidget *container = QWidget::createWindowContainer(view);
QSize screenSize = view->screen()->size();
container->setMinimumSize(QSize(200, 100));