diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2019-06-03 10:53:54 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2019-06-05 10:30:06 +0200 |
commit | 361dfd809c3984e0b561b1a60a75beb188d42165 (patch) | |
tree | 6796f611cd42d030d3bc8487f66e6bf6803b8b35 /tests | |
parent | 6eca6eb123588fab5db7a74718f81575f6b2220b (diff) |
Add QShaderImage frontend class
Will allow to use GL Image with shaders for read/write operations
Change-Id: Ib08068d982a523bb84d9897c32ece237452f8d2c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r-- | tests/auto/render/qshaderimage/qshaderimage.pro | 12 | ||||
-rw-r--r-- | tests/auto/render/qshaderimage/tst_qshaderimage.cpp | 495 | ||||
-rw-r--r-- | tests/auto/render/render.pro | 3 |
3 files changed, 509 insertions, 1 deletions
diff --git a/tests/auto/render/qshaderimage/qshaderimage.pro b/tests/auto/render/qshaderimage/qshaderimage.pro new file mode 100644 index 000000000..1990b9732 --- /dev/null +++ b/tests/auto/render/qshaderimage/qshaderimage.pro @@ -0,0 +1,12 @@ +TEMPLATE = app + +TARGET = tst_qshaderimage + +QT += 3dcore 3dcore-private 3drender 3drender-private testlib + +CONFIG += testcase + +SOURCES += tst_qshaderimage.cpp + +include(../../core/common/common.pri) +include(../commons/commons.pri) diff --git a/tests/auto/render/qshaderimage/tst_qshaderimage.cpp b/tests/auto/render/qshaderimage/tst_qshaderimage.cpp new file mode 100644 index 000000000..0a12e806f --- /dev/null +++ b/tests/auto/render/qshaderimage/tst_qshaderimage.cpp @@ -0,0 +1,495 @@ +/**************************************************************************** +** +** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QtTest/QTest> +#include <Qt3DRender/qshaderimage.h> +#include <Qt3DRender/qtexture.h> +#include <Qt3DRender/private/qshaderimage_p.h> +#include <QObject> +#include <QSignalSpy> +#include <Qt3DCore/qpropertyupdatedchange.h> +#include <Qt3DCore/private/qnodecreatedchangegenerator_p.h> +#include <Qt3DCore/qnodecreatedchange.h> +#include "testpostmanarbiter.h" + +class tst_QShaderImage : public QObject +{ + Q_OBJECT + +private Q_SLOTS: + + void initTestCase() + { + qRegisterMetaType<Qt3DRender::QAbstractTexture*>("Qt3DRender::QAbstractTexture*"); + + } + + void checkDefaultConstruction() + { + // GIVEN + Qt3DRender::QShaderImage shaderImage; + + // THEN + QVERIFY(shaderImage.texture() == nullptr); + QCOMPARE(shaderImage.layered(), false); + QCOMPARE(shaderImage.mipLevel(), 0); + QCOMPARE(shaderImage.layer(), 0); + QCOMPARE(shaderImage.access(), Qt3DRender::QShaderImage::ReadWrite); + QCOMPARE(shaderImage.format(), Qt3DRender::QShaderImage::Automatic); + } + + void checkPropertyChanges() + { + // GIVEN + Qt3DRender::QShaderImage shaderImage; + + { + // WHEN + QSignalSpy spy(&shaderImage, SIGNAL(textureChanged(Qt3DRender::QAbstractTexture *))); + Qt3DRender::QTexture2D newValue; + shaderImage.setTexture(&newValue); + + // THEN + QVERIFY(spy.isValid()); + QCOMPARE(shaderImage.texture(), &newValue); + QCOMPARE(spy.count(), 1); + + // WHEN + spy.clear(); + shaderImage.setTexture(&newValue); + + // THEN + QCOMPARE(shaderImage.texture(), &newValue); + QCOMPARE(spy.count(), 0); + } + { + // WHEN + QSignalSpy spy(&shaderImage, SIGNAL(layeredChanged(bool))); + const bool newValue = true; + shaderImage.setLayered(newValue); + + // THEN + QVERIFY(spy.isValid()); + QCOMPARE(shaderImage.layered(), newValue); + QCOMPARE(spy.count(), 1); + + // WHEN + spy.clear(); + shaderImage.setLayered(newValue); + + // THEN + QCOMPARE(shaderImage.layered(), newValue); + QCOMPARE(spy.count(), 0); + } + { + // WHEN + QSignalSpy spy(&shaderImage, SIGNAL(mipLevelChanged(int))); + const int newValue = 12; + shaderImage.setMipLevel(newValue); + + // THEN + QVERIFY(spy.isValid()); + QCOMPARE(shaderImage.mipLevel(), newValue); + QCOMPARE(spy.count(), 1); + + // WHEN + spy.clear(); + shaderImage.setMipLevel(newValue); + + // THEN + QCOMPARE(shaderImage.mipLevel(), newValue); + QCOMPARE(spy.count(), 0); + } + { + // WHEN + QSignalSpy spy(&shaderImage, SIGNAL(layerChanged(int))); + const int newValue = 2; + shaderImage.setLayer(newValue); + + // THEN + QVERIFY(spy.isValid()); + QCOMPARE(shaderImage.layer(), newValue); + QCOMPARE(spy.count(), 1); + + // WHEN + spy.clear(); + shaderImage.setLayer(newValue); + + // THEN + QCOMPARE(shaderImage.layer(), newValue); + QCOMPARE(spy.count(), 0); + } + { + // WHEN + QSignalSpy spy(&shaderImage, SIGNAL(accessChanged(Access))); + const Qt3DRender::QShaderImage::Access newValue = Qt3DRender::QShaderImage::ReadOnly; + shaderImage.setAccess(newValue); + + // THEN + QVERIFY(spy.isValid()); + QCOMPARE(shaderImage.access(), newValue); + QCOMPARE(spy.count(), 1); + + // WHEN + spy.clear(); + shaderImage.setAccess(newValue); + + // THEN + QCOMPARE(shaderImage.access(), newValue); + QCOMPARE(spy.count(), 0); + } + { + // WHEN + QSignalSpy spy(&shaderImage, SIGNAL(formatChanged(ImageFormat))); + const Qt3DRender::QShaderImage::ImageFormat newValue = Qt3DRender::QShaderImage::RG8U; + shaderImage.setFormat(newValue); + + // THEN + QVERIFY(spy.isValid()); + QCOMPARE(shaderImage.format(), newValue); + QCOMPARE(spy.count(), 1); + + // WHEN + spy.clear(); + shaderImage.setFormat(newValue); + + // THEN + QCOMPARE(shaderImage.format(), newValue); + QCOMPARE(spy.count(), 0); + } + } + + void checkCreationData() + { + // GIVEN + Qt3DRender::QShaderImage shaderImage; + Qt3DRender::QTexture2D t; + + shaderImage.setTexture(&t); + shaderImage.setLayered(true); + shaderImage.setMipLevel(883); + shaderImage.setLayer(1584); + shaderImage.setAccess(Qt3DRender::QShaderImage::WriteOnly); + shaderImage.setFormat(Qt3DRender::QShaderImage::R32F); + + // WHEN + QVector<Qt3DCore::QNodeCreatedChangeBasePtr> creationChanges; + + { + Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&shaderImage); + creationChanges = creationChangeGenerator.creationChanges(); + } + + // THEN + { + // ShaderImage + Texture creation + QCOMPARE(creationChanges.size(), 2); + + const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QShaderImageData>>(creationChanges.first()); + const Qt3DRender::QShaderImageData cloneData = creationChangeData->data; + + QCOMPARE(shaderImage.texture()->id(), cloneData.textureId); + QCOMPARE(shaderImage.layered(), cloneData.layered); + QCOMPARE(shaderImage.mipLevel(), cloneData.mipLevel); + QCOMPARE(shaderImage.layer(), cloneData.layer); + QCOMPARE(shaderImage.access(), cloneData.access); + QCOMPARE(shaderImage.format(), cloneData.format); + QCOMPARE(shaderImage.id(), creationChangeData->subjectId()); + QCOMPARE(shaderImage.isEnabled(), true); + QCOMPARE(shaderImage.isEnabled(), creationChangeData->isNodeEnabled()); + QCOMPARE(shaderImage.metaObject(), creationChangeData->metaObject()); + } + + // WHEN + shaderImage.setEnabled(false); + + { + Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&shaderImage); + creationChanges = creationChangeGenerator.creationChanges(); + } + + // THEN + { + // ShaderImage + Texture creation + QCOMPARE(creationChanges.size(), 2); + + const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QShaderImageData>>(creationChanges.first()); + const Qt3DRender::QShaderImageData cloneData = creationChangeData->data; + + QCOMPARE(shaderImage.texture()->id(), cloneData.textureId); + QCOMPARE(shaderImage.layered(), cloneData.layered); + QCOMPARE(shaderImage.mipLevel(), cloneData.mipLevel); + QCOMPARE(shaderImage.layer(), cloneData.layer); + QCOMPARE(shaderImage.access(), cloneData.access); + QCOMPARE(shaderImage.format(), cloneData.format); + QCOMPARE(shaderImage.id(), creationChangeData->subjectId()); + QCOMPARE(shaderImage.isEnabled(), false); + QCOMPARE(shaderImage.isEnabled(), creationChangeData->isNodeEnabled()); + QCOMPARE(shaderImage.metaObject(), creationChangeData->metaObject()); + } + } + + void checkTextureUpdate() + { + // GIVEN + TestArbiter arbiter; + Qt3DRender::QShaderImage shaderImage; + arbiter.setArbiterOnNode(&shaderImage); + Qt3DRender::QTexture2D t; + + { + // WHEN + shaderImage.setTexture(&t); + QCoreApplication::processEvents(); + + // THEN + QCOMPARE(arbiter.events.size(), 1); + auto change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>(); + QCOMPARE(change->propertyName(), "texture"); + QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), shaderImage.texture()->id()); + QCOMPARE(change->type(), Qt3DCore::PropertyUpdated); + + arbiter.events.clear(); + } + + { + // WHEN + shaderImage.setTexture(&t); + QCoreApplication::processEvents(); + + // THEN + QCOMPARE(arbiter.events.size(), 0); + } + + } + + void checkLayeredUpdate() + { + // GIVEN + TestArbiter arbiter; + Qt3DRender::QShaderImage shaderImage; + arbiter.setArbiterOnNode(&shaderImage); + + { + // WHEN + shaderImage.setLayered(true); + QCoreApplication::processEvents(); + + // THEN + QCOMPARE(arbiter.events.size(), 1); + auto change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>(); + QCOMPARE(change->propertyName(), "layered"); + QCOMPARE(change->value().value<bool>(), shaderImage.layered()); + QCOMPARE(change->type(), Qt3DCore::PropertyUpdated); + + arbiter.events.clear(); + } + + { + // WHEN + shaderImage.setLayered(true); + QCoreApplication::processEvents(); + + // THEN + QCOMPARE(arbiter.events.size(), 0); + } + + } + + void checkMipLevelUpdate() + { + // GIVEN + TestArbiter arbiter; + Qt3DRender::QShaderImage shaderImage; + arbiter.setArbiterOnNode(&shaderImage); + + { + // WHEN + shaderImage.setMipLevel(5); + QCoreApplication::processEvents(); + + // THEN + QCOMPARE(arbiter.events.size(), 1); + auto change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>(); + QCOMPARE(change->propertyName(), "mipLevel"); + QCOMPARE(change->value().value<int>(), shaderImage.mipLevel()); + QCOMPARE(change->type(), Qt3DCore::PropertyUpdated); + + arbiter.events.clear(); + } + + { + // WHEN + shaderImage.setMipLevel(5); + QCoreApplication::processEvents(); + + // THEN + QCOMPARE(arbiter.events.size(), 0); + } + + } + + void checkLayerUpdate() + { + // GIVEN + TestArbiter arbiter; + Qt3DRender::QShaderImage shaderImage; + arbiter.setArbiterOnNode(&shaderImage); + + { + // WHEN + shaderImage.setLayer(8); + QCoreApplication::processEvents(); + + // THEN + QCOMPARE(arbiter.events.size(), 1); + auto change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>(); + QCOMPARE(change->propertyName(), "layer"); + QCOMPARE(change->value().value<int>(), shaderImage.layer()); + QCOMPARE(change->type(), Qt3DCore::PropertyUpdated); + + arbiter.events.clear(); + } + + { + // WHEN + shaderImage.setLayer(8); + QCoreApplication::processEvents(); + + // THEN + QCOMPARE(arbiter.events.size(), 0); + } + + } + + void checkAccessUpdate() + { + // GIVEN + TestArbiter arbiter; + Qt3DRender::QShaderImage shaderImage; + arbiter.setArbiterOnNode(&shaderImage); + + { + // WHEN + shaderImage.setAccess(Qt3DRender::QShaderImage::WriteOnly); + QCoreApplication::processEvents(); + + // THEN + QCOMPARE(arbiter.events.size(), 1); + auto change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>(); + QCOMPARE(change->propertyName(), "access"); + QCOMPARE(change->value().value<Qt3DRender::QShaderImage::Access>(), shaderImage.access()); + QCOMPARE(change->type(), Qt3DCore::PropertyUpdated); + + arbiter.events.clear(); + } + + { + // WHEN + shaderImage.setAccess(Qt3DRender::QShaderImage::WriteOnly); + QCoreApplication::processEvents(); + + // THEN + QCOMPARE(arbiter.events.size(), 0); + } + + } + + void checkFormatUpdate() + { + // GIVEN + TestArbiter arbiter; + Qt3DRender::QShaderImage shaderImage; + arbiter.setArbiterOnNode(&shaderImage); + + { + // WHEN + shaderImage.setFormat(Qt3DRender::QShaderImage::RG16F); + QCoreApplication::processEvents(); + + // THEN + QCOMPARE(arbiter.events.size(), 1); + auto change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>(); + QCOMPARE(change->propertyName(), "format"); + QCOMPARE(change->value().value<Qt3DRender::QShaderImage::ImageFormat>(), shaderImage.format()); + QCOMPARE(change->type(), Qt3DCore::PropertyUpdated); + + arbiter.events.clear(); + } + + { + // WHEN + shaderImage.setFormat(Qt3DRender::QShaderImage::RG16F); + QCoreApplication::processEvents(); + + // THEN + QCOMPARE(arbiter.events.size(), 0); + } + + } + + void checkTextureBookeeping() + { + // GIVEN + Qt3DRender::QShaderImage shaderImage; + QSignalSpy spy(&shaderImage, SIGNAL(textureChanged(Qt3DRender::QAbstractTexture *))); + + { + // WHEN + Qt3DRender::QTexture2D tex; + shaderImage.setTexture(&tex); + + // THEN + QVERIFY(spy.isValid()); + QCOMPARE(shaderImage.texture(), &tex); + QCOMPARE(spy.count(), 1); + + // WHEN + spy.clear(); + } + // THEN + QCOMPARE(spy.count(), 1); + QVERIFY(shaderImage.texture() == nullptr); + } + +}; + +QTEST_MAIN(tst_QShaderImage) + +#include "tst_qshaderimage.moc" diff --git a/tests/auto/render/render.pro b/tests/auto/render/render.pro index ac1ef50dd..8c5c43483 100644 --- a/tests/auto/render/render.pro +++ b/tests/auto/render/render.pro @@ -103,7 +103,8 @@ qtConfig(private_tests) { qwaitfence \ setfence \ waitfence \ - qtexturedataupdate + qtexturedataupdate \ + qshaderimage QT_FOR_CONFIG = 3dcore-private # TO DO: These could be restored to be executed in all cases |