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* Revert "Allow for when a Scene3D item switches screens"Paul Lemire2020-02-185-300/+0
* Destroy FBOs when RenderTarget node is destroyedPaul Lemire2020-02-131-0/+42
* Allow for when a Scene3D item switches screensAndy Shaw2020-02-075-0/+300
* Fix stale Entity cachesPaul Lemire2020-01-312-12/+37
* Fix usage of C++14 featuresMike Krus2020-01-141-0/+4
* Use animation rather than event to drive simulationMike Krus2020-01-131-0/+6
* Merge remote-tracking branch 'origin/5.14.0' into 5.14Qt Forward Merge Bot2019-12-131-1/+1
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| * Fix OnDemand rendering with Scene3Dv5.14.0-rc2v5.14.0Paul Lemire2019-12-041-1/+1
* | Fix picking with primitive restart for line loopsMike Krus2019-12-131-6/+21
* | Skip shouldNotCrashInNormalStartupShutdownSequenceUlf Hermann2019-12-111-0/+4
* | Fix picking with primitive restartMike Krus2019-12-091-6/+20
* | Shader: record standard uniform at loading timePaul Lemire2019-12-041-1/+1
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* PackUniformHash to QVectorPaul Lemire2019-11-141-9/+4
* FilterProximityJob: only run it if our RV requires proximity filteringPaul Lemire2019-11-131-4/+10
* Uniform: use QVarLengthArray<16 ,float> instead of <4, float>Paul Lemire2019-11-131-1/+1
* Fix SharedTexture manual testsPaul Lemire2019-10-314-32/+12
* Buffer: make sure we force allocate before doing partial updatesPaul Lemire2019-10-301-0/+55
* Compute renderables/computables/lights once instead of once per RVPaul Lemire2019-10-292-62/+20
* QNode::updateNode: ensure postConstructorInit of node is calledPaul Lemire2019-10-281-29/+77
* Add manual test to check manual render loopPaul Lemire2019-10-253-1/+221
* Scene3D: halt Qt3D simulation loop while not visiblePaul Lemire2019-10-255-1/+244
* ComputeCommand: add unit tests for manual trigger modePaul Lemire2019-10-241-0/+118
* Add manual test for QSubtreeEnablerPaul Lemire2019-10-247-1/+380
* Add manual test to check manual trigger mode on ComputeCommandsPaul Lemire2019-10-2411-0/+702
* Fix post FF API changesMike Krus2019-10-223-7/+10
* Renderer: build cache data for new RenderViewsPaul Lemire2019-10-221-1/+28
* ComputeCommand/SubtreeEnabler use direct sync job to update frontendPaul Lemire2019-10-222-9/+26
* Remove remaining messaging code in QSkeletonLoaderMike Krus2019-10-222-129/+0
* QMouseEvent: fix BIC issue following Modifier/Modifiers changePaul Lemire2019-10-223-1/+106
* Remove old code from animation classes & update testsMike Krus2019-10-213-67/+24
* Convent SendBufferCaptureJob to direct syncPaul Lemire2019-10-211-1/+1
* Convert LoadBufferJob to use direct syncPaul Lemire2019-10-211-4/+1
* Split RenderCommand generation and uniform updatePaul Lemire2019-10-213-162/+151
* Clean up old property update codeMike Krus2019-10-2019-25/+0
* FrameGraphNode: mark dirty on cleanupPaul Lemire2019-10-171-0/+18
* Buffer: mark as dirty even if empty on firstTimePaul Lemire2019-10-171-5/+19
* tst_ktxtextures: remove OTHER_FILES variable from .proPaul Lemire2019-10-171-28/+0
* Add manual test for compressed_texturePaul Lemire2019-10-1637-1/+212
* Add unit tests for KTX loadingPaul Lemire2019-10-159-0/+115
* Merge "Merge remote-tracking branch 'origin/5.13' into 5.14"Paul Lemire2019-10-152-18/+192
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| * Merge remote-tracking branch 'origin/5.13' into 5.14Paul Lemire2019-10-152-18/+192
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| | * Fix for bounding volume handling and calculationVolker Enderlein2019-10-012-18/+192
* | | Update QScene2D to use direct syncMike Krus2019-10-141-29/+33
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* | Update PickBoundingVolumeJob to use direct syncMike Krus2019-10-144-360/+455
* | Convert Shader/ShaderBuilder jobs to use direct syncPaul Lemire2019-10-143-104/+78
* | Update QAbstractTexture message handlingMike Krus2019-10-114-32/+18
* | Clean QJoint message handlingMike Krus2019-10-111-43/+21
* | Update LoadProxyDeviceJob to use direct syncMike Krus2019-10-114-57/+6
* | Update AxisAccumulatorJob to use direct syncMike Krus2019-10-112-79/+0
* | Convert LoadGeometryJob to use direct syncPaul Lemire2019-10-101-22/+0