diff options
author | Jim Albamont <jim.albamont@kdab.com> | 2019-09-13 10:20:37 -0700 |
---|---|---|
committer | Jim Albamont <jim.albamont@kdab.com> | 2019-09-20 00:37:31 -0700 |
commit | 41968b79393df2cb2c859f76b92922c7c5dbc3b1 (patch) | |
tree | e0086b688cd56c26009e26e28214b9628f68e9d8 /tests | |
parent | de4c982ceeb2abcdec8b214fd95e6e5d5d72b9ff (diff) |
Remove backend entity hierarchy rebuilding jobs
We no longer need to have a special job to rebuild the entity
hierarchy as parent nodes can now always be resolved on the
backend either at creation time or while reparenting.
The NodePostConstructorInit ensure that all backend nodes are
created from the top down so a node can always find it's
parent.
Change-Id: I9dcfb64b62e2e02b89b1ae59efb41f25dfc09eae
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests')
9 files changed, 102 insertions, 175 deletions
diff --git a/tests/auto/render/boundingsphere/tst_boundingsphere.cpp b/tests/auto/render/boundingsphere/tst_boundingsphere.cpp index f1c228f17..80298780a 100644 --- a/tests/auto/render/boundingsphere/tst_boundingsphere.cpp +++ b/tests/auto/render/boundingsphere/tst_boundingsphere.cpp @@ -55,7 +55,6 @@ #include <Qt3DRender/private/calcboundingvolumejob_p.h> #include <Qt3DRender/private/calcgeometrytrianglevolumes_p.h> #include <Qt3DRender/private/loadbufferjob_p.h> -#include <Qt3DRender/private/updateentityhierarchyjob_p.h> #include <Qt3DRender/private/buffermanager_p.h> #include <Qt3DRender/private/geometryrenderermanager_p.h> #include <Qt3DRender/private/sphere_p.h> @@ -157,10 +156,6 @@ namespace { void runRequiredJobs(Qt3DRender::TestAspect *test) { - Qt3DRender::Render::UpdateEntityHierarchyJob updateEntitiesJob; - updateEntitiesJob.setManager(test->nodeManagers()); - updateEntitiesJob.run(); - Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform; updateWorldTransform.setRoot(test->sceneRoot()); updateWorldTransform.setManagers(test->nodeManagers()); diff --git a/tests/auto/render/entity/tst_entity.cpp b/tests/auto/render/entity/tst_entity.cpp index 7e5150a77..463fbbb79 100644 --- a/tests/auto/render/entity/tst_entity.cpp +++ b/tests/auto/render/entity/tst_entity.cpp @@ -182,7 +182,6 @@ private slots: entity.cleanup(); // THEN - QVERIFY(entity.parentEntityId().isNull()); QVERIFY(entity.componentUuid<Transform>().isNull()); QVERIFY(entity.componentUuid<CameraLens>().isNull()); QVERIFY(entity.componentUuid<Material>().isNull()); @@ -201,29 +200,18 @@ private slots: QVERIFY(!containsAll); } - void checkRebuildingEntityHierarchy() + void checkEntityReparenting() { // GIVEN TestRenderer renderer; NodeManagers nodeManagers; Qt3DCore::QEntity frontendEntityA, frontendEntityB, frontendEntityC; - auto entityCreator = [&nodeManagers, &renderer](const Qt3DCore::QEntity &frontEndEntity) { - Entity *entity = nodeManagers.renderNodesManager()->getOrCreateResource(frontEndEntity.id()); - entity->setNodeManagers(&nodeManagers); - entity->setRenderer(&renderer); - return entity; - }; - - auto backendA = entityCreator(frontendEntityA); - auto backendB = entityCreator(frontendEntityB); - auto backendC = entityCreator(frontendEntityC); + auto backendA = createEntity(renderer, nodeManagers, frontendEntityA); + auto backendB = createEntity(renderer, nodeManagers, frontendEntityB); + auto backendC = createEntity(renderer, nodeManagers, frontendEntityC); // THEN - QVERIFY(backendA->parentEntityId().isNull()); - QVERIFY(backendB->parentEntityId().isNull()); - QVERIFY(backendC->parentEntityId().isNull()); - QVERIFY(backendA->parent() == nullptr); QVERIFY(backendB->parent() == nullptr); QVERIFY(backendC->parent() == nullptr); @@ -233,9 +221,6 @@ private slots: QVERIFY(backendC->childrenHandles().isEmpty()); // WHEN - renderer.clearDirtyBits(0); - QVERIFY(renderer.dirtyBits() == 0); - auto sendParentChange = [&nodeManagers](const Qt3DCore::QEntity &entity) { Entity *backendEntity = nodeManagers.renderNodesManager()->getOrCreateResource(entity.id()); backendEntity->syncFromFrontEnd(&entity, false); @@ -248,68 +233,111 @@ private slots: sendParentChange(frontendEntityC); // THEN - QVERIFY(renderer.dirtyBits() & AbstractRenderer::EntityHierarchyDirty); + QVERIFY(backendA->parent() == nullptr); + QVERIFY(backendB->parent() == backendA); + QVERIFY(backendC->parent() == backendB); - QVERIFY(backendA->parentEntityId().isNull()); - QVERIFY(backendB->parentEntityId() == frontendEntityA.id()); - QVERIFY(backendC->parentEntityId() == frontendEntityB.id()); + QCOMPARE(backendA->childrenHandles().count(), 1); + QCOMPARE(backendB->childrenHandles().count(), 1); + QVERIFY(backendC->childrenHandles().isEmpty()); + // WHEN - reparent C to A + frontendEntityC.setParent(&frontendEntityA); + sendParentChange(frontendEntityC); + + // THEN + QVERIFY(backendA->parent() == nullptr); + QVERIFY(backendB->parent() == backendA); + QVERIFY(backendC->parent() == backendA); + + QCOMPARE(backendA->childrenHandles().size(), 2); + QVERIFY(backendB->childrenHandles().isEmpty()); + QVERIFY(backendC->childrenHandles().isEmpty()); + + // WHEN - reparent B to null. + frontendEntityB.setParent(static_cast<Qt3DCore::QNode *>(nullptr)); + sendParentChange(frontendEntityB); + + // THEN QVERIFY(backendA->parent() == nullptr); QVERIFY(backendB->parent() == nullptr); - QVERIFY(backendC->parent() == nullptr); + QVERIFY(backendC->parent() == backendA); - QVERIFY(backendA->childrenHandles().isEmpty()); + QCOMPARE(backendA->childrenHandles().count(), 1); + QVERIFY(!backendA->childrenHandles().contains(backendB->handle())); QVERIFY(backendB->childrenHandles().isEmpty()); QVERIFY(backendC->childrenHandles().isEmpty()); + } + + void checkEntityCleanup() + { + // GIVEN + TestRenderer renderer; + NodeManagers nodeManagers; + Qt3DCore::QEntity frontendEntityA, frontendEntityB, frontendEntityC; + + auto backendA = createEntity(renderer, nodeManagers, frontendEntityA); + auto backendB = createEntity(renderer, nodeManagers, frontendEntityB); + auto backendC = createEntity(renderer, nodeManagers, frontendEntityC); // WHEN - auto rebuildHierarchy = [](Entity *backend) { - backend->clearEntityHierarchy(); - backend->rebuildEntityHierarchy(); + auto sendParentChange = [&nodeManagers](const Qt3DCore::QEntity &entity) { + Entity *backendEntity = nodeManagers.renderNodesManager()->getOrCreateResource(entity.id()); + backendEntity->syncFromFrontEnd(&entity, false); }; - rebuildHierarchy(backendA); - rebuildHierarchy(backendB); - rebuildHierarchy(backendC); + + // reparent B and C to A. + frontendEntityB.setParent(&frontendEntityA); + sendParentChange(frontendEntityB); + frontendEntityC.setParent(&frontendEntityA); + sendParentChange(frontendEntityC); // THEN QVERIFY(backendA->parent() == nullptr); QVERIFY(backendB->parent() == backendA); - QVERIFY(backendC->parent() == backendB); + QVERIFY(backendC->parent() == backendA); - QVERIFY(!backendA->childrenHandles().isEmpty()); - QVERIFY(!backendB->childrenHandles().isEmpty()); + QCOMPARE(backendA->childrenHandles().count(), 2); + QVERIFY(backendB->childrenHandles().isEmpty()); QVERIFY(backendC->childrenHandles().isEmpty()); - // WHEN - reparent B to null. - frontendEntityB.setParent(static_cast<Qt3DCore::QNode *>(nullptr)); - sendParentChange(frontendEntityB); - rebuildHierarchy(backendA); - rebuildHierarchy(backendB); - rebuildHierarchy(backendC); + // WHEN - cleaning up a child + backendC->cleanup(); + + // THEN - the child's parent should be null and it + // should be removed from its parent's list of children + QVERIFY(backendA->parent() == nullptr); + QVERIFY(backendB->parent() == backendA); + QVERIFY(backendC->parent() == nullptr); + + QCOMPARE(backendA->childrenHandles().count(), 1); + QVERIFY(!backendA->childrenHandles().contains(backendC->handle())); + QVERIFY(backendB->childrenHandles().isEmpty()); + QVERIFY(backendC->childrenHandles().isEmpty()); - QVERIFY(backendA->parentEntityId().isNull()); - QVERIFY(backendB->parentEntityId().isNull()); - QVERIFY(backendC->parentEntityId() == frontendEntityB.id()); + // WHEN (cleaning up parent) + backendA->cleanup(); + // THEN (it's children's parent should be set to null) QVERIFY(backendA->parent() == nullptr); QVERIFY(backendB->parent() == nullptr); - QVERIFY(backendC->parent() == backendB); + QVERIFY(backendC->parent() == nullptr); QVERIFY(backendA->childrenHandles().isEmpty()); - QVERIFY(!backendB->childrenHandles().isEmpty()); + QVERIFY(backendB->childrenHandles().isEmpty()); QVERIFY(backendC->childrenHandles().isEmpty()); - // WHEN - cleanup - backendA->cleanup(); + // WHEN backendB->cleanup(); - backendC->cleanup(); - // THEN - QVERIFY(backendA->parentEntityId().isNull()); - QVERIFY(backendB->parentEntityId().isNull()); - QVERIFY(backendC->parentEntityId().isNull()); + // THEN nothing should change + QVERIFY(backendA->childrenHandles().isEmpty()); + QVERIFY(backendB->childrenHandles().isEmpty()); + QVERIFY(backendC->childrenHandles().isEmpty()); - QVERIFY(renderer.dirtyBits() != 0); + QVERIFY(backendA->parent() == nullptr); + QVERIFY(backendB->parent() == nullptr); + QVERIFY(backendC->parent() == nullptr); } void shouldHandleSingleComponentEvents_data() @@ -441,19 +469,9 @@ private slots: NodeManagers nodeManagers; Qt3DCore::QEntity frontendEntityA, frontendEntityB, frontendEntityC; - auto entityCreator = [&nodeManagers, &renderer](const Qt3DCore::QEntity &frontEndEntity) { - HEntity renderNodeHandle = nodeManagers.renderNodesManager()->getOrAcquireHandle(frontEndEntity.id()); - Entity *entity = nodeManagers.renderNodesManager()->data(renderNodeHandle); - entity->setNodeManagers(&nodeManagers); - entity->setHandle(renderNodeHandle); - entity->setRenderer(&renderer); - entity->syncFromFrontEnd(&frontEndEntity, true); - return entity; - }; - - auto backendA = entityCreator(frontendEntityA); - auto backendB = entityCreator(frontendEntityB); - auto backendC = entityCreator(frontendEntityC); + auto backendA = createEntity(renderer, nodeManagers, frontendEntityA); + auto backendB = createEntity(renderer, nodeManagers, frontendEntityB); + auto backendC = createEntity(renderer, nodeManagers, frontendEntityC); auto sendParentChange = [&nodeManagers](const Qt3DCore::QEntity &entity) { Entity *backendEntity = nodeManagers.renderNodesManager()->getOrCreateResource(entity.id()); @@ -466,14 +484,6 @@ private slots: frontendEntityC.setParent(&frontendEntityB); sendParentChange(frontendEntityC); - auto rebuildHierarchy = [](Entity *backend) { - backend->clearEntityHierarchy(); - backend->rebuildEntityHierarchy(); - }; - rebuildHierarchy(backendA); - rebuildHierarchy(backendB); - rebuildHierarchy(backendC); - // WHEN int visitCount = 0; auto counter = [&visitCount](const Entity *) { ++visitCount; }; @@ -494,19 +504,9 @@ private slots: frontendEntityB.setEnabled(false); frontendEntityC.setEnabled(false); - auto entityCreator = [&nodeManagers, &renderer](const Qt3DCore::QEntity &frontEndEntity) { - HEntity renderNodeHandle = nodeManagers.renderNodesManager()->getOrAcquireHandle(frontEndEntity.id()); - Entity *entity = nodeManagers.renderNodesManager()->data(renderNodeHandle); - entity->setNodeManagers(&nodeManagers); - entity->setHandle(renderNodeHandle); - entity->setRenderer(&renderer); - entity->syncFromFrontEnd(&frontEndEntity, true); - return entity; - }; - - auto backendA = entityCreator(frontendEntityA); - auto backendB = entityCreator(frontendEntityB); - auto backendC = entityCreator(frontendEntityC); + auto backendA = createEntity(renderer, nodeManagers, frontendEntityA); + auto backendB = createEntity(renderer, nodeManagers, frontendEntityB); + auto backendC = createEntity(renderer, nodeManagers, frontendEntityC); auto sendParentChange = [&nodeManagers](const Qt3DCore::QEntity &entity) { Entity *backendEntity = nodeManagers.renderNodesManager()->getOrCreateResource(entity.id()); @@ -519,14 +519,6 @@ private slots: frontendEntityC.setParent(&frontendEntityB); sendParentChange(frontendEntityC); - auto rebuildHierarchy = [](Entity *backend) { - backend->clearEntityHierarchy(); - backend->rebuildEntityHierarchy(); - }; - rebuildHierarchy(backendA); - rebuildHierarchy(backendB); - rebuildHierarchy(backendC); - // WHEN CompleteVisitor v1(&nodeManagers); EnabledVisitor v2(&nodeManagers); @@ -553,19 +545,9 @@ private slots: frontendEntityB.setEnabled(false); frontendEntityC.setEnabled(false); - auto entityCreator = [&nodeManagers, &renderer](const Qt3DCore::QEntity &frontEndEntity) { - HEntity renderNodeHandle = nodeManagers.renderNodesManager()->getOrAcquireHandle(frontEndEntity.id()); - Entity *entity = nodeManagers.renderNodesManager()->data(renderNodeHandle); - entity->setNodeManagers(&nodeManagers); - entity->setHandle(renderNodeHandle); - entity->setRenderer(&renderer); - entity->syncFromFrontEnd(&frontEndEntity, true); - return entity; - }; - - auto backendA = entityCreator(frontendEntityA); - auto backendB = entityCreator(frontendEntityB); - auto backendC = entityCreator(frontendEntityC); + auto backendA = createEntity(renderer, nodeManagers, frontendEntityA); + auto backendB = createEntity(renderer, nodeManagers, frontendEntityB); + auto backendC = createEntity(renderer, nodeManagers, frontendEntityC); auto sendParentChange = [&nodeManagers](const Qt3DCore::QEntity &entity) { Entity *backendEntity = nodeManagers.renderNodesManager()->getOrCreateResource(entity.id()); @@ -578,14 +560,6 @@ private slots: frontendEntityC.setParent(&frontendEntityB); sendParentChange(frontendEntityC); - auto rebuildHierarchy = [](Entity *backend) { - backend->clearEntityHierarchy(); - backend->rebuildEntityHierarchy(); - }; - rebuildHierarchy(backendA); - rebuildHierarchy(backendB); - rebuildHierarchy(backendC); - // WHEN EntityAccumulator v1(&nodeManagers); EntityAccumulator v2([](Entity *e) { return e->isEnabled(); }, &nodeManagers); @@ -596,6 +570,18 @@ private slots: QCOMPARE(r1.count(), 3); QCOMPARE(r2.count(), 0); } + +private: + Entity *createEntity(TestRenderer &renderer, NodeManagers &nodeManagers, const Qt3DCore::QEntity &frontEndEntity) { + HEntity renderNodeHandle = nodeManagers.renderNodesManager()->getOrAcquireHandle(frontEndEntity.id()); + Entity *entity = nodeManagers.renderNodesManager()->data(renderNodeHandle); + entity->setNodeManagers(&nodeManagers); + entity->setHandle(renderNodeHandle); + entity->setRenderer(&renderer); + entity->syncFromFrontEnd(&frontEndEntity, true); + return entity; + } + }; QTEST_APPLESS_MAIN(tst_RenderEntity) diff --git a/tests/auto/render/layerfiltering/tst_layerfiltering.cpp b/tests/auto/render/layerfiltering/tst_layerfiltering.cpp index 8c72829e0..255ff5ea8 100644 --- a/tests/auto/render/layerfiltering/tst_layerfiltering.cpp +++ b/tests/auto/render/layerfiltering/tst_layerfiltering.cpp @@ -33,7 +33,6 @@ #include <Qt3DRender/private/entity_p.h> #include <Qt3DRender/private/filterlayerentityjob_p.h> #include <Qt3DRender/private/updatetreeenabledjob_p.h> -#include <Qt3DRender/private/updateentityhierarchyjob_p.h> #include <Qt3DRender/qlayer.h> #include <Qt3DRender/qlayerfilter.h> #include "testaspect.h" @@ -634,10 +633,6 @@ private Q_SLOTS: // WHEN Qt3DRender::Render::Entity *backendRoot = aspect->nodeManagers()->renderNodesManager()->getOrCreateResource(entitySubtree->id()); - Qt3DRender::Render::UpdateEntityHierarchyJob updateEntitiesJob; - updateEntitiesJob.setManager(aspect->nodeManagers()); - updateEntitiesJob.run(); - Qt3DRender::Render::UpdateTreeEnabledJob updateTreeEnabledJob; updateTreeEnabledJob.setRoot(backendRoot); updateTreeEnabledJob.setManagers(aspect->nodeManagers()); diff --git a/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp b/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp index a8ffa9712..1fbdc4d04 100644 --- a/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp +++ b/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp @@ -48,7 +48,6 @@ #include <Qt3DRender/private/qrenderaspect_p.h> #include <Qt3DRender/private/pickboundingvolumejob_p.h> #include <Qt3DRender/private/pickboundingvolumeutils_p.h> -#include <Qt3DRender/private/updateentityhierarchyjob_p.h> #include <Qt3DRender/private/updatemeshtrianglelistjob_p.h> #include <Qt3DRender/private/updateworldboundingvolumejob_p.h> #include <Qt3DRender/private/updateworldtransformjob_p.h> @@ -150,10 +149,6 @@ namespace { void runRequiredJobs(Qt3DRender::TestAspect *test) { - Qt3DRender::Render::UpdateEntityHierarchyJob updateEntitiesJob; - updateEntitiesJob.setManager(test->nodeManagers()); - updateEntitiesJob.run(); - Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform; updateWorldTransform.setRoot(test->sceneRoot()); updateWorldTransform.setManagers(test->nodeManagers()); diff --git a/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp b/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp index c8d862b2e..07adf12b5 100644 --- a/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp +++ b/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp @@ -247,10 +247,6 @@ private Q_SLOTS: // WHEN Qt3DRender::Render::Entity *backendRoot = aspect->nodeManagers()->renderNodesManager()->getOrCreateResource(entitySubtree->id()); - Qt3DRender::Render::UpdateEntityHierarchyJob updateEntitiesJob; - updateEntitiesJob.setManager(aspect->nodeManagers()); - updateEntitiesJob.run(); - Qt3DRender::Render::UpdateTreeEnabledJob updateTreeEnabledJob; updateTreeEnabledJob.setRoot(backendRoot); updateTreeEnabledJob.setManagers(aspect->nodeManagers()); diff --git a/tests/auto/render/qcamera/tst_qcamera.cpp b/tests/auto/render/qcamera/tst_qcamera.cpp index 4d424a420..229dff565 100644 --- a/tests/auto/render/qcamera/tst_qcamera.cpp +++ b/tests/auto/render/qcamera/tst_qcamera.cpp @@ -34,7 +34,6 @@ #include <qbackendnodetester.h> #include <Qt3DCore/QEntity> -#include <Qt3DRender/private/updateentityhierarchyjob_p.h> #include <Qt3DCore/private/qaspectjobmanager_p.h> #include <Qt3DCore/private/qnodevisitor_p.h> #include <Qt3DCore/qpropertyupdatedchange.h> @@ -141,10 +140,6 @@ namespace { void runRequiredJobs(Qt3DRender::TestAspect *test) { - Qt3DRender::Render::UpdateEntityHierarchyJob updateEntitiesJob; - updateEntitiesJob.setManager(test->nodeManagers()); - updateEntitiesJob.run(); - Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform; updateWorldTransform.setRoot(test->sceneRoot()); updateWorldTransform.setManagers(test->nodeManagers()); diff --git a/tests/auto/render/raycastingjob/tst_raycastingjob.cpp b/tests/auto/render/raycastingjob/tst_raycastingjob.cpp index bc4f2910e..e45ec704e 100644 --- a/tests/auto/render/raycastingjob/tst_raycastingjob.cpp +++ b/tests/auto/render/raycastingjob/tst_raycastingjob.cpp @@ -52,7 +52,6 @@ #include <Qt3DRender/private/updateworldtransformjob_p.h> #include <Qt3DRender/private/expandboundingvolumejob_p.h> #include <Qt3DRender/private/calcboundingvolumejob_p.h> -#include <Qt3DRender/private/updateentityhierarchyjob_p.h> #include <Qt3DRender/private/calcgeometrytrianglevolumes_p.h> #include <Qt3DRender/private/loadbufferjob_p.h> #include <Qt3DRender/private/buffermanager_p.h> @@ -147,10 +146,6 @@ namespace { void runRequiredJobs(Qt3DRender::TestAspect *test) { - Qt3DRender::Render::UpdateEntityHierarchyJob updateEntitiesJob; - updateEntitiesJob.setManager(test->nodeManagers()); - updateEntitiesJob.run(); - Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform; updateWorldTransform.setRoot(test->sceneRoot()); updateWorldTransform.setManagers(test->nodeManagers()); diff --git a/tests/auto/render/renderer/tst_renderer.cpp b/tests/auto/render/renderer/tst_renderer.cpp index a823c233a..973192d6a 100644 --- a/tests/auto/render/renderer/tst_renderer.cpp +++ b/tests/auto/render/renderer/tst_renderer.cpp @@ -315,30 +315,6 @@ private Q_SLOTS: renderQueue->reset(); // WHEN - renderer.markDirty(Qt3DRender::Render::AbstractRenderer::EntityHierarchyDirty, nullptr); - jobs = renderer.renderBinJobs(); - - // THEN - QCOMPARE(jobs.size(), - 1 + // EntityEnabledDirty - 1 + // EntityHierarchyJob - 1 + // WorldTransformJob - 1 + // UpdateWorldBoundingVolume - 1 + // UpdateShaderDataTransform - 1 + // ExpandBoundingVolumeJob - 1 + // UpdateEntityLayersJob - 1 + // updateLevelOfDetailJob - 1 + // syncLoadingJobs - 1 + // updateSkinningPaletteJob - 1 + // cleanupJob - 1 + // sendBufferCaptureJob - singleRenderViewJobCount + - layerCacheJobCount); - - renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); - renderQueue->reset(); - - // WHEN renderer.markDirty(Qt3DRender::Render::AbstractRenderer::AllDirty, nullptr); jobs = renderer.renderBinJobs(); @@ -346,7 +322,6 @@ private Q_SLOTS: // and ShaderGathererJob are not added here) QCOMPARE(jobs.size(), 1 + // EntityEnabledDirty - 1 + // EntityHierarchyDirty 1 + // WorldTransformJob 1 + // UpdateWorldBoundingVolume 1 + // UpdateShaderDataTransform diff --git a/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp b/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp index 0d900a202..492aa0fde 100644 --- a/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp +++ b/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp @@ -29,7 +29,6 @@ #include <QtTest/QTest> #include <Qt3DRender/private/updateshaderdatatransformjob_p.h> #include <Qt3DRender/private/updateworldtransformjob_p.h> -#include <Qt3DRender/private/updateentityhierarchyjob_p.h> #include <Qt3DRender/private/nodemanagers_p.h> #include <Qt3DRender/private/managers_p.h> #include <Qt3DRender/qrenderaspect.h> @@ -129,10 +128,6 @@ namespace { void runRequiredJobs(Qt3DRender::TestAspect *test) { - Qt3DRender::Render::UpdateEntityHierarchyJob updateEntitiesJob; - updateEntitiesJob.setManager(test->nodeManagers()); - updateEntitiesJob.run(); - Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform; updateWorldTransform.setRoot(test->sceneRoot()); updateWorldTransform.setManagers(test->nodeManagers()); |