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authorVolker Enderlein <volker.enderlein@ifm-chemnitz.de>2019-09-30 13:48:44 +0200
committerPaul Lemire <paul.lemire@kdab.com>2019-10-01 16:13:45 +0200
commit851b2189a8d31b9306f696c38988bbc554fa9e0c (patch)
tree48d029dfa9cc63c396092eefecc678c8c8145b52 /tests
parentc40cccb0b4485045db61c2d4e825e33a68c58861 (diff)
Fix for bounding volume handling and calculation
- Fixed Ritter algorithm implementation - Added notation of invalid bounding sphere (radius == -1.0) - Handle merging of invalid bounding sphere with valid ones - Added test cases and adjusted tests boundingsphere and proximityfilter - This is necessary to ensure the correct working for viewAll and viewEntity Task-number: QTBUG-78313 Change-Id: I1dc6d227cf9009f6fbd3230093c7a7a94fb05ae3 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/render/boundingsphere/tst_boundingsphere.cpp172
-rw-r--r--tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp38
2 files changed, 192 insertions, 18 deletions
diff --git a/tests/auto/render/boundingsphere/tst_boundingsphere.cpp b/tests/auto/render/boundingsphere/tst_boundingsphere.cpp
index 40d992347..0379c883e 100644
--- a/tests/auto/render/boundingsphere/tst_boundingsphere.cpp
+++ b/tests/auto/render/boundingsphere/tst_boundingsphere.cpp
@@ -169,13 +169,150 @@ class tst_BoundingSphere : public Qt3DCore::QBackendNodeTester
private:
private Q_SLOTS:
+ void checkIsNull() {
+ auto defaultSphere = Qt3DRender::Render::Sphere();
+ QVERIFY(defaultSphere.isNull());
+ }
+
+ void remainsNotNullAfterTransform() {
+ QMatrix4x4 mat;
+ mat.translate(-5,-5,-5);
+ auto mMat = Matrix4x4(mat);
+ auto pointSphere = Qt3DRender::Render::Sphere(Vector3D(5.f,5.f,5.f),0.f);
+ pointSphere.transform(mMat);
+ QVERIFY(!pointSphere.isNull());
+ QVERIFY(pointSphere.center() == Vector3D(0.,0.,0));
+ QVERIFY(pointSphere.radius() == 0.f);
+ }
+
+ void remainsNullAfterTransform() {
+ QMatrix4x4 mat;
+ mat.translate(-5,-5,-5);
+ auto mMat = Matrix4x4(mat);
+ auto defaultSphere = Qt3DRender::Render::Sphere();
+ defaultSphere.transform(mMat);
+ QVERIFY(defaultSphere.isNull());
+ }
+
+ void expandToContainSphere() {
+ auto firstValidSphere = Qt3DRender::Render::Sphere(Vector3D(-10.f,-10.f,-10.f),1.f);
+ auto secondValidSphere = Qt3DRender::Render::Sphere(Vector3D(10.f,10.f,10.f),1.f);
+ firstValidSphere.expandToContain(secondValidSphere);
+ QVERIFY(firstValidSphere.center()==Vector3D(0.f,0.f,0.f));
+ float dist = static_cast<float>((2 + sqrt(3.*(20)*(20)))/2.);
+ QVERIFY(qFuzzyCompare(firstValidSphere.radius(), dist));
+ }
+
+ void expandToContainSphereOneInvalid() {
+ auto firstValidSphere = Qt3DRender::Render::Sphere(Vector3D(-10.f,-10.f,-10.f),1.f);
+ auto defaultSphere = Qt3DRender::Render::Sphere();
+ auto copiedSphere = firstValidSphere;
+ firstValidSphere.expandToContain(defaultSphere);
+ QVERIFY(firstValidSphere.center() == copiedSphere.center());
+ QVERIFY(firstValidSphere.radius() == copiedSphere.radius());
+ QVERIFY(!firstValidSphere.isNull());
+ }
+
+ void expandToContainOtherSphereInvalid() {
+ auto firstValidSphere = Qt3DRender::Render::Sphere(Vector3D(-10.f,-10.f,-10.f),1.f);
+ auto defaultSphere = Qt3DRender::Render::Sphere();
+ defaultSphere.expandToContain(firstValidSphere);
+ QVERIFY(defaultSphere.center() == firstValidSphere.center());
+ QVERIFY(defaultSphere.radius() == firstValidSphere.radius());
+ QVERIFY(!defaultSphere.isNull());
+ }
+
+ void expandNullSphereWithNullSphere() {
+ auto defaultSphere = Qt3DRender::Render::Sphere();
+ auto otherDefaultSphere = Qt3DRender::Render::Sphere();
+ defaultSphere.expandToContain(otherDefaultSphere);
+ QVERIFY(defaultSphere.isNull());
+ }
+
+ void expandToContainPoint() {
+ auto firstValidSphere = Qt3DRender::Render::Sphere(Vector3D(-10.f,-10.f,-10.f),1.f);
+ firstValidSphere.expandToContain(Vector3D(0,0,0));
+ QVERIFY(!firstValidSphere.isNull());
+ float expectedRadius = static_cast<float>((1 + qSqrt(3.*(10)*(10)))/2.);
+ QVERIFY(qFuzzyCompare(firstValidSphere.radius(), expectedRadius));
+ }
+
+ void nullSphereExpandToContainPoint() {
+ auto defaultSphere = Qt3DRender::Render::Sphere();
+ defaultSphere.expandToContain(Vector3D(5,5,5));
+ QVERIFY(!defaultSphere.isNull());
+ QVERIFY(defaultSphere.center() == Vector3D(5,5,5));
+ QVERIFY(qFuzzyIsNull(defaultSphere.radius()));
+ }
+
+ void nullSphereExpandToOrigin() {
+ auto defaultSphere = Qt3DRender::Render::Sphere();
+ defaultSphere.expandToContain(Vector3D(0,0,0));
+ QVERIFY(!defaultSphere.isNull());
+ QVERIFY(defaultSphere.center() == Vector3D(0,0,0));
+ QVERIFY(qFuzzyIsNull(defaultSphere.radius()));
+ }
+
+ void ritterSphereCubePoints() {
+ QVector<Vector3D> cubePts={
+ Vector3D(-0.5, -0.5, 0.5),
+ Vector3D( 0.5, -0.5, -0.5),
+ Vector3D(-0.5, 0.5, -0.5),
+ Vector3D( 0.5, 0.5, -0.5),
+ Vector3D(-0.5, -0.5, -0.5),
+ Vector3D( 0.5, -0.5, 0.5),
+ Vector3D(-0.5, 0.5, 0.5),
+ Vector3D( 0.5, 0.5, 0.5)
+ };
+ auto ritterSphere=Qt3DRender::Render::Sphere::fromPoints(cubePts);
+ QVERIFY(!ritterSphere.isNull());
+ QVERIFY(qFuzzyIsNull(ritterSphere.center().x()));
+ QVERIFY(qFuzzyIsNull(ritterSphere.center().y()));
+ QVERIFY(qFuzzyIsNull(ritterSphere.center().z()));
+ QVERIFY(qFuzzyCompare(ritterSphere.radius(), static_cast<float>(qSqrt(3)/2)));
+ }
+
+ void ritterSphereRandomPoints() {
+ QVector<Vector3D> randomPts={
+ Vector3D(-81, 55, 46),
+ Vector3D(-91, -73, -42),
+ Vector3D(-50, -76, -77),
+ Vector3D(-40, 63, 58),
+ Vector3D(-28, -2, -57),
+ Vector3D(84, 17, 33),
+ Vector3D(53, 11, -49),
+ Vector3D(-7, -24, -86),
+ Vector3D(-89, 6, 76),
+ Vector3D(46, -18, -27)
+ };
+
+ auto ritterSphere = Qt3DRender::Render::Sphere::fromPoints(randomPts);
+ QVERIFY(!ritterSphere.isNull());
+ QVERIFY(qFuzzyCompare(ritterSphere.center().x(), 17.f));
+ QVERIFY(qFuzzyCompare(ritterSphere.center().y(), -29.5f));
+ QVERIFY(qFuzzyCompare(ritterSphere.center().z(), -22.0f));
+ QVERIFY(qFuzzyCompare(ritterSphere.radius(), 148.66152831179963f));
+ }
+
+ void ritterSphereOnePoint() {
+ QVector<Vector3D> singlePt={
+ Vector3D(-0.5, -0.5, -0.5),
+ };
+ auto ritterSphere = Qt3DRender::Render::Sphere::fromPoints(singlePt);
+ QVERIFY(!ritterSphere.isNull());
+ QVERIFY(qFuzzyCompare(ritterSphere.center().x(), -0.5f));
+ QVERIFY(qFuzzyCompare(ritterSphere.center().y(), -0.5f));
+ QVERIFY(qFuzzyCompare(ritterSphere.center().z(), -0.5f));
+ QVERIFY(qFuzzyIsNull(ritterSphere.radius()));
+ }
+
void checkExtraGeometries_data()
{
QTest::addColumn<QString>("qmlFile");
QTest::addColumn<QVector3D>("sphereCenter");
QTest::addColumn<float>("sphereRadius");
QTest::newRow("SphereMesh") << "qrc:/sphere.qml" << QVector3D(0.f, 0.f, 0.f) << 1.f;
- QTest::newRow("CubeMesh") << "qrc:/cube.qml" << QVector3D(0.0928356f, -0.212021f, -0.0467958f) << 1.07583f; // weird!
+ QTest::newRow("CubeMesh") << "qrc:/cube.qml" << QVector3D(0.f, 0.f, 0.f) << static_cast<float>(qSqrt(3.)/2.); // not weird at all
}
void checkExtraGeometries()
@@ -200,9 +337,10 @@ private Q_SLOTS:
const auto boundingSphere = test->sceneRoot()->worldBoundingVolumeWithChildren();
qDebug() << qmlFile << boundingSphere->radius() << boundingSphere->center();
QCOMPARE(boundingSphere->radius(), sphereRadius);
- QVERIFY(qAbs(boundingSphere->center().x() - sphereCenter.x()) < 0.000001f); // qFuzzyCompare hates 0s
- QVERIFY(qAbs(boundingSphere->center().y() - sphereCenter.y()) < 0.000001f);
- QVERIFY(qAbs(boundingSphere->center().z() - sphereCenter.z()) < 0.000001f);
+
+ QVERIFY(qFuzzyIsNull(boundingSphere->center().x() - sphereCenter.x()));
+ QVERIFY(qFuzzyIsNull(boundingSphere->center().y() - sphereCenter.y()));
+ QVERIFY(qFuzzyIsNull(boundingSphere->center().z() - sphereCenter.z()));
}
void checkCustomGeometry_data()
@@ -212,10 +350,10 @@ private Q_SLOTS:
QTest::addColumn<QVector3D>("expectedCenter");
QTest::addColumn<float>("expectedRadius");
QTest::addColumn<bool>("withPrimitiveRestart");
- QTest::newRow("all") << 0 << 0 << QVector3D(-0.488892f, 0.0192147f, -75.4804f) << 25.5442f << false;
+ QTest::newRow("all") << 0 << 0 << QVector3D(0.0f, 0.0f, -75.0f) << 25.03997f << false;
QTest::newRow("first only") << 3 << 0 << QVector3D(0, 1, -100) << 1.0f << false;
QTest::newRow("second only") << 3 << int(3 * sizeof(ushort)) << QVector3D(0, -1, -50) << 1.0f << false;
- QTest::newRow("all with primitive restart") << 0 << 0 << QVector3D(-0.488892f, 0.0192147f, -75.4804f) << 25.5442f << true;
+ QTest::newRow("all with primitive restart") << 0 << 0 << QVector3D(0.0f, 0.0f, -75.0f) << 25.03997f << true;
QTest::newRow("first only with primitive restart") << 4 << 0 << QVector3D(0, 1, -100) << 1.0f << true;
QTest::newRow("second only with primitive restart") << 4 << int(3 * sizeof(ushort)) << QVector3D(0, -1, -50) << 1.0f << true;
}
@@ -341,18 +479,17 @@ private Q_SLOTS:
float radius = entityBackend->localBoundingVolume()->radius();
qDebug() << radius << center;
- // truncate and compare integers only
- QVERIFY(int(radius) == int(expectedRadius));
- QVERIFY(int(center.x()) == int(expectedCenter.x()));
- QVERIFY(int(center.y()) == int(expectedCenter.y()));
- QVERIFY(int(center.z()) == int(expectedCenter.z()));
+ QCOMPARE(radius, expectedRadius);
+ QCOMPARE(center.x(), expectedCenter.x());
+ QCOMPARE(center.y(), expectedCenter.y());
+ QCOMPARE(center.z(), expectedCenter.z());
}
void checkCustomPackedGeometry()
{
int drawVertexCount = 6;
- QVector3D expectedCenter(-0.488892f, 0.0192147f, -75.4804f);
- float expectedRadius = 25.5442f;
+ QVector3D expectedCenter(0.0f, 0.0f, -75.0f);
+ float expectedRadius = 25.03997f;
// two triangles with different Z
QByteArray vdata;
@@ -432,11 +569,10 @@ private Q_SLOTS:
float radius = entityBackend->localBoundingVolume()->radius();
qDebug() << radius << center;
- // truncate and compare integers only
- QVERIFY(int(radius) == int(expectedRadius));
- QVERIFY(int(center.x()) == int(expectedCenter.x()));
- QVERIFY(int(center.y()) == int(expectedCenter.y()));
- QVERIFY(int(center.z()) == int(expectedCenter.z()));
+ QCOMPARE(radius, expectedRadius);
+ QCOMPARE(center.x(), expectedCenter.x());
+ QCOMPARE(center.y(), expectedCenter.y());
+ QCOMPARE(center.z(), expectedCenter.z());
}
};
diff --git a/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp b/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp
index c8d862b2e..dcd39c785 100644
--- a/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp
+++ b/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp
@@ -29,6 +29,10 @@
#include <QtTest/QTest>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/qtransform.h>
+#include <Qt3DRender/qgeometry.h>
+#include <Qt3DRender/qgeometryrenderer.h>
+#include <Qt3DRender/qattribute.h>
+#include <Qt3DRender/qbuffer.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/entity_p.h>
@@ -43,6 +47,40 @@ namespace {
Qt3DCore::QEntity *buildEntityAtDistance(float distance, Qt3DCore::QEntity *parent)
{
Qt3DCore::QEntity *entity = new Qt3DCore::QEntity(parent);
+
+ // create geometry with a valid bounding volume - a single point is sufficient
+ auto geometry = new Qt3DRender::QGeometry;
+ auto vertexBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer, geometry);
+
+ auto positionAttribute = new Qt3DRender::QAttribute;
+ positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName());
+ positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
+ positionAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float);
+ positionAttribute->setVertexSize(3);
+ positionAttribute->setByteStride(3 * sizeof(float));
+ positionAttribute->setBuffer(vertexBuffer);
+
+ QByteArray vertexBufferData;
+ vertexBufferData.resize(static_cast<int>(3 * sizeof(float)));
+
+ auto vertexArray = reinterpret_cast<float*>(vertexBufferData.data());
+
+ int i = 0;
+ vertexArray[i++] = 0.0f;
+ vertexArray[i++] = 0.0f;
+ vertexArray[i++] = 0.0f;
+
+ vertexBuffer->setData(vertexBufferData);
+ positionAttribute->setCount(1);
+
+ geometry->addAttribute(positionAttribute);
+
+ auto geometryRenderer = new Qt3DRender::QGeometryRenderer;
+ geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Points);
+ geometryRenderer->setGeometry(geometry);
+
+ entity->addComponent(geometryRenderer);
+
Qt3DCore::QTransform *transform = new Qt3DCore::QTransform(parent);
const QVector3D t = QVector3D(1.0f, 0.0f, 0.0f) * distance;