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authorPaul Lemire <paul.lemire@kdab.com>2019-10-21 11:34:10 +0200
committerPaul Lemire <paul.lemire@kdab.com>2019-10-25 07:47:14 +0200
commitab6a70325e320ff0ea2c5b4673cc9a122ee0f601 (patch)
tree2d46312a5aad7844a5427cddbe5402304565a147 /tests
parent1194641110288b4e58c92cac17c3289ad7cad49d (diff)
Scene3D: halt Qt3D simulation loop while not visible
Change-Id: I09d69fab7aaf3c2fa77da6eb30e505d9cb25c01f Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/manual/manual.pro3
-rw-r--r--tests/manual/scene3d-visibility/main.cpp66
-rw-r--r--tests/manual/scene3d-visibility/main.qml161
-rw-r--r--tests/manual/scene3d-visibility/scene3d-visibility.pro10
-rw-r--r--tests/manual/scene3d-visibility/scene3d-visibility.qrc5
5 files changed, 244 insertions, 1 deletions
diff --git a/tests/manual/manual.pro b/tests/manual/manual.pro
index 3553219e1..dbb1fbc63 100644
--- a/tests/manual/manual.pro
+++ b/tests/manual/manual.pro
@@ -68,7 +68,8 @@ SUBDIRS += \
shader-image-qml \
scene3d-in-sync \
compressed_textures \
- subtree-enabler-qml
+ subtree-enabler-qml \
+ scene3d-visibility
!macos:!uikit: SUBDIRS += compute-manual
diff --git a/tests/manual/scene3d-visibility/main.cpp b/tests/manual/scene3d-visibility/main.cpp
new file mode 100644
index 000000000..8886263f4
--- /dev/null
+++ b/tests/manual/scene3d-visibility/main.cpp
@@ -0,0 +1,66 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+#include <QQuickView>
+
+int main(int argc, char **argv)
+{
+ QGuiApplication app(argc, argv);
+
+ QQuickView view;
+
+ view.resize(500, 500);
+ view.setResizeMode(QQuickView::SizeRootObjectToView);
+ view.setSource(QUrl("qrc:/main.qml"));
+ view.show();
+
+ return app.exec();
+}
diff --git a/tests/manual/scene3d-visibility/main.qml b/tests/manual/scene3d-visibility/main.qml
new file mode 100644
index 000000000..ccfa3227f
--- /dev/null
+++ b/tests/manual/scene3d-visibility/main.qml
@@ -0,0 +1,161 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.14
+import Qt3D.Core 2.14
+import Qt3D.Render 2.14
+import Qt3D.Input 2.14
+import Qt3D.Extras 2.14
+import QtQuick.Scene3D 2.14
+
+Item {
+ id: root
+
+ Timer {
+ running: true
+ repeat: true
+ interval: 2000
+ onTriggered: scene3d.visible = !scene3d.visible
+ }
+
+ // Scene3D
+ Scene3D {
+ id: scene3d
+ visible: false
+ readonly property double halfWidth: width * 0.5
+
+ focus: true
+ anchors.fill: parent
+ // Make sure to define the input aspect if we want to handle inputs
+ aspects: ["render", "input"]
+ multisample: false
+
+ Entity { // Root
+ id: sceneRoot
+ components: [
+ RenderSettings {
+ activeFrameGraph: ForwardRenderer {
+ id: forwardRenderer
+ camera: mainCamera
+ clearColor: "yellow"
+ }
+ },
+ // Event Source is the Scene3D in that case
+ InputSettings { }
+ ]
+
+ Camera {
+ id: mainCamera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, -40.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ PhongMaterial {
+ id: material
+ }
+
+ TorusMesh {
+ id: torusMesh
+ radius: 5
+ minorRadius: 1
+ rings: 100
+ slices: 20
+ }
+
+ SphereMesh {
+ id: sphereMesh
+ radius: 3
+ }
+
+ Transform {
+ id: torusTransform
+ scale3D: Qt.vector3d(1.5, 1, 0.5)
+ rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
+ }
+
+ Transform {
+ id: sphereTransform
+ property real userAngle: 0.0
+ matrix: {
+ var m = Qt.matrix4x4();
+ m.rotate(userAngle, Qt.vector3d(0, 1, 0));
+ m.translate(Qt.vector3d(20, 0, 0));
+ return m;
+ }
+
+ onWorldMatrixChanged: console.log("Sphere WorldMatrix " + worldMatrix)
+ }
+
+ NumberAnimation {
+ target: sphereTransform
+ property: "userAngle"
+ duration: 1000
+ from: 0
+ to: 360
+ loops: Animation.Infinite
+ running: true
+ }
+
+ Entity {
+ id: torusEntity
+ components: [ torusMesh, material, torusTransform ]
+ }
+ Entity {
+ id: sphereEntity
+ components: [ sphereMesh, material, sphereTransform ]
+ }
+ }
+ }
+}
diff --git a/tests/manual/scene3d-visibility/scene3d-visibility.pro b/tests/manual/scene3d-visibility/scene3d-visibility.pro
new file mode 100644
index 000000000..a1c20a502
--- /dev/null
+++ b/tests/manual/scene3d-visibility/scene3d-visibility.pro
@@ -0,0 +1,10 @@
+QT += qml quick 3dinput
+
+SOURCES += \
+ main.cpp
+
+OTHER_FILES += \
+ main.qml
+
+RESOURCES += \
+ scene3d-visibility.qrc
diff --git a/tests/manual/scene3d-visibility/scene3d-visibility.qrc b/tests/manual/scene3d-visibility/scene3d-visibility.qrc
new file mode 100644
index 000000000..5f6483ac3
--- /dev/null
+++ b/tests/manual/scene3d-visibility/scene3d-visibility.qrc
@@ -0,0 +1,5 @@
+<RCC>
+ <qresource prefix="/">
+ <file>main.qml</file>
+ </qresource>
+</RCC>