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author | Paul Lemire <paul.lemire@kdab.com> | 2017-06-07 10:54:11 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2018-03-19 13:06:32 +0000 |
commit | f14ad1302da60e57abbfd43ef1a684458bc576ba (patch) | |
tree | 4224ec3fa8bf5d1716f93161b2c494dc6113f1ee /tests | |
parent | 4c3f6cb3d396d45d0a463c1222bb4185b9a015ab (diff) |
AbstractRenderer: add setOpenGLContext method
This will allow to only deal with the AbstractRenderer class interface in the
QRenderAspect. Then in practice, the setOpenGLContext function may just be
ignored by renderers which don't care about OpenGL
Change-Id: I1adc9c203e78a31ef1054a3be36e703b4e1a6f3e
Task-number: QTBUG-61151
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r-- | tests/auto/render/commons/testrenderer.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/auto/render/commons/testrenderer.h b/tests/auto/render/commons/testrenderer.h index 355331516..5e3780afe 100644 --- a/tests/auto/render/commons/testrenderer.h +++ b/tests/auto/render/commons/testrenderer.h @@ -83,6 +83,7 @@ public: void setOffscreenSurfaceHelper(Qt3DRender::Render::OffscreenSurfaceHelper *helper) override; QSurfaceFormat format() override; + void setOpenGLContext(QOpenGLContext *) override {} void loadShader(Qt3DRender::Render::Shader *) const override {} |