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-rw-r--r--src/plugins/sceneparsers/assimp/assimpio.cpp6
-rw-r--r--src/render/backend/handle_types_p.h4
-rw-r--r--src/render/backend/nodemanagers.cpp2
-rw-r--r--src/render/backend/nodemanagers_p.h4
-rw-r--r--src/render/jobs/loadtexturedatajob.cpp24
-rw-r--r--src/render/texture/qabstracttexture.h2
-rw-r--r--src/render/texture/qabstracttexture_p.h2
-rw-r--r--src/render/texture/qabstracttextureimage.h2
-rw-r--r--src/render/texture/qtexture.h2
-rw-r--r--src/render/texture/qtextureimage_p.h6
-rw-r--r--src/render/texture/qtextureimagedata.cpp (renamed from src/render/texture/qtexturedata.cpp)100
-rw-r--r--src/render/texture/qtextureimagedata.h (renamed from src/render/texture/qtexturedata.h)65
-rw-r--r--src/render/texture/qtextureimagedata_p.h (renamed from src/render/texture/qtexturedata_p.h)6
-rw-r--r--src/render/texture/texture.cpp10
-rw-r--r--src/render/texture/texture.pri10
-rw-r--r--src/render/texture/texture_p.h6
-rw-r--r--src/render/texture/texturedatamanager_p.h6
-rw-r--r--tests/auto/render/ddstextures/tst_ddstextures.cpp4
-rw-r--r--tests/auto/render/qtextureimagedata/qtextureimagedata.pro10
-rw-r--r--tests/auto/render/qtextureimagedata/tst_qtextureimagedata.cpp89
-rw-r--r--tests/auto/render/render.pro1
21 files changed, 226 insertions, 135 deletions
diff --git a/src/plugins/sceneparsers/assimp/assimpio.cpp b/src/plugins/sceneparsers/assimp/assimpio.cpp
index cbb94e347..01e247ca0 100644
--- a/src/plugins/sceneparsers/assimp/assimpio.cpp
+++ b/src/plugins/sceneparsers/assimp/assimpio.cpp
@@ -318,7 +318,7 @@ private:
public:
explicit AssimpRawTextureImageFunctor(const QByteArray &data);
- QTexImageDataPtr operator()() Q_DECL_FINAL;
+ QTextureImageDataPtr operator()() Q_DECL_FINAL;
bool operator ==(const QTextureImageDataGenerator &other) const Q_DECL_FINAL;
QT3D_FUNCTOR(AssimpRawTextureImageFunctor)
@@ -948,9 +948,9 @@ AssimpRawTextureImage::AssimpRawTextureImageFunctor::AssimpRawTextureImageFuncto
{
}
-QTexImageDataPtr AssimpRawTextureImage::AssimpRawTextureImageFunctor::operator()()
+QTextureImageDataPtr AssimpRawTextureImage::AssimpRawTextureImageFunctor::operator()()
{
- QTexImageDataPtr dataPtr;
+ QTextureImageDataPtr dataPtr;
dataPtr->setData(m_data, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8);
return dataPtr;
}
diff --git a/src/render/backend/handle_types_p.h b/src/render/backend/handle_types_p.h
index 5a81900b7..d22ef1d90 100644
--- a/src/render/backend/handle_types_p.h
+++ b/src/render/backend/handle_types_p.h
@@ -60,7 +60,7 @@ class QMatrix4x4;
namespace Qt3DRender {
-class QTexImageData;
+class QTextureImageData;
namespace Render {
@@ -109,7 +109,7 @@ typedef Qt3DCore::QHandle<Texture, 16> HTexture;
typedef Qt3DCore::QHandle<Transform, 16> HTransform;
typedef Qt3DCore::QHandle<RenderTarget, 8> HTarget;
typedef Qt3DCore::QHandle<RenderPass, 16> HRenderPass;
-typedef Qt3DCore::QHandle<QTexImageData, 16> HTextureData;
+typedef Qt3DCore::QHandle<QTextureImageData, 16> HTextureData;
typedef Qt3DCore::QHandle<Parameter, 16> HParameter;
typedef Qt3DCore::QHandle<ShaderData, 16> HShaderData;
typedef Qt3DCore::QHandle<TextureImage, 16> HTextureImage;
diff --git a/src/render/backend/nodemanagers.cpp b/src/render/backend/nodemanagers.cpp
index a09268b25..2a0ef7151 100644
--- a/src/render/backend/nodemanagers.cpp
+++ b/src/render/backend/nodemanagers.cpp
@@ -149,7 +149,7 @@ TextureManager *NodeManagers::manager<Texture>() const Q_DECL_NOEXCEPT
}
template<>
-TextureDataManager *NodeManagers::manager<QTexImageData>() const Q_DECL_NOEXCEPT
+TextureDataManager *NodeManagers::manager<QTextureImageData>() const Q_DECL_NOEXCEPT
{
return m_textureDataManager;
}
diff --git a/src/render/backend/nodemanagers_p.h b/src/render/backend/nodemanagers_p.h
index 7c02216fc..e4e80ede3 100644
--- a/src/render/backend/nodemanagers_p.h
+++ b/src/render/backend/nodemanagers_p.h
@@ -61,7 +61,7 @@ class QOpenGLVertexArrayObject;
namespace Qt3DRender {
-class QTexImageData;
+class QTextureImageData;
namespace Render {
@@ -265,7 +265,7 @@ template<>
QT3DRENDERSHARED_PRIVATE_EXPORT TextureManager *NodeManagers::manager<Texture>() const Q_DECL_NOEXCEPT;
template<>
-QT3DRENDERSHARED_PRIVATE_EXPORT TextureDataManager *NodeManagers::manager<QTexImageData>() const Q_DECL_NOEXCEPT;
+QT3DRENDERSHARED_PRIVATE_EXPORT TextureDataManager *NodeManagers::manager<QTextureImageData>() const Q_DECL_NOEXCEPT;
template<>
QT3DRENDERSHARED_PRIVATE_EXPORT LayerManager *NodeManagers::manager<Layer>() const Q_DECL_NOEXCEPT;
diff --git a/src/render/jobs/loadtexturedatajob.cpp b/src/render/jobs/loadtexturedatajob.cpp
index 174007c80..2d61bfded 100644
--- a/src/render/jobs/loadtexturedatajob.cpp
+++ b/src/render/jobs/loadtexturedatajob.cpp
@@ -42,7 +42,7 @@
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/texturedatamanager_p.h>
#include <Qt3DRender/private/qtextureimage_p.h>
-#include <Qt3DRender/qtexturedata.h>
+#include <Qt3DRender/qtextureimagedata.h>
#include <QThread>
#include <Qt3DRender/private/job_common_p.h>
@@ -61,11 +61,11 @@ LoadTextureDataJob::~LoadTextureDataJob()
{
}
-static QPair<HTextureData, QTexImageData *> textureDataFromGenerator(TextureDataManager *textureDataManager,
- QTextureImageDataGeneratorPtr generator)
+static QPair<HTextureData, QTextureImageData *> textureDataFromGenerator(TextureDataManager *textureDataManager,
+ QTextureImageDataGeneratorPtr generator)
{
HTextureData textureDataHandle;
- QTexImageData *data = nullptr;
+ QTextureImageData *data = nullptr;
QMutexLocker locker(textureDataManager->mutex());
// We don't want to take the chance of having two jobs uploading the same functor
@@ -77,11 +77,11 @@ static QPair<HTextureData, QTexImageData *> textureDataFromGenerator(TextureData
if (!textureDataHandle.isNull()) {
data = textureDataManager->data(textureDataHandle);
} else {
- QTexImageDataPtr dataPtr = generator->operator ()();
+ QTextureImageDataPtr dataPtr = generator->operator ()();
if (dataPtr.isNull()) {
qCDebug(Jobs) << Q_FUNC_INFO << "Texture has no raw data";
} else {
- // Save the QTexImageDataPtr with it's functor as a key
+ // Save the QTextureImageDataPtr with it's functor as a key
textureDataHandle = textureDataManager->acquire();
data = textureDataManager->data(textureDataHandle);
*data = *(dataPtr.data());
@@ -97,16 +97,16 @@ void LoadTextureDataJob::run()
qCDebug(Jobs) << "Entering" << Q_FUNC_INFO << QThread::currentThread();
Texture *txt = m_manager->textureManager()->lookupResource(m_textureId);
- TextureDataManager *textureDataManager = m_manager->manager<QTexImageData, TextureDataManager>();
+ TextureDataManager *textureDataManager = m_manager->manager<QTextureImageData, TextureDataManager>();
if (txt != nullptr) {
if (txt->dataGenerator()) {
QTextureImageDataGeneratorPtr generator = txt->dataGenerator();
- QPair<HTextureData, QTexImageData *> handleData = textureDataFromGenerator(textureDataManager, generator);
+ QPair<HTextureData, QTextureImageData *> handleData = textureDataFromGenerator(textureDataManager, generator);
HTextureData textureDataHandle = handleData.first;
- QTexImageData *data = handleData.second;
+ QTextureImageData *data = handleData.second;
if (!data)
return;
@@ -129,7 +129,7 @@ void LoadTextureDataJob::run()
if (texImg != nullptr && texImg->isDirty() && !texImg->dataGenerator().isNull()) {
QTextureImageDataGeneratorPtr generator = texImg->dataGenerator();
- QPair<HTextureData, QTexImageData *> handleData = textureDataFromGenerator(textureDataManager, generator);
+ QPair<HTextureData, QTextureImageData *> handleData = textureDataFromGenerator(textureDataManager, generator);
// If using QTextureImage, notify the frontend of the change in status
const QImageTextureDataFunctor *imageGenerator = functor_cast<QImageTextureDataFunctor>(generator.data());
@@ -137,12 +137,12 @@ void LoadTextureDataJob::run()
texImg->setStatus(imageGenerator->status());
HTextureData textureDataHandle = handleData.first;
- QTexImageData *data = handleData.second;
+ QTextureImageData *data = handleData.second;
// XXX released textureDataManager mutex, do we have a race here?
// Update HTextureImage Functor to release TextureData when needed
- TextureDataManager *textureDataManager = m_manager->manager<QTexImageData, TextureDataManager>();
+ TextureDataManager *textureDataManager = m_manager->manager<QTextureImageData, TextureDataManager>();
textureDataManager->assignFunctorToTextureImage(generator, texImgHandle);
// Set texture size of texture if the first layer / level / face has a valid size
diff --git a/src/render/texture/qabstracttexture.h b/src/render/texture/qabstracttexture.h
index 5a76a2267..1bc3559c6 100644
--- a/src/render/texture/qabstracttexture.h
+++ b/src/render/texture/qabstracttexture.h
@@ -40,7 +40,7 @@
#ifndef QT3DRENDER_QABSTRACTTEXTURE_H
#define QT3DRENDER_QABSTRACTTEXTURE_H
-#include <Qt3DRender/qtexturedata.h>
+#include <Qt3DRender/qtextureimagedata.h>
#include <Qt3DRender/qt3drender_global.h>
#include <Qt3DCore/qnode.h>
diff --git a/src/render/texture/qabstracttexture_p.h b/src/render/texture/qabstracttexture_p.h
index 81fdd133d..3bc895e57 100644
--- a/src/render/texture/qabstracttexture_p.h
+++ b/src/render/texture/qabstracttexture_p.h
@@ -72,7 +72,7 @@ public :
int m_width, m_height, m_depth;
bool m_autoMipMap;
- QVector<QTexImageDataPtr> m_data;
+ QVector<QTextureImageDataPtr> m_data;
QAbstractTexture::Filter m_minFilter, m_magFilter;
// FIXME, store per direction
diff --git a/src/render/texture/qabstracttextureimage.h b/src/render/texture/qabstracttextureimage.h
index d80fa95d9..6b003661f 100644
--- a/src/render/texture/qabstracttextureimage.h
+++ b/src/render/texture/qabstracttextureimage.h
@@ -59,7 +59,7 @@ class QT3DRENDERSHARED_EXPORT QTextureImageDataGenerator : public QAbstractFunct
{
public:
virtual ~QTextureImageDataGenerator() {}
- virtual QTexImageDataPtr operator()() = 0;
+ virtual QTextureImageDataPtr operator()() = 0;
virtual bool operator ==(const QTextureImageDataGenerator &other) const = 0;
};
diff --git a/src/render/texture/qtexture.h b/src/render/texture/qtexture.h
index db74761e5..4d687dc6d 100644
--- a/src/render/texture/qtexture.h
+++ b/src/render/texture/qtexture.h
@@ -40,7 +40,7 @@
#ifndef QT3DRENDER_QTEXTURE_H
#define QT3DRENDER_QTEXTURE_H
-#include <Qt3DRender/qtexturedata.h>
+#include <Qt3DRender/qtextureimagedata.h>
#include <Qt3DRender/qtexturewrapmode.h>
#include <Qt3DRender/qtextureimage.h>
#include <Qt3DRender/qabstracttexture.h>
diff --git a/src/render/texture/qtextureimage_p.h b/src/render/texture/qtextureimage_p.h
index e61747a52..3dd7e152f 100644
--- a/src/render/texture/qtextureimage_p.h
+++ b/src/render/texture/qtextureimage_p.h
@@ -83,12 +83,12 @@ public:
{}
// Will be executed from within a QAspectJob
- QTexImageDataPtr operator ()() Q_DECL_FINAL
+ QTextureImageDataPtr operator ()() Q_DECL_FINAL
{
- QTexImageDataPtr dataPtr;
+ QTextureImageDataPtr dataPtr;
if (m_url.isLocalFile() || m_url.scheme() == QStringLiteral("qrc")) {
QString source = Qt3DRender::QUrlHelper::urlToLocalFileOrQrc(m_url);
- dataPtr.reset(new QTexImageData());
+ dataPtr.reset(new QTextureImageData());
if (dataPtr->setCompressedFile(source))
return dataPtr;
QImage img;
diff --git a/src/render/texture/qtexturedata.cpp b/src/render/texture/qtextureimagedata.cpp
index 7cf97b433..bbf37232b 100644
--- a/src/render/texture/qtexturedata.cpp
+++ b/src/render/texture/qtextureimagedata.cpp
@@ -37,7 +37,7 @@
**
****************************************************************************/
-#include "qtexturedata_p.h"
+#include "qtextureimagedata_p.h"
#include <QFileInfo>
#include <QFile>
#include <qendian.h>
@@ -404,7 +404,7 @@ const struct DX10Format {
} // namespace
-QTexImageDataPrivate::QTexImageDataPrivate()
+QTextureImageDataPrivate::QTextureImageDataPrivate()
: m_width(-1)
, m_height(-1)
, m_depth(-1)
@@ -420,7 +420,7 @@ QTexImageDataPrivate::QTexImageDataPrivate()
{
}
-QByteArray QTexImageDataPrivate::data(int layer, int face, int mipmapLevel) const
+QByteArray QTextureImageDataPrivate::data(int layer, int face, int mipmapLevel) const
{
if (layer < 0 || layer >= m_layers ||
face < 0 || face >= m_faces ||
@@ -435,7 +435,7 @@ QByteArray QTexImageDataPrivate::data(int layer, int face, int mipmapLevel) cons
return QByteArray::fromRawData(m_data.constData() + offset, mipmapLevelSize(mipmapLevel));
}
-void QTexImageDataPrivate::setData(const QByteArray &data, QOpenGLTexture::PixelFormat fmt,
+void QTextureImageDataPrivate::setData(const QByteArray &data, QOpenGLTexture::PixelFormat fmt,
QOpenGLTexture::PixelType ptype)
{
m_isCompressed = false;
@@ -448,7 +448,7 @@ void QTexImageDataPrivate::setData(const QByteArray &data, QOpenGLTexture::Pixel
m_pixelType = ptype;
}
-bool QTexImageDataPrivate::setCompressedFile(const QString &source)
+bool QTextureImageDataPrivate::setCompressedFile(const QString &source)
{
QString suffix = QFileInfo(source).suffix();
@@ -460,7 +460,7 @@ bool QTexImageDataPrivate::setCompressedFile(const QString &source)
return false;
}
-bool QTexImageDataPrivate::setPkmFile(const QString &source)
+bool QTextureImageDataPrivate::setPkmFile(const QString &source)
{
QFile f(source);
if (!f.open(QIODevice::ReadOnly)) {
@@ -500,7 +500,7 @@ static int bitCount(quint32 n)
return r;
}
-bool QTexImageDataPrivate::setDdsFile(const QString &source)
+bool QTextureImageDataPrivate::setDdsFile(const QString &source)
{
QFile f(source);
if (!f.open(QIODevice::ReadOnly)) {
@@ -630,12 +630,12 @@ bool QTexImageDataPrivate::setDdsFile(const QString &source)
return true;
}
-int QTexImageDataPrivate::layerSize() const
+int QTextureImageDataPrivate::layerSize() const
{
return m_faces*faceSize();
}
-int QTexImageDataPrivate::faceSize() const
+int QTextureImageDataPrivate::faceSize() const
{
int size = 0;
@@ -646,7 +646,7 @@ int QTexImageDataPrivate::faceSize() const
}
// XXX check if this works for ETC1 compression
-int QTexImageDataPrivate::mipmapLevelSize(int level) const
+int QTextureImageDataPrivate::mipmapLevelSize(int level) const
{
int w = qMax(m_width >> level, 1);
int h = qMax(m_height >> level, 1);
@@ -658,32 +658,32 @@ int QTexImageDataPrivate::mipmapLevelSize(int level) const
return w * h * m_blockSize * d;
}
-QTexImageData::QTexImageData()
- : d_ptr(new QTexImageDataPrivate())
+QTextureImageData::QTextureImageData() Q_DECL_NOEXCEPT
+ : d_ptr(new QTextureImageDataPrivate())
{
}
-QTexImageData::QTexImageData(QTexImageDataPrivate &dd)
+QTextureImageData::QTextureImageData(QTextureImageDataPrivate &dd) Q_DECL_NOEXCEPT
: d_ptr(&dd)
{
}
-QTexImageData::~QTexImageData()
+QTextureImageData::~QTextureImageData() Q_DECL_NOEXCEPT
{
cleanup();
delete d_ptr;
}
-QTexImageData &QTexImageData::operator=(const QTexImageData &other)
+QTextureImageData &QTextureImageData::operator=(const QTextureImageData &other) Q_DECL_NOEXCEPT
{
- Q_D(QTexImageData);
+ Q_D(QTextureImageData);
*d = *other.d_ptr;
return *this;
}
-void QTexImageData::cleanup()
+void QTextureImageData::cleanup() Q_DECL_NOEXCEPT
{
- Q_D(QTexImageData);
+ Q_D(QTextureImageData);
d->m_width = -1;
d->m_height = -1;
d->m_depth = -1;
@@ -695,104 +695,104 @@ void QTexImageData::cleanup()
d->m_data.clear();
}
-bool QTexImageData::isCompressed() const
+bool QTextureImageData::isCompressed() const Q_DECL_NOEXCEPT
{
- Q_D(const QTexImageData);
+ Q_D(const QTextureImageData);
return d->m_isCompressed;
}
-int QTexImageData::width() const
+int QTextureImageData::width() const Q_DECL_NOEXCEPT
{
- Q_D(const QTexImageData);
+ Q_D(const QTextureImageData);
return d->m_width;
}
-int QTexImageData::height() const
+int QTextureImageData::height() const Q_DECL_NOEXCEPT
{
- Q_D(const QTexImageData);
+ Q_D(const QTextureImageData);
return d->m_height;
}
-int QTexImageData::depth() const
+int QTextureImageData::depth() const Q_DECL_NOEXCEPT
{
- Q_D(const QTexImageData);
+ Q_D(const QTextureImageData);
return d->m_depth;
}
-int QTexImageData::layers() const
+int QTextureImageData::layers() const Q_DECL_NOEXCEPT
{
- Q_D(const QTexImageData);
+ Q_D(const QTextureImageData);
return d->m_layers;
}
-int QTexImageData::mipLevels() const
+int QTextureImageData::mipLevels() const Q_DECL_NOEXCEPT
{
- Q_D(const QTexImageData);
+ Q_D(const QTextureImageData);
return d->m_mipLevels;
}
-int QTexImageData::faces() const
+int QTextureImageData::faces() const Q_DECL_NOEXCEPT
{
- Q_D(const QTexImageData);
+ Q_D(const QTextureImageData);
return d->m_faces;;
}
-QOpenGLTexture::Target QTexImageData::target() const
+QOpenGLTexture::Target QTextureImageData::target() const Q_DECL_NOEXCEPT
{
- Q_D(const QTexImageData);
+ Q_D(const QTextureImageData);
return d->m_target;
}
-QOpenGLTexture::TextureFormat QTexImageData::format() const
+QOpenGLTexture::TextureFormat QTextureImageData::format() const Q_DECL_NOEXCEPT
{
- Q_D(const QTexImageData);
+ Q_D(const QTextureImageData);
return d->m_format;
}
-void QTexImageData::setImage(const QImage &image)
+void QTextureImageData::setImage(const QImage &image) Q_DECL_NOEXCEPT
{
- Q_D(QTexImageData);
+ Q_D(QTextureImageData);
d->m_width = image.width();
d->m_height = image.height();
d->m_depth = 1;
QImage glImage = image.convertToFormat(QImage::Format_RGBA8888);
Q_ASSERT_X(glImage.bytesPerLine() == (glImage.width() * glImage.depth() + 7) / 8,
- "QTexImageData::setImage", "glImage is not packed"); // QTBUG-48330
+ "QTextureImageData::setImage", "glImage is not packed"); // QTBUG-48330
QByteArray imageBytes((const char*) glImage.constBits(), glImage.byteCount());
setData(imageBytes, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8);
d->m_format = QOpenGLTexture::RGBA8_UNorm;
d->m_blockSize = 4;
}
-void QTexImageData::setData(const QByteArray &data, QOpenGLTexture::PixelFormat fmt,
- QOpenGLTexture::PixelType ptype)
+void QTextureImageData::setData(const QByteArray &data, QOpenGLTexture::PixelFormat fmt,
+ QOpenGLTexture::PixelType ptype) Q_DECL_NOEXCEPT
{
- Q_D(QTexImageData);
+ Q_D(QTextureImageData);
d->setData(data, fmt, ptype);
}
-bool QTexImageData::setCompressedFile(const QString &source)
+bool QTextureImageData::setCompressedFile(const QString &source) Q_DECL_NOEXCEPT
{
- Q_D(QTexImageData);
+ Q_D(QTextureImageData);
return d->setCompressedFile(source);
}
-QByteArray QTexImageData::data(int layer, int face, int mipmapLevel) const
+QByteArray QTextureImageData::data(int layer, int face, int mipmapLevel) const Q_DECL_NOEXCEPT
{
- Q_D(const QTexImageData);
+ Q_D(const QTextureImageData);
return d->data(layer, face, mipmapLevel);
}
-QOpenGLTexture::PixelFormat QTexImageData::pixelFormat() const
+QOpenGLTexture::PixelFormat QTextureImageData::pixelFormat() const Q_DECL_NOEXCEPT
{
- Q_D(const QTexImageData);
+ Q_D(const QTextureImageData);
return d->m_pixelFormat;
}
-QOpenGLTexture::PixelType QTexImageData::pixelType() const
+QOpenGLTexture::PixelType QTextureImageData::pixelType() const Q_DECL_NOEXCEPT
{
- Q_D(const QTexImageData);
+ Q_D(const QTextureImageData);
return d->m_pixelType;
}
diff --git a/src/render/texture/qtexturedata.h b/src/render/texture/qtextureimagedata.h
index 7907b1827..7796e4205 100644
--- a/src/render/texture/qtexturedata.h
+++ b/src/render/texture/qtextureimagedata.h
@@ -37,8 +37,8 @@
**
****************************************************************************/
-#ifndef QT3DRENDER_TEXTUREDATA_H
-#define QT3DRENDER_TEXTUREDATA_H
+#ifndef QT3DRENDER_TEXTUREIMAGEDATA_H
+#define QT3DRENDER_TEXTUREIMAGEDATA_H
#include <QtGui/QOpenGLTexture>
#include <QtGui/QImage>
@@ -49,68 +49,59 @@ QT_BEGIN_NAMESPACE
namespace Qt3DRender {
-class QTexImageDataPrivate;
+class QTextureImageDataPrivate;
-class QT3DRENDERSHARED_EXPORT QTexImageData
+class QT3DRENDERSHARED_EXPORT QTextureImageData
{
public:
- QTexImageData();
- virtual ~QTexImageData();
+ QTextureImageData() Q_DECL_NOEXCEPT;
+ ~QTextureImageData() Q_DECL_NOEXCEPT;
- QTexImageData &operator=(const QTexImageData &other);
+ QTextureImageData &operator=(const QTextureImageData &other) Q_DECL_NOEXCEPT;
- void cleanup();
+ void cleanup() Q_DECL_NOEXCEPT;
- bool isCompressed() const;
+ bool isCompressed() const Q_DECL_NOEXCEPT;
- int width() const;
- int height() const;
- int depth() const;
+ int width() const Q_DECL_NOEXCEPT;
+ int height() const Q_DECL_NOEXCEPT;
+ int depth() const Q_DECL_NOEXCEPT;
- int layers() const;
- int mipLevels() const;
- int faces() const;
+ int layers() const Q_DECL_NOEXCEPT;
+ int mipLevels() const Q_DECL_NOEXCEPT;
+ int faces() const Q_DECL_NOEXCEPT;
- QOpenGLTexture::Target target() const;
+ QOpenGLTexture::Target target() const Q_DECL_NOEXCEPT;
- QOpenGLTexture::TextureFormat format() const;
+ QOpenGLTexture::TextureFormat format() const Q_DECL_NOEXCEPT;
- void setImage(const QImage &);
+ void setImage(const QImage &) Q_DECL_NOEXCEPT;
void setData(const QByteArray &data,
QOpenGLTexture::PixelFormat fmt,
- QOpenGLTexture::PixelType ptype);
+ QOpenGLTexture::PixelType ptype) Q_DECL_NOEXCEPT;
- bool setCompressedFile(const QString &source);
+ bool setCompressedFile(const QString &source) Q_DECL_NOEXCEPT;
- QByteArray data(int layer = 0, int face = 0, int mipmapLevel = 0) const;
+ QByteArray data(int layer = 0, int face = 0, int mipmapLevel = 0) const Q_DECL_NOEXCEPT;
- QOpenGLTexture::PixelFormat pixelFormat() const;
+ QOpenGLTexture::PixelFormat pixelFormat() const Q_DECL_NOEXCEPT;
- QOpenGLTexture::PixelType pixelType() const;
+ QOpenGLTexture::PixelType pixelType() const Q_DECL_NOEXCEPT;
protected:
- QTexImageData(QTexImageDataPrivate &dd);
+ QTextureImageData(QTextureImageDataPrivate &dd) Q_DECL_NOEXCEPT;
private:
- Q_DECLARE_PRIVATE(QTexImageData)
- QTexImageDataPrivate *d_ptr;
-
-// int m_width, m_height, m_depth;
-// QOpenGLTexture::PixelFormat m_pixelFormat;
-// QOpenGLTexture::PixelType m_pixelType;
-
-// bool m_isCompressed;
-// QByteArray m_data;
-// QOpenGLTexture::TextureFormat m_format;
-
+ Q_DECLARE_PRIVATE(QTextureImageData)
+ QTextureImageDataPrivate *d_ptr;
};
-typedef QSharedPointer<QTexImageData> QTexImageDataPtr;
+typedef QSharedPointer<QTextureImageData> QTextureImageDataPtr;
} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3DRENDER_TEXTUREDATA_H
+#endif // QT3DRENDER_TEXTUREIMAGEDATA_H
diff --git a/src/render/texture/qtexturedata_p.h b/src/render/texture/qtextureimagedata_p.h
index 0b4271442..6d46ae1b7 100644
--- a/src/render/texture/qtexturedata_p.h
+++ b/src/render/texture/qtextureimagedata_p.h
@@ -51,16 +51,16 @@
// We mean it.
//
-#include "qtexturedata.h"
+#include "qtextureimagedata.h"
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
-class QTexImageDataPrivate
+class QTextureImageDataPrivate
{
public:
- QTexImageDataPrivate();
+ QTextureImageDataPrivate();
void setData(const QByteArray &data, QOpenGLTexture::PixelFormat fmt,
QOpenGLTexture::PixelType ptype);
diff --git a/src/render/texture/texture.cpp b/src/render/texture/texture.cpp
index 2b61d11ef..af1e2db7c 100644
--- a/src/render/texture/texture.cpp
+++ b/src/render/texture/texture.cpp
@@ -45,7 +45,7 @@
#include <QOpenGLTexture>
#include <QOpenGLPixelTransferOptions>
#include <Qt3DRender/qtexture.h>
-#include <Qt3DRender/qtexturedata.h>
+#include <Qt3DRender/qtextureimagedata.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/texturedatamanager_p.h>
#include <Qt3DRender/private/qabstracttexture_p.h>
@@ -354,7 +354,7 @@ QOpenGLTexture *Texture::buildGLTexture()
}
// RenderThread
-void Texture::setToGLTexture(QTexImageData *imgData)
+void Texture::setToGLTexture(QTextureImageData *imgData)
{
Q_ASSERT(m_gl && m_gl->isCreated() && m_gl->isStorageAllocated());
@@ -402,7 +402,7 @@ void Texture::setToGLTexture(QTexImageData *imgData)
}
// RenderThread
-void Texture::setToGLTexture(TextureImage *rImg, QTexImageData *imgData)
+void Texture::setToGLTexture(TextureImage *rImg, QTextureImageData *imgData)
{
Q_ASSERT(m_gl && m_gl->isCreated() && m_gl->isStorageAllocated());
// ensure we don't accidently cause a detach / copy of the raw bytes
@@ -664,7 +664,7 @@ void Texture::setTextureDataManager(TextureDataManager *manager)
void Texture::updateAndLoadTextureImage()
{
if (!m_textureDataHandle.isNull()) {
- QTexImageData *data = m_textureDataManager->data(m_textureDataHandle);
+ QTextureImageData *data = m_textureDataManager->data(m_textureDataHandle);
if (data != nullptr)
setToGLTexture(data);
}
@@ -677,7 +677,7 @@ void Texture::updateAndLoadTextureImage()
img->unsetDirty();
continue;
}
- QTexImageData *data = m_textureDataManager->data(img->textureDataHandle());
+ QTextureImageData *data = m_textureDataManager->data(img->textureDataHandle());
if (data != nullptr) {
setToGLTexture(img, data);
dnas.append(img->dna());
diff --git a/src/render/texture/texture.pri b/src/render/texture/texture.pri
index b4eff5892..92545ddd3 100644
--- a/src/render/texture/texture.pri
+++ b/src/render/texture/texture.pri
@@ -9,10 +9,10 @@ HEADERS += \
$$PWD/texture_p.h \
$$PWD/texturedatamanager_p.h \
$$PWD/textureimage_p.h \
- $$PWD/qtexturedata_p.h \
- $$PWD/qtexturedata.h \
$$PWD/qabstracttexture.h \
- $$PWD/qabstracttexture_p.h
+ $$PWD/qabstracttexture_p.h \
+ $$PWD/qtextureimagedata_p.h \
+ $$PWD/qtextureimagedata.h
SOURCES += \
$$PWD/qabstracttextureimage.cpp \
@@ -21,6 +21,6 @@ SOURCES += \
$$PWD/texture.cpp \
$$PWD/texturedatamanager.cpp \
$$PWD/textureimage.cpp \
- $$PWD/qtexturedata.cpp \
$$PWD/qabstracttexture.cpp \
- $$PWD/qtexture.cpp
+ $$PWD/qtexture.cpp \
+ $$PWD/qtextureimagedata.cpp
diff --git a/src/render/texture/texture_p.h b/src/render/texture/texture_p.h
index 3bd7d2a0f..7ca6e3a08 100644
--- a/src/render/texture/texture_p.h
+++ b/src/render/texture/texture_p.h
@@ -54,7 +54,7 @@
#include <Qt3DRender/private/backendnode_p.h>
#include <Qt3DRender/private/handle_types_p.h>
#include <Qt3DRender/qtexture.h>
-#include <Qt3DRender/qtexturedata.h>
+#include <Qt3DRender/qtextureimagedata.h>
#include <QOpenGLContext>
#include <QMutex>
@@ -124,8 +124,8 @@ private:
QOpenGLTexture *m_gl;
QOpenGLTexture *buildGLTexture();
- void setToGLTexture(QTexImageData *imgData);
- void setToGLTexture(TextureImage *rImg, QTexImageData *imgData);
+ void setToGLTexture(QTextureImageData *imgData);
+ void setToGLTexture(TextureImage *rImg, QTextureImageData *imgData);
void updateWrapAndFilters();
int m_width;
diff --git a/src/render/texture/texturedatamanager_p.h b/src/render/texture/texturedatamanager_p.h
index 27e294108..ebff9dc3a 100644
--- a/src/render/texture/texturedatamanager_p.h
+++ b/src/render/texture/texturedatamanager_p.h
@@ -53,7 +53,7 @@
#include <Qt3DCore/private/qresourcemanager_p.h>
#include <Qt3DRender/qtexture.h>
-#include <Qt3DRender/qtexturedata.h>
+#include <Qt3DRender/qtextureimagedata.h>
#include <Qt3DRender/private/handle_types_p.h>
#include <QPair>
@@ -68,7 +68,7 @@ namespace Render {
typedef QPair<QTextureImageDataGeneratorPtr, QVector<HTextureImage> > FunctorImageHandlesPair;
typedef QPair<QTextureImageDataGeneratorPtr, HTextureData> FunctorTextureDataPair;
-class TextureDataManager : public Qt3DCore::QResourceManager<QTexImageData,
+class TextureDataManager : public Qt3DCore::QResourceManager<QTextureImageData,
Qt3DCore::QNodeId,
16,
Qt3DCore::ArrayAllocatingPolicy,
@@ -100,7 +100,7 @@ private:
} // namespace Render
} // namespace Qt3DRender
-Q_DECLARE_RESOURCE_INFO(Qt3DRender::QTexImageData, Q_REQUIRES_CLEANUP)
+Q_DECLARE_RESOURCE_INFO(Qt3DRender::QTextureImageData, Q_REQUIRES_CLEANUP)
QT_END_NAMESPACE
diff --git a/tests/auto/render/ddstextures/tst_ddstextures.cpp b/tests/auto/render/ddstextures/tst_ddstextures.cpp
index f58f3072f..568c5e5d8 100644
--- a/tests/auto/render/ddstextures/tst_ddstextures.cpp
+++ b/tests/auto/render/ddstextures/tst_ddstextures.cpp
@@ -27,7 +27,7 @@
****************************************************************************/
#include <QtTest/QTest>
-#include <Qt3DRender/qtexturedata.h>
+#include <Qt3DRender/qtextureimagedata.h>
class tst_DdsTextures : public QObject
{
@@ -77,7 +77,7 @@ void tst_DdsTextures::ddsImageData()
for (unsigned i = 0; i < sizeof(textures)/sizeof(*textures); i++) {
const TextureInfo *texture = &textures[i];
- Qt3DRender::QTexImageData data;
+ Qt3DRender::QTextureImageData data;
QVERIFY(data.setCompressedFile(QFINDTESTDATA(texture->source)));
QCOMPARE(data.width(), texture->width);
diff --git a/tests/auto/render/qtextureimagedata/qtextureimagedata.pro b/tests/auto/render/qtextureimagedata/qtextureimagedata.pro
new file mode 100644
index 000000000..cfa1bdb51
--- /dev/null
+++ b/tests/auto/render/qtextureimagedata/qtextureimagedata.pro
@@ -0,0 +1,10 @@
+TEMPLATE = app
+
+TARGET = tst_qtextureimagedata
+QT += core-private 3dcore 3dcore-private 3drender 3drender-private testlib
+
+CONFIG += testcase
+
+SOURCES += tst_qtextureimagedata.cpp
+
+include(../commons/commons.pri)
diff --git a/tests/auto/render/qtextureimagedata/tst_qtextureimagedata.cpp b/tests/auto/render/qtextureimagedata/tst_qtextureimagedata.cpp
new file mode 100644
index 000000000..dd931dabf
--- /dev/null
+++ b/tests/auto/render/qtextureimagedata/tst_qtextureimagedata.cpp
@@ -0,0 +1,89 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QTest>
+
+#include <Qt3DRender/private/qtextureimagedata_p.h>
+#include <Qt3DRender/qtextureimagedata.h>
+
+#include "testpostmanarbiter.h"
+
+// We need to call QNode::clone which is protected
+// So we sublcass QNode instead of QObject
+class tst_QTextureImageData : public QObject
+{
+ Q_OBJECT
+public:
+ ~tst_QTextureImageData()
+ {
+ }
+
+private Q_SLOTS:
+
+ void checkSaneDefaults()
+ {
+ Qt3DRender::QTextureImageData *tid = new Qt3DRender::QTextureImageData();
+
+ QCOMPARE(tid->width(), -1);
+ QCOMPARE(tid->height(), -1);
+ QCOMPARE(tid->depth(), -1);
+ QCOMPARE(tid->layers(), -1);
+ QCOMPARE(tid->mipLevels(), -1);
+ QCOMPARE(tid->target(), QOpenGLTexture::Target2D);
+ QCOMPARE(tid->format(), QOpenGLTexture::RGBA8_UNorm);
+ QCOMPARE(tid->pixelFormat(), QOpenGLTexture::RGBA);
+ QCOMPARE(tid->pixelType(), QOpenGLTexture::UInt8);
+ QCOMPARE(tid->isCompressed(), false);
+ }
+
+ void checkCloning_data()
+ {
+
+ }
+
+ void checkCloning()
+ {
+ }
+
+ void checkPropertyUpdates()
+ {
+ }
+/*
+protected:
+
+ Qt3DCore::QNode *doClone() const Q_DECL_OVERRIDE
+ {
+ return Q_NULLPTR;
+ }
+ */
+
+};
+
+QTEST_MAIN(tst_QTextureImageData)
+
+#include "tst_qtextureimagedata.moc"
diff --git a/tests/auto/render/render.pro b/tests/auto/render/render.pro
index a429c77f0..8eca6452e 100644
--- a/tests/auto/render/render.pro
+++ b/tests/auto/render/render.pro
@@ -33,6 +33,7 @@ contains(QT_CONFIG, private_tests) {
qsortpolicy \
qrenderstateset \
qtechniquefilter \
+ qtextureimagedata \
qviewport \
framegraphnode \
qobjectpicker \