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-rw-r--r--examples/cpp_example/main.cpp8
-rw-r--r--examples/torus-cpp/main.cpp6
-rw-r--r--src/core/core-components/camera.cpp6
-rw-r--r--src/core/core-components/camera.h8
-rw-r--r--src/core/core-components/camera_p.h4
-rw-r--r--src/core/transforms/qtransform.cpp (renamed from src/core/transforms/transform.cpp)50
-rw-r--r--src/core/transforms/qtransform.h (renamed from src/core/transforms/transform.h)16
-rw-r--r--src/core/transforms/qtransform_p.h (renamed from src/core/transforms/transform_p.h)14
-rw-r--r--src/core/transforms/transforms.pri6
-rw-r--r--src/quick3d/imports/core/qt3dquick3dcoreplugin.cpp2
-rw-r--r--src/quick3d/quick3d/items/quick3dtransform.h6
-rw-r--r--src/render/backend/rendercamera.cpp2
-rw-r--r--src/render/backend/renderentity.cpp8
-rw-r--r--src/render/backend/renderentity.h6
-rw-r--r--src/render/backend/renderscenebuilder.cpp4
-rw-r--r--src/render/io/assimpparser.cpp6
-rw-r--r--src/render/io/gltfparser.cpp4
17 files changed, 78 insertions, 78 deletions
diff --git a/examples/cpp_example/main.cpp b/examples/cpp_example/main.cpp
index 28e8b5741..6ab0745bf 100644
--- a/examples/cpp_example/main.cpp
+++ b/examples/cpp_example/main.cpp
@@ -61,7 +61,7 @@
#include <Qt3DCore/matrixtransform.h>
#include <Qt3DCore/rotatetransform.h>
#include <Qt3DCore/lookattransform.h>
-#include <Qt3DCore/transform.h>
+#include <Qt3DCore/qtransform.h>
#include <Qt3DRenderer/qcameraselector.h>
#include <Qt3DRenderer/qrenderpassfilter.h>
@@ -95,7 +95,7 @@ int main(int ac, char **av)
// TorusMesh Transform
Qt3D::TranslateTransform *torusTranslation = new Qt3D::TranslateTransform();
Qt3D::RotateTransform *torusRotation = new Qt3D::RotateTransform();
- Qt3D::Transform *torusTransforms = new Qt3D::Transform();
+ Qt3D::QTransform *torusTransforms = new Qt3D::QTransform();
torusTranslation->setTranslation(QVector3D(-5.0f, 3.5f, 2.0f));
torusRotation->setAxis(QVector3D(1, 0, 0));
@@ -107,7 +107,7 @@ int main(int ac, char **av)
// Scene file
Qt3D::QScene *scene = new Qt3D::QScene();
scene->setObjectName(QStringLiteral("scene"));
- Qt3D::Transform *sceneTransform = new Qt3D::Transform();
+ Qt3D::QTransform *sceneTransform = new Qt3D::QTransform();
Qt3D::TranslateTransform *sceneTranslateTransform = new Qt3D::TranslateTransform();
sceneTranslateTransform->setDx(2.5);
sceneTranslateTransform->setDy(0.5);
@@ -121,7 +121,7 @@ int main(int ac, char **av)
Qt3D::Camera *cameraEntity = new Qt3D::Camera();
cameraEntity->setObjectName(QStringLiteral("cameraEntity"));
Qt3D::CameraLens *cameraLens = new Qt3D::CameraLens();
- Qt3D::Transform *cameraTransform = new Qt3D::Transform();
+ Qt3D::QTransform *cameraTransform = new Qt3D::QTransform();
Qt3D::LookAtTransform *cameraLookAtTransform = new Qt3D::LookAtTransform();
cameraLens->setPerspectiveProjection(60.0f, 16.0f/9.0f, 0.1f, 1000.0f);
diff --git a/examples/torus-cpp/main.cpp b/examples/torus-cpp/main.cpp
index c3e9ddd10..c657cb6f3 100644
--- a/examples/torus-cpp/main.cpp
+++ b/examples/torus-cpp/main.cpp
@@ -58,7 +58,7 @@
#include <Qt3DCore/scaletransform.h>
#include <Qt3DCore/rotatetransform.h>
#include <Qt3DCore/lookattransform.h>
-#include <Qt3DCore/transform.h>
+#include <Qt3DCore/qtransform.h>
#include <Qt3DRenderer/qcameraselector.h>
#include <Qt3DRenderer/qrenderpassfilter.h>
@@ -81,7 +81,7 @@ int main(int argc, char **argv)
Qt3D::Camera *cameraEntity = new Qt3D::Camera();
cameraEntity->setObjectName(QStringLiteral("cameraEntity"));
Qt3D::CameraLens *cameraLens = new Qt3D::CameraLens();
- Qt3D::Transform *cameraTransform = new Qt3D::Transform();
+ Qt3D::QTransform *cameraTransform = new Qt3D::QTransform();
Qt3D::LookAtTransform *cameraLookAtTransform = new Qt3D::LookAtTransform();
cameraLens->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
@@ -120,7 +120,7 @@ int main(int argc, char **argv)
// TorusMesh Transform
Qt3D::ScaleTransform *torusScale = new Qt3D::ScaleTransform();
Qt3D::RotateTransform *torusRotation = new Qt3D::RotateTransform();
- Qt3D::Transform *torusTransforms = new Qt3D::Transform();
+ Qt3D::QTransform *torusTransforms = new Qt3D::QTransform();
torusScale->setScale3D(QVector3D(1.5f, 1.0f, 0.5f));
torusRotation->setAngleDeg(45.0f);
diff --git a/src/core/core-components/camera.cpp b/src/core/core-components/camera.cpp
index fe69813fa..4eb31d5c7 100644
--- a/src/core/core-components/camera.cpp
+++ b/src/core/core-components/camera.cpp
@@ -42,7 +42,7 @@
#include "camera.h"
#include "camera_p.h"
#include "cameralens.h"
-#include <transform.h>
+#include <qtransform.h>
#include <lookattransform.h>
QT_BEGIN_NAMESPACE
@@ -74,13 +74,13 @@ void Camera::setLens(CameraLens *lens)
}
}
-Transform *Camera::transform() const
+QTransform *Camera::transform() const
{
Q_D(const Camera);
return d->m_transform;
}
-void Camera::setTransform(Transform *transform)
+void Camera::setTransform(QTransform *transform)
{
Q_D(Camera);
if (d->m_transform != transform) {
diff --git a/src/core/core-components/camera.h b/src/core/core-components/camera.h
index b20a961c2..569642baf 100644
--- a/src/core/core-components/camera.h
+++ b/src/core/core-components/camera.h
@@ -55,13 +55,13 @@ namespace Qt3D {
class CameraPrivate;
class CameraLens;
-class Transform;
+class QTransform;
class QT3DCORESHARED_EXPORT Camera : public QEntity
{
Q_OBJECT
Q_PROPERTY(Qt3D::CameraLens *lens READ lens WRITE setLens NOTIFY lensChanged)
- Q_PROPERTY(Qt3D::Transform *transform READ transform WRITE setTransform NOTIFY transformChanged)
+ Q_PROPERTY(Qt3D::QTransform *transform READ transform WRITE setTransform NOTIFY transformChanged)
public:
explicit Camera(QNode *parent = 0);
@@ -75,8 +75,8 @@ public:
CameraLens* lens() const;
void setLens(CameraLens *lens);
- Transform *transform() const;
- void setTransform(Transform* lookAt);
+ QTransform *transform() const;
+ void setTransform(QTransform* lookAt);
QQuaternion tiltRotation(float angle) const;
QQuaternion panRotation(float angle) const;
diff --git a/src/core/core-components/camera_p.h b/src/core/core-components/camera_p.h
index 737823cfb..cefc30aff 100644
--- a/src/core/core-components/camera_p.h
+++ b/src/core/core-components/camera_p.h
@@ -47,7 +47,7 @@
#include <Qt3DCore/cameralens.h>
#include <Qt3DCore/lookattransform.h>
-#include <Qt3DCore/transform.h>
+#include <Qt3DCore/qtransform.h>
QT_BEGIN_NAMESPACE
@@ -67,7 +67,7 @@ public:
Camera *q_ptr;
CameraLens *m_lens;
- Transform *m_transform;
+ QTransform *m_transform;
};
} // namespace Qt3D
diff --git a/src/core/transforms/transform.cpp b/src/core/transforms/qtransform.cpp
index b244e9198..4b3997580 100644
--- a/src/core/transforms/transform.cpp
+++ b/src/core/transforms/qtransform.cpp
@@ -39,8 +39,8 @@
**
****************************************************************************/
-#include "transform.h"
-#include "transform_p.h"
+#include "qtransform.h"
+#include "qtransform_p.h"
#include <Qt3DCore/qscenepropertychange.h>
#include <matrixtransform.h>
@@ -49,7 +49,7 @@ QT_BEGIN_NAMESPACE
namespace Qt3D {
-TransformPrivate::TransformPrivate(Transform *qq)
+QTransformPrivate::QTransformPrivate(QTransform *qq)
: QComponentPrivate(qq)
, m_transforms()
, m_matrix()
@@ -57,22 +57,22 @@ TransformPrivate::TransformPrivate(Transform *qq)
{
}
-Transform::Transform(QNode *parent)
- : Qt3D::QComponent(*new TransformPrivate(this), parent)
+QTransform::QTransform(QNode *parent)
+ : Qt3D::QComponent(*new QTransformPrivate(this), parent)
{
- Q_D(Transform);
+ Q_D(QTransform);
d->m_transformsDirty.fetchAndStoreOrdered(0);
}
-Transform::Transform(TransformPrivate &dd, QNode *parent)
+QTransform::QTransform(QTransformPrivate &dd, QNode *parent)
: QComponent(dd, parent)
{
}
-void Transform::setTransformsDirty()
+void QTransform::setTransformsDirty()
{
- Q_D(Transform);
+ Q_D(QTransform);
if (!d->m_transformsDirty.loadAcquire()) {
d->m_transformsDirty.fetchAndStoreOrdered(1);
QScenePropertyChangePtr e(new QScenePropertyChange(ComponentUpdated, this));
@@ -82,9 +82,9 @@ void Transform::setTransformsDirty()
}
}
-QMatrix4x4 Transform::matrix() const
+QMatrix4x4 QTransform::matrix() const
{
- Q_D(const Transform);
+ Q_D(const QTransform);
if (d->m_transformsDirty.loadAcquire()) {
d->m_matrix = applyTransforms();
d->m_transformsDirty.fetchAndStoreOrdered(0);
@@ -92,9 +92,9 @@ QMatrix4x4 Transform::matrix() const
return d->m_matrix;
}
-void Transform::setMatrix(const QMatrix4x4 &m)
+void QTransform::setMatrix(const QMatrix4x4 &m)
{
- Q_D(Transform);
+ Q_D(QTransform);
qDeleteAll(d->m_transforms);
d->m_transforms.clear();
appendTransform(new MatrixTransform(m));
@@ -104,53 +104,53 @@ void Transform::setMatrix(const QMatrix4x4 &m)
/*!
The center of rotation for the entity. Defaults to the local origin.
*/
-QVector3D Transform::rotationCenter() const
+QVector3D QTransform::rotationCenter() const
{
return QVector3D();
}
-QList<AbstractTransform *> Transform::transforms() const
+QList<AbstractTransform *> QTransform::transforms() const
{
- Q_D(const Transform);
+ Q_D(const QTransform);
return d->m_transforms;
}
/*!
* The center of rotation for the entity. Defaults to the local origin.
*/
-void Transform::setRotationCenter(const QVector3D &rc)
+void QTransform::setRotationCenter(const QVector3D &rc)
{
Q_UNUSED(rc);
}
-void Transform::appendTransform(AbstractTransform *transform)
+void QTransform::appendTransform(AbstractTransform *transform)
{
- Q_D(Transform);
+ Q_D(QTransform);
d->m_transforms.append(transform);
QObject::connect(transform, SIGNAL(transformUpdated()), this, SLOT(setTransformsDirty()));
setTransformsDirty();
}
-void Transform::removeTransform(AbstractTransform *transform)
+void QTransform::removeTransform(AbstractTransform *transform)
{
- Q_D(Transform);
+ Q_D(QTransform);
d->m_transforms.removeOne(transform);
QObject::disconnect(transform, SIGNAL(transformUpdated()), this, SLOT(setTransformsDirty()));
setTransformsDirty();
}
-QMatrix4x4 Transform::applyTransforms() const
+QMatrix4x4 QTransform::applyTransforms() const
{
- Q_D(const Transform);
+ Q_D(const QTransform);
QMatrix4x4 m;
Q_FOREACH (const AbstractTransform *t, d->m_transforms)
m = t->matrix() * m;
return m;
}
-QList<AbstractTransform *> Transform::transformList() const
+QList<AbstractTransform *> QTransform::transformList() const
{
- Q_D(const Transform);
+ Q_D(const QTransform);
return d->m_transforms;
}
diff --git a/src/core/transforms/transform.h b/src/core/transforms/qtransform.h
index d113903fa..93a376e63 100644
--- a/src/core/transforms/transform.h
+++ b/src/core/transforms/qtransform.h
@@ -39,8 +39,8 @@
**
****************************************************************************/
-#ifndef QT3D_TRANSFORM_H
-#define QT3D_TRANSFORM_H
+#ifndef QT3D_QTRANSFORM_H
+#define QT3D_QTRANSFORM_H
#include <Qt3DCore/qcomponent.h>
#include <Qt3DCore/qt3dcore_global.h>
@@ -52,14 +52,14 @@ QT_BEGIN_NAMESPACE
namespace Qt3D {
class AbstractTransform;
-class TransformPrivate;
+class QTransformPrivate;
-class QT3DCORESHARED_EXPORT Transform : public QComponent
+class QT3DCORESHARED_EXPORT QTransform : public QComponent
{
Q_OBJECT
public:
- explicit Transform(QNode *parent = 0);
+ explicit QTransform(QNode *parent = 0);
QMatrix4x4 matrix() const;
void setMatrix(const QMatrix4x4 &m);
@@ -89,12 +89,12 @@ protected:
QMatrix4x4 applyTransforms() const;
QList<AbstractTransform *> transformList() const;
- Q_DECLARE_PRIVATE(Transform)
- Transform(TransformPrivate &dd, QNode *parent = 0);
+ Q_DECLARE_PRIVATE(QTransform)
+ QTransform(QTransformPrivate &dd, QNode *parent = 0);
};
} // namespace Qt3D
QT_END_NAMESPACE
-#endif // QT3D_TRANSFORM_H
+#endif // QT3D_QTRANSFORM_H
diff --git a/src/core/transforms/transform_p.h b/src/core/transforms/qtransform_p.h
index 4b156076d..80eb1a019 100644
--- a/src/core/transforms/transform_p.h
+++ b/src/core/transforms/qtransform_p.h
@@ -39,8 +39,8 @@
**
****************************************************************************/
-#ifndef QT3D_TRANSFORM_P_H
-#define QT3D_TRANSFORM_P_H
+#ifndef QT3D_QTRANSFORM_P_H
+#define QT3D_QTRANSFORM_P_H
#include <Qt3DCore/qt3dcore_global.h>
#include <private/qcomponent_p.h>
@@ -49,14 +49,14 @@ QT_BEGIN_NAMESPACE
namespace Qt3D {
-class Transform;
+class QTransform;
-class TransformPrivate : public QComponentPrivate
+class QTransformPrivate : public QComponentPrivate
{
public:
- TransformPrivate(Transform *qq);
+ QTransformPrivate(QTransform *qq);
- Q_DECLARE_PUBLIC(Transform)
+ Q_DECLARE_PUBLIC(QTransform)
mutable QAtomicInt m_transformsDirty;
QList<AbstractTransform*> m_transforms;
@@ -69,4 +69,4 @@ public:
QT_END_NAMESPACE
-#endif // QT3D_TRANSFORM_P_H
+#endif // QT3D_QTRANSFORM_P_H
diff --git a/src/core/transforms/transforms.pri b/src/core/transforms/transforms.pri
index 8799ccdfc..9528aba0c 100644
--- a/src/core/transforms/transforms.pri
+++ b/src/core/transforms/transforms.pri
@@ -6,7 +6,7 @@ SOURCES += \
$$PWD/rotatetransform.cpp \
$$PWD/translatetransform.cpp \
$$PWD/scaletransform.cpp \
- $$PWD/transform.cpp
+ $$PWD/qtransform.cpp
HEADERS += \
$$PWD/abstracttransform.h \
@@ -15,7 +15,7 @@ HEADERS += \
$$PWD/rotatetransform.h \
$$PWD/translatetransform.h \
$$PWD/scaletransform.h \
- $$PWD/transform.h \
- $$PWD/transform_p.h
+ $$PWD/qtransform.h \
+ $$PWD/qtransform_p.h
INCLUDEPATH += $$PWD
diff --git a/src/quick3d/imports/core/qt3dquick3dcoreplugin.cpp b/src/quick3d/imports/core/qt3dquick3dcoreplugin.cpp
index eae9c2b4a..470619e03 100644
--- a/src/quick3d/imports/core/qt3dquick3dcoreplugin.cpp
+++ b/src/quick3d/imports/core/qt3dquick3dcoreplugin.cpp
@@ -72,7 +72,7 @@ void Qt3DQuick3DCorePlugin::registerTypes(const char *uri)
qmlRegisterType<Qt3D::Quick::Quick3DConfiguration>(uri, 2, 0, "Configuration");
qmlRegisterExtendedType<Qt3D::QEntity, Qt3D::Quick::Quick3DEntity>(uri, 2, 0, "Entity");
- qmlRegisterExtendedType<Qt3D::Transform, Qt3D::Quick::Quick3DTransform>(uri, 2, 0, "Transform");
+ qmlRegisterExtendedType<Qt3D::QTransform, Qt3D::Quick::Quick3DTransform>(uri, 2, 0, "Transform");
// Ideally we want to make Node an uncreatable type
// We would need qmlRegisterUncreatableExtendedType for that
qmlRegisterExtendedType<Qt3D::QNode, Qt3D::Quick::Quick3DNode>(uri, 2, 0, "Node");
diff --git a/src/quick3d/quick3d/items/quick3dtransform.h b/src/quick3d/quick3d/items/quick3dtransform.h
index ab7274859..aab9d243e 100644
--- a/src/quick3d/quick3d/items/quick3dtransform.h
+++ b/src/quick3d/quick3d/items/quick3dtransform.h
@@ -45,13 +45,13 @@
#include <QtCore/QtGlobal>
#include <QQmlListProperty>
#include <Qt3DQuick/qt3dquick_global.h>
-#include <Qt3DCore/transform.h>
+#include <Qt3DCore/qtransform.h>
QT_BEGIN_NAMESPACE
namespace Qt3D {
-class Transform;
+class QTransform;
namespace Quick {
@@ -64,7 +64,7 @@ public:
explicit Quick3DTransform(QObject *parent = 0);
QQmlListProperty<Qt3D::AbstractTransform> transformList();
- inline Transform *parentTransform() const { return qobject_cast<Qt3D::Transform *>(parent()); }
+ inline QTransform *parentTransform() const { return qobject_cast<Qt3D::QTransform *>(parent()); }
private:
static void qmlAppendTransform(QQmlListProperty<Qt3D::AbstractTransform> *list, Qt3D::AbstractTransform *bar);
diff --git a/src/render/backend/rendercamera.cpp b/src/render/backend/rendercamera.cpp
index 7cbdba033..485ef1002 100644
--- a/src/render/backend/rendercamera.cpp
+++ b/src/render/backend/rendercamera.cpp
@@ -43,7 +43,7 @@
#include "rendereraspect.h"
#include "renderlogging.h"
-#include <Qt3DCore/transform.h>
+#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/cameralens.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/qaspectmanager.h>
diff --git a/src/render/backend/renderentity.cpp b/src/render/backend/renderentity.cpp
index e6c82ea08..ca96472fb 100644
--- a/src/render/backend/renderentity.cpp
+++ b/src/render/backend/renderentity.cpp
@@ -56,7 +56,7 @@
#include <Qt3DCore/cameralens.h>
#include <Qt3DCore/qaspectmanager.h>
#include <Qt3DCore/qscenepropertychange.h>
-#include <Qt3DCore/transform.h>
+#include <Qt3DCore/qtransform.h>
#include <QMatrix4x4>
#include <QString>
@@ -123,7 +123,7 @@ void RenderEntity::setPeer(QEntity *peer)
}
}
-void RenderEntity::setTransform(Transform *transform)
+void RenderEntity::setTransform(QTransform *transform)
{
if (transform != m_transform) {
QChangeArbiter *arbiter = m_renderer->rendererAspect()->aspectManager()->changeArbiter();
@@ -167,8 +167,8 @@ void RenderEntity::sceneChangeEvent(const QSceneChangePtr &e)
case ComponentAdded: {
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
QComponent *component = propertyChange->m_value.value<QComponent*>();
- if (m_transform == Q_NULLPTR && qobject_cast<Transform*>(component) != Q_NULLPTR) {
- setTransform(qobject_cast<Transform *>(component));
+ if (m_transform == Q_NULLPTR && qobject_cast<QTransform*>(component) != Q_NULLPTR) {
+ setTransform(qobject_cast<QTransform *>(component));
}
else if (qobject_cast<CameraLens *>(component)) {
RenderCamera *cam = m_renderer->cameraManager()->lookupResource(m_frontEndPeer->asEntity()->uuid());
diff --git a/src/render/backend/renderentity.h b/src/render/backend/renderentity.h
index d6f7f4551..6eb8f4b2c 100644
--- a/src/render/backend/renderentity.h
+++ b/src/render/backend/renderentity.h
@@ -56,7 +56,7 @@ class RendererAspect;
class Sphere;
class QNode;
class QEntity;
-class Transform;
+class QTransform;
typedef QHandle<QMatrix4x4, 16> HMatrix;
@@ -76,7 +76,7 @@ public:
RenderEntity();
~RenderEntity();
- void setTransform(Transform *transform);
+ void setTransform(QTransform *transform);
void setParentHandle(HRenderNode parentHandle);
void setRenderer(Renderer *renderer);
void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
@@ -102,7 +102,7 @@ public:
private:
Renderer *m_renderer;
- Transform *m_transform;
+ QTransform *m_transform;
HRenderNode m_handle;
HRenderNode m_parentHandle;
QVector<HRenderNode > m_childrenHandles;
diff --git a/src/render/backend/renderscenebuilder.cpp b/src/render/backend/renderscenebuilder.cpp
index a394a9656..c5863af36 100644
--- a/src/render/backend/renderscenebuilder.cpp
+++ b/src/render/backend/renderscenebuilder.cpp
@@ -76,7 +76,7 @@
#include <Qt3DCore/camera.h>
#include <Qt3DCore/cameralens.h>
-#include <Qt3DCore/transform.h>
+#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/qentity.h>
QT_BEGIN_NAMESPACE
@@ -233,7 +233,7 @@ HRenderNode RenderSceneBuilder::createRenderNode(QEntity *entity)
renderNode->setRenderer(m_renderer);
renderNode->setPeer(entity);
- QList<Transform *> transforms = entity->componentsOfType<Transform>();
+ QList<QTransform *> transforms = entity->componentsOfType<QTransform>();
if (!transforms.isEmpty())
renderNode->setTransform(transforms.first());
diff --git a/src/render/io/assimpparser.cpp b/src/render/io/assimpparser.cpp
index edaea3ecb..d810085c3 100644
--- a/src/render/io/assimpparser.cpp
+++ b/src/render/io/assimpparser.cpp
@@ -41,7 +41,7 @@
#include "assimpparser.h"
-#include <Qt3DCore/transform.h>
+#include <Qt3DCore/qtransform.h>
#include <parameter.h>
#include <Qt3DCore/matrixtransform.h>
#include <Qt3DCore/cameralens.h>
@@ -312,7 +312,7 @@ QEntity *AssimpParser::node(aiNode *node)
}
// Add Transformations
- Transform *transform = new Transform();
+ QTransform *transform = new QTransform();
QMatrix4x4 qTransformMatrix = AssimpParser::aiMatrix4x4ToQMatrix4x4(node->mTransformation);
transform->setMatrix(qTransformMatrix);
entityNode->addComponent(transform);
@@ -612,7 +612,7 @@ void AssimpParser::loadCamera(uint cameraIndex)
// View Matrix defines camera position & up vector relative to the associated
// node in the scene. This is computed in AssimpParser::node
// camera->lookAt()->setViewMatrix();
- Transform *transform = new Transform();
+ QTransform *transform = new QTransform();
QMatrix4x4 viewMatrix = AssimpParser::aiMatrix4x4ToQMatrix4x4(cm);
// CHECK THAT THIS WORKS
qCDebug(Render::Io) << Q_FUNC_INFO << "IF CAMERA NOT BEHAVING CORRECTLY LOOK HERE";
diff --git a/src/render/io/gltfparser.cpp b/src/render/io/gltfparser.cpp
index 901afc02e..2dabddda9 100644
--- a/src/render/io/gltfparser.cpp
+++ b/src/render/io/gltfparser.cpp
@@ -51,7 +51,7 @@
#include <shaderprogram.h>
#include <qeffect.h>
#include <Qt3DCore/camera.h>
-#include <Qt3DCore/transform.h>
+#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/matrixtransform.h>
#include <Qt3DCore/cameralens.h>
#include <texture.h>
@@ -388,7 +388,7 @@ QEntity* GLTFParser::node(QString id)
}
// ADD MATRIX TRANSFORM COMPONENT TO ENTITY
- Transform *trans = new Transform();
+ QTransform *trans = new QTransform();
trans->appendTransform(new MatrixTransform(m));
result->addComponent(trans);
}