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-rw-r--r--src/render/renderers/opengl/renderer/renderer.cpp12
-rw-r--r--src/render/renderers/opengl/renderer/renderer_p.h1
-rw-r--r--tests/auto/render/renderer/tst_renderer.cpp78
-rw-r--r--tests/auto/render/renderviewbuilder/tst_renderviewbuilder.cpp39
4 files changed, 92 insertions, 38 deletions
diff --git a/src/render/renderers/opengl/renderer/renderer.cpp b/src/render/renderers/opengl/renderer/renderer.cpp
index 7ed766f8b..4b70710f2 100644
--- a/src/render/renderers/opengl/renderer/renderer.cpp
+++ b/src/render/renderers/opengl/renderer/renderer.cpp
@@ -1596,7 +1596,6 @@ Renderer::ViewSubmissionResultData Renderer::submitRenderViews(const QVector<Ren
ViewSubmissionResultData resultData;
resultData.lastBoundFBOId = lastBoundFBOId;
resultData.surface = lastUsedSurface;
-
return resultData;
}
@@ -1720,11 +1719,13 @@ QVector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs()
}
- // Layer cache is dependent on layers, layer filters and the enabled flag
- // on entities
+ // Layer cache is dependent on layers, layer filters (hence FG structure
+ // changes) and the enabled flag on entities
+ const bool frameGraphDirty = dirtyBitsForFrame & AbstractRenderer::FrameGraphDirty;
const bool layersDirty = dirtyBitsForFrame & AbstractRenderer::LayersDirty;
- const bool layersCacheNeedsToBeRebuilt = layersDirty || entitiesEnabledDirty;
+ const bool layersCacheNeedsToBeRebuilt = layersDirty || entitiesEnabledDirty || frameGraphDirty;
const bool materialDirty = dirtyBitsForFrame & AbstractRenderer::MaterialDirty;
+ const bool materialCacheNeedsToBeRebuilt = materialDirty || frameGraphDirty;
// Rebuild Entity Layers list if layers are dirty
if (layersDirty)
@@ -1751,7 +1752,7 @@ QVector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs()
for (int i = 0; i < fgBranchCount; ++i) {
RenderViewBuilder builder(fgLeaves.at(i), i, this);
builder.setLayerCacheNeedsToBeRebuilt(layersCacheNeedsToBeRebuilt);
- builder.setMaterialGathererCacheNeedsToBeRebuilt(materialDirty);
+ builder.setMaterialGathererCacheNeedsToBeRebuilt(materialCacheNeedsToBeRebuilt);
builder.prepareJobs();
renderBinJobs.append(builder.buildJobHierachy());
}
@@ -1762,6 +1763,7 @@ QVector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs()
// FilterLayerEntityJob is part of the RenderViewBuilder jobs and must be run later
// if none of those jobs are started this frame
notCleared |= AbstractRenderer::EntityEnabledDirty;
+ notCleared |= AbstractRenderer::FrameGraphDirty;
notCleared |= AbstractRenderer::LayersDirty;
}
diff --git a/src/render/renderers/opengl/renderer/renderer_p.h b/src/render/renderers/opengl/renderer/renderer_p.h
index 23708e3e8..b89c1e7c0 100644
--- a/src/render/renderers/opengl/renderer/renderer_p.h
+++ b/src/render/renderers/opengl/renderer/renderer_p.h
@@ -185,6 +185,7 @@ public:
Entity *sceneRoot() const override { return m_renderSceneRoot; }
FrameGraphNode *frameGraphRoot() const override;
+ RenderQueue *renderQueue() const { return m_renderQueue; }
void markDirty(BackendNodeDirtySet changes, BackendNode *node) override;
BackendNodeDirtySet dirtyBits() override;
diff --git a/tests/auto/render/renderer/tst_renderer.cpp b/tests/auto/render/renderer/tst_renderer.cpp
index 98bf6cc07..9321f5303 100644
--- a/tests/auto/render/renderer/tst_renderer.cpp
+++ b/tests/auto/render/renderer/tst_renderer.cpp
@@ -35,6 +35,7 @@
#include <Qt3DRender/private/renderview_p.h>
#include <Qt3DRender/private/renderviewbuilder_p.h>
#include <Qt3DRender/private/offscreensurfacehelper_p.h>
+#include <Qt3DRender/private/renderqueue_p.h>
class tst_Renderer : public QObject
{
@@ -49,6 +50,7 @@ private Q_SLOTS:
// GIVEN
Qt3DRender::Render::NodeManagers nodeManagers;
Qt3DRender::Render::Renderer renderer(Qt3DRender::QRenderAspect::Synchronous);
+ Qt3DRender::Render::RenderQueue *renderQueue = renderer.renderQueue();
Qt3DRender::Render::OffscreenSurfaceHelper offscreenHelper(&renderer);
Qt3DRender::Render::RenderSettings settings;
// owned by FG manager
@@ -69,7 +71,13 @@ private Q_SLOTS:
// NOTE: FilterCompatibleTechniqueJob and ShaderGathererJob cannot run because the context
// is not initialized in this test
- const int singleRenderViewJobCount = 11 + 1 * Qt3DRender::Render::RenderViewBuilder::optimalJobCount();
+ const int renderViewBuilderMaterialCacheJobCount = 1 + Qt3DRender::Render::RenderViewBuilder::optimalJobCount();
+ // syncMaterialGathererJob
+ // n * materialGathererJob
+ const int layerCacheJobCount = 2;
+ // filterEntityByLayerJob,
+ // syncFilterEntityByLayerJob
+ const int singleRenderViewJobCount = 11 + Qt3DRender::Render::RenderViewBuilder::optimalJobCount();
// RenderViewBuilder renderViewJob,
// renderableEntityFilterJob,
// lightGatherJob,
@@ -96,6 +104,7 @@ private Q_SLOTS:
singleRenderViewJobCount); // Only valid for the first call to renderBinJobs(), since subsequent calls won't have the renderqueue reset
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
+ renderQueue->reset();
// WHEN
renderer.addRenderCaptureSendRequest(Qt3DCore::QNodeId::createId());
@@ -108,7 +117,11 @@ private Q_SLOTS:
1 + // sendBufferCaptureJob
1 + // sendRenderCaptureJob
1 + // VAOGatherer
- 1); // updateSkinningPaletteJob
+ 1 + // updateSkinningPaletteJob
+ singleRenderViewJobCount);
+
+ renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
+ renderQueue->reset();
// WHEN
renderer.markDirty(Qt3DRender::Render::AbstractRenderer::EntityEnabledDirty, nullptr);
@@ -121,9 +134,12 @@ private Q_SLOTS:
1 + // sendBufferCaptureJob
1 + // VAOGatherer
1 + // updateSkinningPaletteJob
- 1); // EntityEnabledDirty
+ 1 + // EntityEnabledDirty
+ singleRenderViewJobCount +
+ layerCacheJobCount);
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
+ renderQueue->reset();
// WHEN
renderer.markDirty(Qt3DRender::Render::AbstractRenderer::TransformDirty, nullptr);
@@ -139,9 +155,28 @@ private Q_SLOTS:
1 + // UpdateWorldBoundingVolume
1 + // UpdateShaderDataTransform
1 + // updateSkinningPaletteJob
- 1); // ExpandBoundingVolumeJob
+ 1 + // ExpandBoundingVolumeJob
+ singleRenderViewJobCount);
+
+ renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
+ renderQueue->reset();
+
+ // WHEN
+ renderer.markDirty(Qt3DRender::Render::AbstractRenderer::MaterialDirty, nullptr);
+ jobs = renderer.renderBinJobs();
+
+ // THEN (level
+ QCOMPARE(jobs.size(),
+ 1 + // updateLevelOfDetailJob
+ 1 + // cleanupJob
+ 1 + // VAOGatherer
+ 1 + // updateSkinningPaletteJob
+ 1 + // sendBufferCaptureJob
+ singleRenderViewJobCount +
+ renderViewBuilderMaterialCacheJobCount);
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
+ renderQueue->reset();
// WHEN
renderer.markDirty(Qt3DRender::Render::AbstractRenderer::GeometryDirty, nullptr);
@@ -156,9 +191,11 @@ private Q_SLOTS:
1 + // CalculateBoundingVolumeJob
1 + // UpdateMeshTriangleListJob
1 + // updateSkinningPaletteJob
- 1); // ExpandBoundingVolumeJob
+ 1 + // ExpandBoundingVolumeJob
+ singleRenderViewJobCount);
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
+ renderQueue->reset();
// WHEN
renderer.markDirty(Qt3DRender::Render::AbstractRenderer::BuffersDirty, nullptr);
@@ -173,9 +210,11 @@ private Q_SLOTS:
1 + // updateSkinningPaletteJob
1 + // CalculateBoundingVolumeJob
1 + // UpdateMeshTriangleListJob
- 1); // BufferGathererJob
+ 1 + // BufferGathererJob
+ singleRenderViewJobCount);
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
+ renderQueue->reset();
// WHEN
renderer.markDirty(Qt3DRender::Render::AbstractRenderer::TexturesDirty, nullptr);
@@ -189,9 +228,28 @@ private Q_SLOTS:
1 + // VAOGatherer
1 + // TexturesGathererJob
1 + // updateSkinningPaletteJob
- 1); // SyncTexturesGathererJob
+ 1 + // SyncTexturesGathererJob
+ singleRenderViewJobCount);
+
+ renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
+ renderQueue->reset();
+
+ // WHEN
+ renderer.markDirty(Qt3DRender::Render::AbstractRenderer::FrameGraphDirty, nullptr);
+ jobs = renderer.renderBinJobs();
+
+ QCOMPARE(jobs.size(),
+ 1 + // updateLevelOfDetailJob
+ 1 + // cleanupJob
+ 1 + // VAOGatherer
+ 1 + // sendBufferCaptureJob
+ 1 + // updateSkinningPaletteJob
+ singleRenderViewJobCount +
+ layerCacheJobCount +
+ renderViewBuilderMaterialCacheJobCount);
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
+ renderQueue->reset();
// WHEN
renderer.markDirty(Qt3DRender::Render::AbstractRenderer::AllDirty, nullptr);
@@ -215,9 +273,13 @@ private Q_SLOTS:
1 + // BufferGathererJob
1 + // TexturesGathererJob
1 + // SyncTextureLoadingJob
- 1); // UpdateEntityLayersJob
+ 1 + // UpdateEntityLayersJob
+ singleRenderViewJobCount +
+ layerCacheJobCount +
+ renderViewBuilderMaterialCacheJobCount);
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
+ renderQueue->reset();
// Properly shutdown command thread
renderer.shutdown();
diff --git a/tests/auto/render/renderviewbuilder/tst_renderviewbuilder.cpp b/tests/auto/render/renderviewbuilder/tst_renderviewbuilder.cpp
index 81bca0158..24f56f25b 100644
--- a/tests/auto/render/renderviewbuilder/tst_renderviewbuilder.cpp
+++ b/tests/auto/render/renderviewbuilder/tst_renderviewbuilder.cpp
@@ -294,20 +294,12 @@ private Q_SLOTS:
QVERIFY(renderViewBuilder.syncFrustumCullingJob()->dependencies().contains(testAspect.renderer()->updateWorldTransformJob()));
QVERIFY(renderViewBuilder.syncFrustumCullingJob()->dependencies().contains(testAspect.renderer()->updateShaderDataTransformJob()));
- for (const auto materialGatherer : renderViewBuilder.materialGathererJobs()) {
- QCOMPARE(materialGatherer->dependencies().size(), 3);
- QVERIFY(materialGatherer->dependencies().contains(testAspect.renderer()->introspectShadersJob()));
- QVERIFY(materialGatherer->dependencies().contains(renderViewBuilder.syncRenderViewInitializationJob()));
- QVERIFY(materialGatherer->dependencies().contains(testAspect.renderer()->filterCompatibleTechniqueJob()));
- }
-
// Step 4
QCOMPARE(renderViewBuilder.frustumCullingJob()->dependencies().size(), 2);
QVERIFY(renderViewBuilder.frustumCullingJob()->dependencies().contains(renderViewBuilder.syncFrustumCullingJob()));
QVERIFY(renderViewBuilder.frustumCullingJob()->dependencies().contains(testAspect.renderer()->expandBoundingVolumeJob()));
- QCOMPARE(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().size(), renderViewBuilder.materialGathererJobs().size() + 9);
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.syncRenderViewInitializationJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.renderableEntityFilterJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.computableEntityFilterJob()));
@@ -317,19 +309,16 @@ private Q_SLOTS:
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(testAspect.renderer()->introspectShadersJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(testAspect.renderer()->bufferGathererJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(testAspect.renderer()->textureGathererJob()));
- for (const auto materialGatherer : renderViewBuilder.materialGathererJobs()) {
- QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(materialGatherer));
- }
// Step 5
- for (const auto renderViewBuilderJob : renderViewBuilder.renderViewBuilderJobs()) {
+ for (const auto &renderViewBuilderJob : renderViewBuilder.renderViewBuilderJobs()) {
QCOMPARE(renderViewBuilderJob->dependencies().size(), 1);
QCOMPARE(renderViewBuilderJob->dependencies().first().data(), renderViewBuilder.syncRenderCommandBuildingJob().data());
}
// Step 6
QCOMPARE(renderViewBuilder.syncRenderViewCommandBuildersJob()->dependencies().size(), renderViewBuilder.renderViewBuilderJobs().size());
- for (const auto renderViewBuilderJob : renderViewBuilder.renderViewBuilderJobs()) {
+ for (const auto &renderViewBuilderJob : renderViewBuilder.renderViewBuilderJobs()) {
QVERIFY(renderViewBuilder.syncRenderViewCommandBuildersJob()->dependencies().contains(renderViewBuilderJob));
}
}
@@ -337,6 +326,7 @@ private Q_SLOTS:
// WHEN
Qt3DRender::Render::RenderViewBuilder renderViewBuilder(leafNode, 0, testAspect.renderer());
renderViewBuilder.setLayerCacheNeedsToBeRebuilt(true);
+ renderViewBuilder.setMaterialGathererCacheNeedsToBeRebuilt(true);
renderViewBuilder.prepareJobs();
renderViewBuilder.buildJobHierachy();
@@ -372,9 +362,10 @@ private Q_SLOTS:
QVERIFY(renderViewBuilder.syncFrustumCullingJob()->dependencies().contains(testAspect.renderer()->updateWorldTransformJob()));
QVERIFY(renderViewBuilder.syncFrustumCullingJob()->dependencies().contains(testAspect.renderer()->updateShaderDataTransformJob()));
- for (const auto materialGatherer : renderViewBuilder.materialGathererJobs()) {
- QCOMPARE(materialGatherer->dependencies().size(), 2);
+ for (const auto &materialGatherer : renderViewBuilder.materialGathererJobs()) {
+ QCOMPARE(materialGatherer->dependencies().size(), 3);
QVERIFY(materialGatherer->dependencies().contains(renderViewBuilder.syncRenderViewInitializationJob()));
+ QVERIFY(materialGatherer->dependencies().contains(testAspect.renderer()->introspectShadersJob()));
QVERIFY(materialGatherer->dependencies().contains(testAspect.renderer()->filterCompatibleTechniqueJob()));
}
@@ -383,7 +374,8 @@ private Q_SLOTS:
QVERIFY(renderViewBuilder.frustumCullingJob()->dependencies().contains(renderViewBuilder.syncFrustumCullingJob()));
QVERIFY(renderViewBuilder.frustumCullingJob()->dependencies().contains(testAspect.renderer()->expandBoundingVolumeJob()));
- QCOMPARE(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().size(), renderViewBuilder.materialGathererJobs().size() + 10);
+ QCOMPARE(renderViewBuilder.syncMaterialGathererJob()->dependencies().size(), renderViewBuilder.materialGathererJobs().size());
+ QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.syncMaterialGathererJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.syncRenderViewInitializationJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.renderableEntityFilterJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(renderViewBuilder.computableEntityFilterJob()));
@@ -394,19 +386,16 @@ private Q_SLOTS:
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(testAspect.renderer()->introspectShadersJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(testAspect.renderer()->bufferGathererJob()));
QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(testAspect.renderer()->textureGathererJob()));
- for (const auto materialGatherer : renderViewBuilder.materialGathererJobs()) {
- QVERIFY(renderViewBuilder.syncRenderCommandBuildingJob()->dependencies().contains(materialGatherer));
- }
// Step 5
- for (const auto renderViewBuilderJob : renderViewBuilder.renderViewBuilderJobs()) {
+ for (const auto &renderViewBuilderJob : renderViewBuilder.renderViewBuilderJobs()) {
QCOMPARE(renderViewBuilderJob->dependencies().size(), 1);
QCOMPARE(renderViewBuilderJob->dependencies().first().data(), renderViewBuilder.syncRenderCommandBuildingJob().data());
}
// Step 6
QCOMPARE(renderViewBuilder.syncRenderViewCommandBuildersJob()->dependencies().size(), renderViewBuilder.renderViewBuilderJobs().size());
- for (const auto renderViewBuilderJob : renderViewBuilder.renderViewBuilderJobs()) {
+ for (const auto &renderViewBuilderJob : renderViewBuilder.renderViewBuilderJobs()) {
QVERIFY(renderViewBuilder.syncRenderViewCommandBuildersJob()->dependencies().contains(renderViewBuilderJob));
}
}
@@ -501,7 +490,7 @@ private Q_SLOTS:
// THEN
QCOMPARE(renderViewBuilder.frustumCullingJob()->isActive(), false);
- for (const auto materialGatherer : renderViewBuilder.materialGathererJobs()) {
+ for (const auto &materialGatherer : renderViewBuilder.materialGathererJobs()) {
QVERIFY(materialGatherer->techniqueFilter() == nullptr);
QVERIFY(materialGatherer->renderPassFilter() == nullptr);
}
@@ -512,7 +501,7 @@ private Q_SLOTS:
// THEN
QCOMPARE(renderViewBuilder.frustumCullingJob()->isActive(), true);
- for (const auto materialGatherer : renderViewBuilder.materialGathererJobs()) {
+ for (const auto &materialGatherer : renderViewBuilder.materialGathererJobs()) {
QVERIFY(materialGatherer->techniqueFilter() != nullptr);
QVERIFY(materialGatherer->renderPassFilter() != nullptr);
}
@@ -528,7 +517,7 @@ private Q_SLOTS:
QCOMPARE(renderViewBuilder.frustumCullingJob()->isActive(), false);
QCOMPARE(renderViewBuilder.filterEntityByLayerJob()->hasLayerFilter(), false);
QCOMPARE(renderViewBuilder.filterEntityByLayerJob()->layerFilters().size(), 0);
- for (const auto materialGatherer : renderViewBuilder.materialGathererJobs()) {
+ for (const auto &materialGatherer : renderViewBuilder.materialGathererJobs()) {
QVERIFY(materialGatherer->techniqueFilter() == nullptr);
QVERIFY(materialGatherer->renderPassFilter() == nullptr);
}
@@ -541,7 +530,7 @@ private Q_SLOTS:
QCOMPARE(renderViewBuilder.frustumCullingJob()->isActive(), true);
QCOMPARE(renderViewBuilder.filterEntityByLayerJob()->hasLayerFilter(), true);
QCOMPARE(renderViewBuilder.filterEntityByLayerJob()->layerFilters().size(), 1);
- for (const auto materialGatherer : renderViewBuilder.materialGathererJobs()) {
+ for (const auto &materialGatherer : renderViewBuilder.materialGathererJobs()) {
QVERIFY(materialGatherer->techniqueFilter() != nullptr);
QVERIFY(materialGatherer->renderPassFilter() != nullptr);
}