summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--tests/auto/render/shaderbuilder/output.es210
-rw-r--r--tests/auto/render/shaderbuilder/output.gl310
-rw-r--r--tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp2
3 files changed, 3 insertions, 19 deletions
diff --git a/tests/auto/render/shaderbuilder/output.es2 b/tests/auto/render/shaderbuilder/output.es2
index b543bc5ee..0298e7e51 100644
--- a/tests/auto/render/shaderbuilder/output.es2
+++ b/tests/auto/render/shaderbuilder/output.es2
@@ -24,13 +24,5 @@ highp vec4 lightModel(const in highp vec3 baseColor,
void main()
{
- highp vec2 v2 = texCoord;
- sampler2D v1 = texture;
- highp float v3 = lightIntensity;
- highp vec4 v5 = texture2D(v1, v2);
- highp vec3 v0 = worldPosition;
- highp float v4 = exposure;
- highp vec4 v6 = lightModel(v5, v0, v3);
- highp vec4 v7 = v6 * pow(2.0, v4);
- gl_fragColor = v7;
+ gl_fragColor = (((((lightModel(((texture2D(texture, texCoord))), worldPosition, lightIntensity)))) * pow(2.0, exposure)));
}
diff --git a/tests/auto/render/shaderbuilder/output.gl3 b/tests/auto/render/shaderbuilder/output.gl3
index 95a9c53fd..4c9fd1064 100644
--- a/tests/auto/render/shaderbuilder/output.gl3
+++ b/tests/auto/render/shaderbuilder/output.gl3
@@ -25,13 +25,5 @@ vec4 lightModel(const in vec3 baseColor,
void main()
{
- vec2 v2 = texCoord;
- sampler2D v1 = texture;
- float v3 = lightIntensity;
- vec4 v5 = texture2D(v1, v2);
- vec3 v0 = worldPosition;
- float v4 = exposure;
- vec4 v6 = lightModel(v5, v0, v3);
- vec4 v7 = v6 * pow(2.0, v4);
- fragColor = v7;
+ fragColor = (((((lightModel(((texture2D(texture, texCoord))), worldPosition, lightIntensity)))) * pow(2.0, exposure)));
}
diff --git a/tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp b/tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp
index fa768a859..d8c32edc4 100644
--- a/tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp
+++ b/tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp
@@ -540,7 +540,7 @@ private slots:
// THEN
QCOMPARE(backend.shaderGraph(type), graphUrl);
QVERIFY(!backend.isShaderCodeDirty(type));
-// QCOMPARE(backend.shaderCode(type), es2Code);
+ QCOMPARE(backend.shaderCode(type), es2Code);
}
};