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-rw-r--r--src/core/nodes/qentity.cpp15
-rw-r--r--src/core/nodes/qentity.h3
-rw-r--r--src/render/backend/abstractrenderer_p.h1
-rw-r--r--src/render/backend/entity.cpp74
-rw-r--r--src/render/backend/entity_p.h6
-rw-r--r--src/render/jobs/job_common_p.h1
-rw-r--r--src/render/jobs/jobs.pri2
-rw-r--r--src/render/jobs/updateentityhierarchyjob.cpp80
-rw-r--r--src/render/jobs/updateentityhierarchyjob_p.h91
-rw-r--r--src/render/jobs/updateentitylayersjob_p.h2
-rw-r--r--src/render/renderers/opengl/renderer/renderer.cpp19
-rw-r--r--src/render/renderers/opengl/renderer/renderer_p.h2
-rw-r--r--tests/auto/core/nodes/tst_nodes.cpp67
-rw-r--r--tests/auto/render/boundingsphere/tst_boundingsphere.cpp5
-rw-r--r--tests/auto/render/entity/tst_entity.cpp119
-rw-r--r--tests/auto/render/layerfiltering/tst_layerfiltering.cpp6
-rw-r--r--tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp9
-rw-r--r--tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp5
-rw-r--r--tests/auto/render/qcamera/tst_qcamera.cpp5
-rw-r--r--tests/auto/render/raycastingjob/tst_raycastingjob.cpp5
-rw-r--r--tests/auto/render/renderer/tst_renderer.cpp25
-rw-r--r--tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp5
-rw-r--r--tests/manual/cylinder-parent-test/cylinder-parent-test.pro9
-rw-r--r--tests/manual/cylinder-parent-test/main.cpp243
-rw-r--r--tests/manual/manual.pro1
25 files changed, 759 insertions, 41 deletions
diff --git a/src/core/nodes/qentity.cpp b/src/core/nodes/qentity.cpp
index 2ef78deb6..6a24b1956 100644
--- a/src/core/nodes/qentity.cpp
+++ b/src/core/nodes/qentity.cpp
@@ -232,6 +232,10 @@ QNodeId QEntityPrivate::parentEntityId() const
QNodeCreatedChangeBasePtr QEntity::createNodeCreationChange() const
{
+ // connect to the parentChanged signal here rather than constructor because
+ // until now there's no backend node to notify when parent changes
+ connect(this, &QNode::parentChanged, this, &QEntity::onParentChanged);
+
auto creationChange = QNodeCreatedChangePtr<QEntityData>::create(this);
auto &data = creationChange->data;
@@ -261,6 +265,17 @@ QNodeCreatedChangeBasePtr QEntity::createNodeCreationChange() const
return creationChange;
}
+void QEntity::onParentChanged(QObject *)
+{
+ const auto parentID = parentEntity() ? parentEntity()->id() : Qt3DCore::QNodeId();
+ auto parentChange = Qt3DCore::QPropertyUpdatedChangePtr::create(id());
+ parentChange->setPropertyName("parentEntityUpdated");
+ parentChange->setValue(QVariant::fromValue(parentID));
+ const bool blocked = blockNotifications(false);
+ notifyObservers(parentChange);
+ blockNotifications(blocked);
+}
+
} // namespace Qt3DCore
QT_END_NAMESPACE
diff --git a/src/core/nodes/qentity.h b/src/core/nodes/qentity.h
index dc7dc62c1..f6044ce5e 100644
--- a/src/core/nodes/qentity.h
+++ b/src/core/nodes/qentity.h
@@ -70,6 +70,9 @@ public:
protected:
explicit QEntity(QEntityPrivate &dd, QNode *parent = nullptr);
+private Q_SLOTS:
+ void onParentChanged(QObject *);
+
private:
Q_DECLARE_PRIVATE(QEntity)
diff --git a/src/render/backend/abstractrenderer_p.h b/src/render/backend/abstractrenderer_p.h
index f1bdca7be..eea6cbe9f 100644
--- a/src/render/backend/abstractrenderer_p.h
+++ b/src/render/backend/abstractrenderer_p.h
@@ -114,6 +114,7 @@ public:
JointDirty = 1 << 11,
LayersDirty = 1 << 12,
TechniquesDirty = 1 << 13,
+ EntityHierarchyDirty= 1 << 14,
AllDirty = 0xffffff
};
Q_DECLARE_FLAGS(BackendNodeDirtySet, BackendNodeDirtyFlag)
diff --git a/src/render/backend/entity.cpp b/src/render/backend/entity.cpp
index 8d03cd75f..d8d04aef1 100644
--- a/src/render/backend/entity.cpp
+++ b/src/render/backend/entity.cpp
@@ -65,8 +65,6 @@
#include <Qt3DCore/qpropertyupdatedchange.h>
#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/private/qentity_p.h>
-#include <Qt3DCore/qpropertynoderemovedchange.h>
-#include <Qt3DCore/qpropertynodeaddedchange.h>
#include <Qt3DCore/qnodecreatedchange.h>
#include <QMatrix4x4>
@@ -95,14 +93,13 @@ Entity::~Entity()
void Entity::cleanup()
{
if (m_nodeManagers != nullptr) {
- Entity *parentEntity = parent();
- if (parentEntity != nullptr)
- parentEntity->removeChildHandle(m_handle);
m_nodeManagers->worldMatrixManager()->releaseResource(peerId());
-
qCDebug(Render::RenderNodes) << Q_FUNC_INFO;
-
}
+ if (!m_parentEntityId.isNull())
+ markDirty(AbstractRenderer::EntityHierarchyDirty);
+
+ m_parentEntityId = Qt3DCore::QNodeId();
m_worldTransform = HMatrix();
// Release all component will have to perform their own release when they receive the
// NodeDeleted notification
@@ -132,12 +129,8 @@ void Entity::cleanup()
void Entity::setParentHandle(HEntity parentHandle)
{
Q_ASSERT(m_nodeManagers);
- // Remove ourselves from previous parent children list
- Entity *parent = m_nodeManagers->renderNodesManager()->data(parentHandle);
- if (parent != nullptr && parent->m_childrenHandles.contains(m_handle))
- parent->m_childrenHandles.removeAll(m_handle);
m_parentHandle = parentHandle;
- parent = m_nodeManagers->renderNodesManager()->data(parentHandle);
+ auto parent = m_nodeManagers->renderNodesManager()->data(parentHandle);
if (parent != nullptr && !parent->m_childrenHandles.contains(m_handle))
parent->m_childrenHandles.append(m_handle);
}
@@ -159,8 +152,8 @@ void Entity::initializeFromPeer(const QNodeCreatedChangeBasePtr &change)
// Note this is *not* the parentId as that is the ID of the parent QNode, which is not
// necessarily the same as the parent QEntity (which may be further up the tree).
- const QNodeId parentEntityId = data.parentEntityId;
- qCDebug(Render::RenderNodes) << "Creating Entity id =" << peerId() << "parentId =" << parentEntityId;
+ m_parentEntityId = data.parentEntityId;
+ qCDebug(Render::RenderNodes) << "Creating Entity id =" << peerId() << "parentId =" << m_parentEntityId;
// TODO: Store string id instead and only in debug mode
//m_objectName = peer->objectName();
@@ -187,10 +180,7 @@ void Entity::initializeFromPeer(const QNodeCreatedChangeBasePtr &change)
for (const auto &idAndType : qAsConst(data.componentIdsAndTypes))
addComponent(idAndType);
- if (!parentEntityId.isNull())
- setParentHandle(m_nodeManagers->renderNodesManager()->lookupHandle(parentEntityId));
- else
- qCDebug(Render::RenderNodes) << Q_FUNC_INFO << "No parent entity found for Entity" << peerId();
+ markDirty(AbstractRenderer::EntityHierarchyDirty);
}
void Entity::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
@@ -214,30 +204,21 @@ void Entity::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
break;
}
- case PropertyValueAdded: {
- QPropertyNodeAddedChangePtr change = qSharedPointerCast<QPropertyNodeAddedChange>(e);
- if (change->metaObject()->inherits(&QEntity::staticMetaObject)) {
- appendChildHandle(m_nodeManagers->renderNodesManager()->lookupHandle(change->addedNodeId()));
- markDirty(AbstractRenderer::AllDirty);
- }
- break;
- }
-
- case PropertyValueRemoved: {
- QPropertyNodeRemovedChangePtr change = qSharedPointerCast<QPropertyNodeRemovedChange>(e);
- if (change->metaObject()->inherits(&QEntity::staticMetaObject)) {
- removeChildHandle(m_nodeManagers->renderNodesManager()->lookupHandle(change->removedNodeId()));
- markDirty(AbstractRenderer::AllDirty);
- }
- break;
- }
-
case PropertyUpdated: {
QPropertyUpdatedChangePtr change = qSharedPointerCast<QPropertyUpdatedChange>(e);
if (change->propertyName() == QByteArrayLiteral("enabled")) {
// We only mark as dirty the renderer
markDirty(AbstractRenderer::EntityEnabledDirty);
// We let QBackendNode::sceneChangeEvent change the enabled property
+ } else if (change->propertyName() == QByteArrayLiteral("parentEntityUpdated")) {
+ auto newParent = change->value().value<Qt3DCore::QNodeId>();
+ qCDebug(Render::RenderNodes) << "Setting parent for " << peerId() << ", new parentId =" << newParent;
+ if (m_parentEntityId != newParent) {
+ m_parentEntityId = newParent;
+ // TODO: change to EventHierarchyDirty and update renderer to
+ // ensure all jobs are run that depend on Entity hierarchy.
+ markDirty(AbstractRenderer::AllDirty);
+ }
}
break;
@@ -265,6 +246,27 @@ Entity *Entity::parent() const
return m_nodeManagers->renderNodesManager()->data(m_parentHandle);
}
+
+// clearEntityHierarchy and rebuildEntityHierarchy should only be called
+// from UpdateEntityHierarchyJob to update the entity hierarchy for the
+// entire scene at once
+void Entity::clearEntityHierarchy()
+{
+ m_childrenHandles.clear();
+ m_parentHandle = HEntity();
+}
+
+// clearEntityHierarchy and rebuildEntityHierarchy should only be called
+// from UpdateEntityHierarchyJob to update the entity hierarchy for the
+// entire scene at once
+void Entity::rebuildEntityHierarchy()
+{
+ if (!m_parentEntityId.isNull())
+ setParentHandle(m_nodeManagers->renderNodesManager()->lookupHandle(m_parentEntityId));
+ else
+ qCDebug(Render::RenderNodes) << Q_FUNC_INFO << "No parent entity found for Entity" << peerId();
+}
+
void Entity::appendChildHandle(HEntity childHandle)
{
if (!m_childrenHandles.contains(childHandle)) {
diff --git a/src/render/backend/entity_p.h b/src/render/backend/entity_p.h
index 075871d85..afa7dbf23 100644
--- a/src/render/backend/entity_p.h
+++ b/src/render/backend/entity_p.h
@@ -97,6 +97,10 @@ public:
HEntity handle() const { return m_handle; }
Entity *parent() const;
HEntity parentHandle() const { return m_parentHandle; }
+ Qt3DCore::QNodeId parentEntityId() const { return m_parentEntityId; }
+
+ void clearEntityHierarchy();
+ void rebuildEntityHierarchy();
void appendChildHandle(HEntity childHandle);
void removeChildHandle(HEntity childHandle) { m_childrenHandles.removeOne(childHandle); }
@@ -181,6 +185,8 @@ private:
HEntity m_parentHandle;
QVector<HEntity > m_childrenHandles;
+ Qt3DCore::QNodeId m_parentEntityId;
+
HMatrix m_worldTransform;
QSharedPointer<Sphere> m_localBoundingVolume;
QSharedPointer<Sphere> m_worldBoundingVolume;
diff --git a/src/render/jobs/job_common_p.h b/src/render/jobs/job_common_p.h
index 2ae7d81ff..8f8242ec8 100644
--- a/src/render/jobs/job_common_p.h
+++ b/src/render/jobs/job_common_p.h
@@ -107,6 +107,7 @@ namespace JobTypes {
SyncFilterEntityByLayer,
SyncMaterialGatherer,
UpdateLayerEntity,
+ UpdateEntityHierarchy,
SendTextureChangesToFrontend
};
diff --git a/src/render/jobs/jobs.pri b/src/render/jobs/jobs.pri
index 472531681..0c326c0b5 100644
--- a/src/render/jobs/jobs.pri
+++ b/src/render/jobs/jobs.pri
@@ -31,6 +31,7 @@ HEADERS += \
$$PWD/filterproximitydistancejob_p.h \
$$PWD/abstractpickingjob_p.h \
$$PWD/raycastingjob_p.h \
+ $$PWD/updateentityhierarchyjob_p.h \
$$PWD/updateentitylayersjob_p.h
SOURCES += \
@@ -61,5 +62,6 @@ SOURCES += \
$$PWD/filterproximitydistancejob.cpp \
$$PWD/abstractpickingjob.cpp \
$$PWD/raycastingjob.cpp \
+ $$PWD/updateentityhierarchyjob.cpp \
$$PWD/updateentitylayersjob.cpp
diff --git a/src/render/jobs/updateentityhierarchyjob.cpp b/src/render/jobs/updateentityhierarchyjob.cpp
new file mode 100644
index 000000000..7c18514bb
--- /dev/null
+++ b/src/render/jobs/updateentityhierarchyjob.cpp
@@ -0,0 +1,80 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "updateentityhierarchyjob_p.h"
+#include <Qt3DRender/private/managers_p.h>
+#include <Qt3DRender/private/nodemanagers_p.h>
+#include <Qt3DRender/private/entity_p.h>
+#include <Qt3DRender/private/job_common_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+namespace Render {
+
+UpdateEntityHierarchyJob::UpdateEntityHierarchyJob()
+ : m_manager(nullptr)
+{
+ SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateEntityHierarchy, 0);
+}
+
+void UpdateEntityHierarchyJob::run()
+{
+ Q_ASSERT(m_manager);
+ EntityManager *entityManager = m_manager->renderNodesManager();
+
+ const QVector<HEntity> handles = entityManager->activeHandles();
+
+ // Clear the parents and children
+ for (const HEntity &handle : handles) {
+ Entity *entity = entityManager->data(handle);
+ entity->clearEntityHierarchy();
+ }
+ for (const HEntity &handle : handles) {
+ Entity *entity = entityManager->data(handle);
+ entity->rebuildEntityHierarchy();
+ }
+}
+
+} // Render
+
+} // Qt3DRender
+
+QT_END_NAMESPACE
diff --git a/src/render/jobs/updateentityhierarchyjob_p.h b/src/render/jobs/updateentityhierarchyjob_p.h
new file mode 100644
index 000000000..f6ba2d584
--- /dev/null
+++ b/src/render/jobs/updateentityhierarchyjob_p.h
@@ -0,0 +1,91 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#ifndef QT3DRENDER_RENDER_UPDATEENTITYHIERARCHYJOB_P_H
+#define QT3DRENDER_RENDER_UPDATEENTITYHIERARCHYJOB_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DRender/private/qt3drender_global_p.h>
+#include <Qt3DCore/qaspectjob.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+namespace Render {
+
+class Entity;
+class NodeManagers;
+
+class QT3DRENDERSHARED_PRIVATE_EXPORT UpdateEntityHierarchyJob: public Qt3DCore::QAspectJob
+{
+public:
+ UpdateEntityHierarchyJob();
+
+ inline void setManager(NodeManagers *manager) { m_manager = manager; }
+ inline NodeManagers *manager() const { return m_manager; }
+
+ // QAspectJob interface
+ void run() final;
+
+private:
+ NodeManagers *m_manager;
+};
+
+
+using UpdateEntityHierarchyJobPtr = QSharedPointer<UpdateEntityHierarchyJob>;
+
+} // Render
+
+} // Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_RENDER_UPDATEENTITYHIERARCHYJOB_P_H
diff --git a/src/render/jobs/updateentitylayersjob_p.h b/src/render/jobs/updateentitylayersjob_p.h
index 8c73899d9..f2e63e32d 100644
--- a/src/render/jobs/updateentitylayersjob_p.h
+++ b/src/render/jobs/updateentitylayersjob_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
+** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
diff --git a/src/render/renderers/opengl/renderer/renderer.cpp b/src/render/renderers/opengl/renderer/renderer.cpp
index 4b70710f2..a023b82f9 100644
--- a/src/render/renderers/opengl/renderer/renderer.cpp
+++ b/src/render/renderers/opengl/renderer/renderer.cpp
@@ -198,6 +198,7 @@ Renderer::Renderer(QRenderAspect::RenderType type)
, m_sendTextureChangesToFrontendJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { sendTextureChangesToFrontend(); }, JobTypes::SendTextureChangesToFrontend))
, m_introspectShaderJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { reloadDirtyShaders(); }, JobTypes::DirtyShaderGathering))
, m_syncTextureLoadingJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([] {}, JobTypes::SyncTextureLoading))
+ , m_updateEntityHierarchyJob(Render::UpdateEntityHierarchyJobPtr::create())
, m_ownedContext(false)
, m_offscreenHelper(nullptr)
#if QT_CONFIG(qt3d_profile_jobs)
@@ -210,6 +211,9 @@ Renderer::Renderer(QRenderAspect::RenderType type)
if (m_renderThread)
m_renderThread->waitForStart();
+ m_worldTransformJob->addDependency(m_updateEntityHierarchyJob);
+ m_updateEntityLayersJob->addDependency(m_updateEntityHierarchyJob);
+
// Create jobs to update transforms and bounding volumes
// We can only update bounding volumes once all world transforms are known
m_updateWorldBoundingVolumeJob->addDependency(m_worldTransformJob);
@@ -299,6 +303,7 @@ void Renderer::setNodeManagers(NodeManagers *managers)
m_updateMeshTriangleListJob->setManagers(m_nodesManager);
m_filterCompatibleTechniqueJob->setManager(m_nodesManager->techniqueManager());
m_updateEntityLayersJob->setManager(m_nodesManager);
+ m_updateEntityHierarchyJob->setManager(m_nodesManager);
}
void Renderer::setServices(QServiceLocator *services)
@@ -1665,14 +1670,17 @@ QVector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs()
// Add jobs
const bool entitiesEnabledDirty = dirtyBitsForFrame & AbstractRenderer::EntityEnabledDirty;
- if (entitiesEnabledDirty) {
+ const bool entityHierarchyNeedsToBeRebuilt = dirtyBitsForFrame & AbstractRenderer::EntityHierarchyDirty;
+ if (entitiesEnabledDirty || entityHierarchyNeedsToBeRebuilt) {
renderBinJobs.push_back(m_updateTreeEnabledJob);
// This dependency is added here because we clear all dependencies
// at the start of this function.
m_calculateBoundingVolumeJob->addDependency(m_updateTreeEnabledJob);
+ m_calculateBoundingVolumeJob->addDependency(m_updateEntityHierarchyJob);
}
- if (dirtyBitsForFrame & AbstractRenderer::TransformDirty) {
+ if (dirtyBitsForFrame & AbstractRenderer::TransformDirty ||
+ dirtyBitsForFrame & AbstractRenderer::EntityHierarchyDirty) {
renderBinJobs.push_back(m_worldTransformJob);
renderBinJobs.push_back(m_updateWorldBoundingVolumeJob);
renderBinJobs.push_back(m_updateShaderDataTransformJob);
@@ -1685,6 +1693,7 @@ QVector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs()
}
if (dirtyBitsForFrame & AbstractRenderer::GeometryDirty ||
+ dirtyBitsForFrame & AbstractRenderer::EntityHierarchyDirty ||
dirtyBitsForFrame & AbstractRenderer::TransformDirty) {
renderBinJobs.push_back(m_expandBoundingVolumeJob);
}
@@ -1722,11 +1731,15 @@ QVector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs()
// Layer cache is dependent on layers, layer filters (hence FG structure
// changes) and the enabled flag on entities
const bool frameGraphDirty = dirtyBitsForFrame & AbstractRenderer::FrameGraphDirty;
- const bool layersDirty = dirtyBitsForFrame & AbstractRenderer::LayersDirty;
+ const bool layersDirty = dirtyBitsForFrame & AbstractRenderer::LayersDirty || entityHierarchyNeedsToBeRebuilt;
const bool layersCacheNeedsToBeRebuilt = layersDirty || entitiesEnabledDirty || frameGraphDirty;
const bool materialDirty = dirtyBitsForFrame & AbstractRenderer::MaterialDirty;
const bool materialCacheNeedsToBeRebuilt = materialDirty || frameGraphDirty;
+ // Rebuild Entity Hierarchy if dirty
+ if (entityHierarchyNeedsToBeRebuilt)
+ renderBinJobs.push_back(m_updateEntityHierarchyJob);
+
// Rebuild Entity Layers list if layers are dirty
if (layersDirty)
renderBinJobs.push_back(m_updateEntityLayersJob);
diff --git a/src/render/renderers/opengl/renderer/renderer_p.h b/src/render/renderers/opengl/renderer/renderer_p.h
index b89c1e7c0..6443215a4 100644
--- a/src/render/renderers/opengl/renderer/renderer_p.h
+++ b/src/render/renderers/opengl/renderer/renderer_p.h
@@ -78,6 +78,7 @@
#include <Qt3DRender/private/filtercompatibletechniquejob_p.h>
#include <Qt3DRender/private/updateskinningpalettejob_p.h>
#include <Qt3DRender/private/updateentitylayersjob_p.h>
+#include <Qt3DRender/private/updateentityhierarchyjob_p.h>
#include <Qt3DRender/private/renderercache_p.h>
#include <Qt3DRender/private/texture_p.h>
@@ -361,6 +362,7 @@ private:
UpdateMeshTriangleListJobPtr m_updateMeshTriangleListJob;
FilterCompatibleTechniqueJobPtr m_filterCompatibleTechniqueJob;
UpdateEntityLayersJobPtr m_updateEntityLayersJob;
+ UpdateEntityHierarchyJobPtr m_updateEntityHierarchyJob;
QVector<Qt3DCore::QNodeId> m_pendingRenderCaptureSendRequests;
diff --git a/tests/auto/core/nodes/tst_nodes.cpp b/tests/auto/core/nodes/tst_nodes.cpp
index 3f7fb4a75..193d88c83 100644
--- a/tests/auto/core/nodes/tst_nodes.cpp
+++ b/tests/auto/core/nodes/tst_nodes.cpp
@@ -81,6 +81,7 @@ private slots:
void removingChildEntitiesFromNode();
void checkConstructionSetParentMix(); // QTBUG-60612
+ void checkParentingQEntityToQNode(); // QTBUG-73905
void checkConstructionWithParent();
void checkConstructionWithNonRootParent(); // QTBUG-73986
void checkConstructionAsListElement();
@@ -1079,6 +1080,72 @@ void tst_Nodes::checkConstructionSetParentMix()
QCOMPARE(lastEvent->addedNodeId(), subTreeRoot->id());
}
+void tst_Nodes::checkParentingQEntityToQNode()
+{
+ // GIVEN
+ ObserverSpy spy;
+ Qt3DCore::QScene scene;
+ QScopedPointer<MyQNode> root(new MyQNode());
+
+ // WHEN
+ root->setArbiterAndScene(&spy, &scene);
+ root->setSimulateBackendCreated(true);
+
+ // THEN
+ QVERIFY(Qt3DCore::QNodePrivate::get(root.data())->scene() != nullptr);
+
+ // WHEN
+ auto subTreeRoot = new Qt3DCore::QEntity(root.data());
+ auto childEntity = new Qt3DCore::QEntity(subTreeRoot);
+ auto childNode = new Qt3DCore::QNode(subTreeRoot);
+
+ // THEN
+ QCoreApplication::processEvents();
+
+ // Ensure first event is subTreeRoot creation
+ const Qt3DCore::QNodeCreatedChangeBasePtr firstEvent = spy.events.takeFirst().change().dynamicCast<Qt3DCore::QNodeCreatedChangeBase>();
+ QVERIFY(!firstEvent.isNull());
+ QCOMPARE(firstEvent->subjectId(), subTreeRoot->id());
+ QCOMPARE(firstEvent->parentId(), root->id());
+
+ // Ensure 2nd event is childEntity creation
+ const Qt3DCore::QNodeCreatedChangeBasePtr secondEvent = spy.events.takeFirst().change().dynamicCast<Qt3DCore::QNodeCreatedChangeBase>();
+ QVERIFY(!secondEvent.isNull());
+ QCOMPARE(secondEvent->subjectId(), childEntity->id());
+ QCOMPARE(secondEvent->parentId(), subTreeRoot->id());
+
+ // Ensure 3rd event is childNode creation
+ const Qt3DCore::QNodeCreatedChangeBasePtr thirdEvent = spy.events.takeFirst().change().dynamicCast<Qt3DCore::QNodeCreatedChangeBase>();
+ QVERIFY(!thirdEvent.isNull());
+ QCOMPARE(thirdEvent->subjectId(), childNode->id());
+ QCOMPARE(thirdEvent->parentId(), subTreeRoot->id());
+
+
+ // WHEN we reparent the childEntity to the childNode (QNode)
+
+ spy.events.clear();
+ childEntity->setParent(childNode);
+ // THEN we should get
+ // - one child removed change for childEntity->subTreeRoot,
+ // - one child added change for childEntity->childNode,
+ // - and one property updated event specifying the correct QEntity parent (subTreeRoot)
+ QCOMPARE(spy.events.size(), 3);
+
+ const auto removedEvent = spy.events.takeFirst().change().dynamicCast<Qt3DCore::QPropertyNodeRemovedChange>();
+ QVERIFY(!removedEvent.isNull());
+ QCOMPARE(removedEvent->subjectId(), subTreeRoot->id());
+
+ const auto addedEvent = spy.events.takeFirst().change().dynamicCast<Qt3DCore::QPropertyNodeAddedChange>();
+ QVERIFY(!addedEvent.isNull());
+ QCOMPARE(addedEvent->subjectId(), childNode->id());
+
+ const auto parentChangeEvent = spy.events.takeFirst().change().dynamicCast<Qt3DCore::QPropertyUpdatedChange>();
+ QVERIFY(!parentChangeEvent.isNull());
+ QCOMPARE(parentChangeEvent->subjectId(), childEntity->id());
+ QCOMPARE(parentChangeEvent->propertyName(), "parentEntityUpdated");
+ QCOMPARE(parentChangeEvent->value().value<Qt3DCore::QNodeId>(), subTreeRoot->id());
+}
+
void tst_Nodes::checkConstructionWithParent()
{
// GIVEN
diff --git a/tests/auto/render/boundingsphere/tst_boundingsphere.cpp b/tests/auto/render/boundingsphere/tst_boundingsphere.cpp
index 992e643d2..b35c6d31a 100644
--- a/tests/auto/render/boundingsphere/tst_boundingsphere.cpp
+++ b/tests/auto/render/boundingsphere/tst_boundingsphere.cpp
@@ -55,6 +55,7 @@
#include <Qt3DRender/private/calcboundingvolumejob_p.h>
#include <Qt3DRender/private/calcgeometrytrianglevolumes_p.h>
#include <Qt3DRender/private/loadbufferjob_p.h>
+#include <Qt3DRender/private/updateentityhierarchyjob_p.h>
#include <Qt3DRender/private/buffermanager_p.h>
#include <Qt3DRender/private/geometryrenderermanager_p.h>
#include <Qt3DRender/private/sphere_p.h>
@@ -116,6 +117,10 @@ namespace {
void runRequiredJobs(Qt3DRender::TestAspect *test)
{
+ Qt3DRender::Render::UpdateEntityHierarchyJob updateEntitiesJob;
+ updateEntitiesJob.setManager(test->nodeManagers());
+ updateEntitiesJob.run();
+
Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform;
updateWorldTransform.setRoot(test->sceneRoot());
updateWorldTransform.run();
diff --git a/tests/auto/render/entity/tst_entity.cpp b/tests/auto/render/entity/tst_entity.cpp
index 6ad958451..123a648d6 100644
--- a/tests/auto/render/entity/tst_entity.cpp
+++ b/tests/auto/render/entity/tst_entity.cpp
@@ -151,7 +151,7 @@ private slots:
QVERIFY(!entity.componentsUuid<EnvironmentLight>().isEmpty());
QVERIFY(!entity.componentUuid<Armature>().isNull());
QVERIFY(entity.isBoundingVolumeDirty());
- QVERIFY(!entity.childrenHandles().isEmpty());
+ QVERIFY(entity.childrenHandles().isEmpty());
QVERIFY(!entity.layerIds().isEmpty());
QVERIFY(renderer.dirtyBits() != 0);
bool containsAll = entity.containsComponentsOfType<Transform,
@@ -162,6 +162,7 @@ private slots:
entity.cleanup();
// THEN
+ QVERIFY(entity.parentEntityId().isNull());
QVERIFY(entity.componentUuid<Transform>().isNull());
QVERIFY(entity.componentUuid<CameraLens>().isNull());
QVERIFY(entity.componentUuid<Material>().isNull());
@@ -180,6 +181,122 @@ private slots:
QVERIFY(!containsAll);
}
+ void checkRebuildingEntityHierarchy()
+ {
+ // GIVEN
+ TestRenderer renderer;
+ NodeManagers nodeManagers;
+ Qt3DCore::QEntity frontendEntityA, frontendEntityB, frontendEntityC;
+
+ auto entityCreator = [&nodeManagers, &renderer](const Qt3DCore::QEntity &frontEndEntity) {
+ Entity *entity = nodeManagers.renderNodesManager()->getOrCreateResource(frontEndEntity.id());
+ entity->setNodeManagers(&nodeManagers);
+ entity->setRenderer(&renderer);
+ return entity;
+ };
+
+ auto backendA = entityCreator(frontendEntityA);
+ auto backendB = entityCreator(frontendEntityB);
+ auto backendC = entityCreator(frontendEntityC);
+
+ // THEN
+ QVERIFY(backendA->parentEntityId().isNull());
+ QVERIFY(backendB->parentEntityId().isNull());
+ QVERIFY(backendC->parentEntityId().isNull());
+
+ QVERIFY(backendA->parent() == nullptr);
+ QVERIFY(backendB->parent() == nullptr);
+ QVERIFY(backendC->parent() == nullptr);
+
+ QVERIFY(backendA->childrenHandles().isEmpty());
+ QVERIFY(backendB->childrenHandles().isEmpty());
+ QVERIFY(backendC->childrenHandles().isEmpty());
+
+ // WHEN
+ renderer.clearDirtyBits(0);
+ QVERIFY(renderer.dirtyBits() == 0);
+
+ auto sendParentChange = [&nodeManagers](const Qt3DCore::QEntity &entity) {
+ const auto parentChange = QPropertyUpdatedChangePtr::create(entity.id());
+ parentChange->setPropertyName("parentEntityUpdated");
+ auto parent = entity.parentEntity();
+ parentChange->setValue(QVariant::fromValue(parent ? parent->id() : Qt3DCore::QNodeId()));
+
+ Entity *backendEntity = nodeManagers.renderNodesManager()->getOrCreateResource(entity.id());
+ backendEntity->sceneChangeEvent(parentChange);
+ };
+
+ // reparent B to A and C to B.
+ frontendEntityB.setParent(&frontendEntityA);
+ sendParentChange(frontendEntityB);
+ frontendEntityC.setParent(&frontendEntityB);
+ sendParentChange(frontendEntityC);
+
+ // THEN
+ QVERIFY(renderer.dirtyBits() & AbstractRenderer::EntityHierarchyDirty);
+
+ QVERIFY(backendA->parentEntityId().isNull());
+ QVERIFY(backendB->parentEntityId() == frontendEntityA.id());
+ QVERIFY(backendC->parentEntityId() == frontendEntityB.id());
+
+ QVERIFY(backendA->parent() == nullptr);
+ QVERIFY(backendB->parent() == nullptr);
+ QVERIFY(backendC->parent() == nullptr);
+
+ QVERIFY(backendA->childrenHandles().isEmpty());
+ QVERIFY(backendB->childrenHandles().isEmpty());
+ QVERIFY(backendC->childrenHandles().isEmpty());
+
+ // WHEN
+ auto rebuildHierarchy = [](Entity *backend) {
+ backend->clearEntityHierarchy();
+ backend->rebuildEntityHierarchy();
+ };
+ rebuildHierarchy(backendA);
+ rebuildHierarchy(backendB);
+ rebuildHierarchy(backendC);
+
+ // THEN
+ QVERIFY(backendA->parent() == nullptr);
+ QVERIFY(backendB->parent() == backendA);
+ QVERIFY(backendC->parent() == backendB);
+
+ QVERIFY(!backendA->childrenHandles().isEmpty());
+ QVERIFY(!backendB->childrenHandles().isEmpty());
+ QVERIFY(backendC->childrenHandles().isEmpty());
+
+ // WHEN - reparent B to null.
+ frontendEntityB.setParent(static_cast<Qt3DCore::QNode *>(nullptr));
+ sendParentChange(frontendEntityB);
+ rebuildHierarchy(backendA);
+ rebuildHierarchy(backendB);
+ rebuildHierarchy(backendC);
+
+ QVERIFY(backendA->parentEntityId().isNull());
+ QVERIFY(backendB->parentEntityId().isNull());
+ QVERIFY(backendC->parentEntityId() == frontendEntityB.id());
+
+ QVERIFY(backendA->parent() == nullptr);
+ QVERIFY(backendB->parent() == nullptr);
+ QVERIFY(backendC->parent() == backendB);
+
+ QVERIFY(backendA->childrenHandles().isEmpty());
+ QVERIFY(!backendB->childrenHandles().isEmpty());
+ QVERIFY(backendC->childrenHandles().isEmpty());
+
+ // WHEN - cleanup
+ backendA->cleanup();
+ backendB->cleanup();
+ backendC->cleanup();
+
+ // THEN
+ QVERIFY(backendA->parentEntityId().isNull());
+ QVERIFY(backendB->parentEntityId().isNull());
+ QVERIFY(backendC->parentEntityId().isNull());
+
+ QVERIFY(renderer.dirtyBits() != 0);
+ }
+
void shouldHandleSingleComponentEvents_data()
{
QTest::addColumn<QComponent*>("component");
diff --git a/tests/auto/render/layerfiltering/tst_layerfiltering.cpp b/tests/auto/render/layerfiltering/tst_layerfiltering.cpp
index eeffc69b2..9b8636f49 100644
--- a/tests/auto/render/layerfiltering/tst_layerfiltering.cpp
+++ b/tests/auto/render/layerfiltering/tst_layerfiltering.cpp
@@ -33,6 +33,7 @@
#include <Qt3DRender/private/entity_p.h>
#include <Qt3DRender/private/filterlayerentityjob_p.h>
#include <Qt3DRender/private/updatetreeenabledjob_p.h>
+#include <Qt3DRender/private/updateentityhierarchyjob_p.h>
#include <Qt3DRender/qlayer.h>
#include <Qt3DRender/qlayerfilter.h>
#include "testaspect.h"
@@ -632,6 +633,11 @@ private Q_SLOTS:
// WHEN
Qt3DRender::Render::Entity *backendRoot = aspect->nodeManagers()->renderNodesManager()->getOrCreateResource(entitySubtree->id());
+
+ Qt3DRender::Render::UpdateEntityHierarchyJob updateEntitiesJob;
+ updateEntitiesJob.setManager(aspect->nodeManagers());
+ updateEntitiesJob.run();
+
Qt3DRender::Render::UpdateTreeEnabledJob updateTreeEnabledJob;
updateTreeEnabledJob.setRoot(backendRoot);
updateTreeEnabledJob.run();
diff --git a/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp b/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp
index 60b60eb6e..21f75b7a4 100644
--- a/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp
+++ b/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp
@@ -47,6 +47,7 @@
#include <Qt3DRender/private/qrenderaspect_p.h>
#include <Qt3DRender/private/pickboundingvolumejob_p.h>
#include <Qt3DRender/private/pickboundingvolumeutils_p.h>
+#include <Qt3DRender/private/updateentityhierarchyjob_p.h>
#include <Qt3DRender/private/updatemeshtrianglelistjob_p.h>
#include <Qt3DRender/private/updateworldboundingvolumejob_p.h>
#include <Qt3DRender/private/updateworldtransformjob_p.h>
@@ -107,6 +108,10 @@ namespace {
void runRequiredJobs(Qt3DRender::TestAspect *test)
{
+ Qt3DRender::Render::UpdateEntityHierarchyJob updateEntitiesJob;
+ updateEntitiesJob.setManager(test->nodeManagers());
+ updateEntitiesJob.run();
+
Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform;
updateWorldTransform.setRoot(test->sceneRoot());
updateWorldTransform.run();
@@ -252,6 +257,10 @@ private Q_SLOTS:
QVERIFY(root);
QScopedPointer<Qt3DRender::TestAspect> test(new Qt3DRender::TestAspect(root.data()));
+ Qt3DRender::Render::UpdateEntityHierarchyJob updateEntitiesJob;
+ updateEntitiesJob.setManager(test->nodeManagers());
+ updateEntitiesJob.run();
+
// THEN
QList<Qt3DCore::QEntity *> frontendEntities;
frontendEntities << qobject_cast<Qt3DCore::QEntity *>(root.data()) << root->findChildren<Qt3DCore::QEntity *>();
diff --git a/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp b/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp
index 7a5648271..7bb3c16a7 100644
--- a/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp
+++ b/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp
@@ -246,6 +246,11 @@ private Q_SLOTS:
// WHEN
Qt3DRender::Render::Entity *backendRoot = aspect->nodeManagers()->renderNodesManager()->getOrCreateResource(entitySubtree->id());
+
+ Qt3DRender::Render::UpdateEntityHierarchyJob updateEntitiesJob;
+ updateEntitiesJob.setManager(aspect->nodeManagers());
+ updateEntitiesJob.run();
+
Qt3DRender::Render::UpdateTreeEnabledJob updateTreeEnabledJob;
updateTreeEnabledJob.setRoot(backendRoot);
updateTreeEnabledJob.run();
diff --git a/tests/auto/render/qcamera/tst_qcamera.cpp b/tests/auto/render/qcamera/tst_qcamera.cpp
index b630c447a..7aef2af7d 100644
--- a/tests/auto/render/qcamera/tst_qcamera.cpp
+++ b/tests/auto/render/qcamera/tst_qcamera.cpp
@@ -35,6 +35,7 @@
#include <Qt3DCore/QEntity>
#include <Qt3DCore/private/qnodecreatedchangegenerator_p.h>
+#include <Qt3DRender/private/updateentityhierarchyjob_p.h>
#include <Qt3DCore/private/qaspectjobmanager_p.h>
#include <Qt3DCore/qpropertyupdatedchange.h>
#include <Qt3DCore/qnodecreatedchange.h>
@@ -99,6 +100,10 @@ namespace {
void runRequiredJobs(Qt3DRender::TestAspect *test)
{
+ Qt3DRender::Render::UpdateEntityHierarchyJob updateEntitiesJob;
+ updateEntitiesJob.setManager(test->nodeManagers());
+ updateEntitiesJob.run();
+
Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform;
updateWorldTransform.setRoot(test->sceneRoot());
updateWorldTransform.run();
diff --git a/tests/auto/render/raycastingjob/tst_raycastingjob.cpp b/tests/auto/render/raycastingjob/tst_raycastingjob.cpp
index 4980bfc30..411bb9160 100644
--- a/tests/auto/render/raycastingjob/tst_raycastingjob.cpp
+++ b/tests/auto/render/raycastingjob/tst_raycastingjob.cpp
@@ -51,6 +51,7 @@
#include <Qt3DRender/private/updateworldtransformjob_p.h>
#include <Qt3DRender/private/expandboundingvolumejob_p.h>
#include <Qt3DRender/private/calcboundingvolumejob_p.h>
+#include <Qt3DRender/private/updateentityhierarchyjob_p.h>
#include <Qt3DRender/private/calcgeometrytrianglevolumes_p.h>
#include <Qt3DRender/private/loadbufferjob_p.h>
#include <Qt3DRender/private/buffermanager_p.h>
@@ -106,6 +107,10 @@ namespace {
void runRequiredJobs(Qt3DRender::TestAspect *test)
{
+ Qt3DRender::Render::UpdateEntityHierarchyJob updateEntitiesJob;
+ updateEntitiesJob.setManager(test->nodeManagers());
+ updateEntitiesJob.run();
+
Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform;
updateWorldTransform.setRoot(test->sceneRoot());
updateWorldTransform.run();
diff --git a/tests/auto/render/renderer/tst_renderer.cpp b/tests/auto/render/renderer/tst_renderer.cpp
index 9321f5303..e67e0ed55 100644
--- a/tests/auto/render/renderer/tst_renderer.cpp
+++ b/tests/auto/render/renderer/tst_renderer.cpp
@@ -252,6 +252,30 @@ private Q_SLOTS:
renderQueue->reset();
// WHEN
+ renderer.markDirty(Qt3DRender::Render::AbstractRenderer::EntityHierarchyDirty, nullptr);
+ jobs = renderer.renderBinJobs();
+
+ // THEN
+ QCOMPARE(jobs.size(),
+ 1 + // EntityEnabledDirty
+ 1 + // EntityHierarchyJob
+ 1 + // WorldTransformJob
+ 1 + // UpdateWorldBoundingVolume
+ 1 + // UpdateShaderDataTransform
+ 1 + // ExpandBoundingVolumeJob
+ 1 + // CalculateBoundingVolumeJob
+ 1 + // UpdateEntityLayersJob
+ 1 + // updateLevelOfDetailJob
+ 1 + // updateSkinningPaletteJob
+ 1 + // cleanupJob
+ 1 + // sendBufferCaptureJob
+ singleRenderViewJobCount +
+ layerCacheJobCount);
+
+ renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
+ renderQueue->reset();
+
+ // WHEN
renderer.markDirty(Qt3DRender::Render::AbstractRenderer::AllDirty, nullptr);
jobs = renderer.renderBinJobs();
@@ -259,6 +283,7 @@ private Q_SLOTS:
// and ShaderGathererJob are not added here)
QCOMPARE(jobs.size(),
1 + // EntityEnabledDirty
+ 1 + // EntityHierarchyDirty
1 + // WorldTransformJob
1 + // UpdateWorldBoundingVolume
1 + // UpdateShaderDataTransform
diff --git a/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp b/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp
index 67ddccd9b..4bab46423 100644
--- a/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp
+++ b/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp
@@ -29,6 +29,7 @@
#include <QtTest/QTest>
#include <Qt3DRender/private/updateshaderdatatransformjob_p.h>
#include <Qt3DRender/private/updateworldtransformjob_p.h>
+#include <Qt3DRender/private/updateentityhierarchyjob_p.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/qrenderaspect.h>
@@ -88,6 +89,10 @@ namespace {
void runRequiredJobs(Qt3DRender::TestAspect *test)
{
+ Qt3DRender::Render::UpdateEntityHierarchyJob updateEntitiesJob;
+ updateEntitiesJob.setManager(test->nodeManagers());
+ updateEntitiesJob.run();
+
Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform;
updateWorldTransform.setRoot(test->sceneRoot());
updateWorldTransform.run();
diff --git a/tests/manual/cylinder-parent-test/cylinder-parent-test.pro b/tests/manual/cylinder-parent-test/cylinder-parent-test.pro
new file mode 100644
index 000000000..d3db3bc76
--- /dev/null
+++ b/tests/manual/cylinder-parent-test/cylinder-parent-test.pro
@@ -0,0 +1,9 @@
+!include( ../manual.pri ) {
+ error( "Couldn't find the manual.pri file!" )
+}
+
+QT += 3dcore 3drender 3dinput 3dextras
+
+SOURCES += main.cpp
+
+
diff --git a/tests/manual/cylinder-parent-test/main.cpp b/tests/manual/cylinder-parent-test/main.cpp
new file mode 100644
index 000000000..823461a28
--- /dev/null
+++ b/tests/manual/cylinder-parent-test/main.cpp
@@ -0,0 +1,243 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+#include <QTimer>
+
+#include <Qt3DInput/QInputAspect>
+
+#include <Qt3DRender/qcamera.h>
+#include <Qt3DRender/qcameralens.h>
+#include <Qt3DExtras/qcylindermesh.h>
+#include <Qt3DRender/qmesh.h>
+#include <Qt3DRender/qtechnique.h>
+#include <Qt3DExtras/qphongmaterial.h>
+#include <Qt3DRender/qeffect.h>
+#include <Qt3DRender/qtexture.h>
+#include <Qt3DRender/qrenderpass.h>
+#include <Qt3DRender/qrenderaspect.h>
+#include <Qt3DExtras/qforwardrenderer.h>
+
+#include <Qt3DCore/qentity.h>
+#include <Qt3DCore/qtransform.h>
+#include <Qt3DCore/qaspectengine.h>
+
+#include <Qt3DExtras/qt3dwindow.h>
+#include <Qt3DExtras/qorbitcameracontroller.h>
+#include <QThread>
+#include <QLoggingCategory>
+
+#include <type_traits>
+
+int main(int argc, char **argv)
+{
+ QGuiApplication app(argc, argv);
+ Qt3DExtras::Qt3DWindow view;
+
+ QLoggingCategory::setFilterRules("Qt3D.Renderer.RenderNodes=true");
+
+ // Root entity
+ Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
+ view.setRootEntity(rootEntity);
+ rootEntity->setObjectName("Root Entity");
+
+ // Set root object of the scene
+ view.show();
+
+ // Camera
+ Qt3DRender::QCamera *camera = view.camera();
+ camera->lens()->setPerspectiveProjection(45.0f, 16.0f / 9.0f, 0.1f, 1000.0f);
+ camera->setPosition(QVector3D(0, 0, 20.0f));
+ camera->setUpVector(QVector3D(0, 1, 0));
+ camera->setViewCenter(QVector3D(0, 0, 0));
+
+ // For camera controls
+ Qt3DExtras::QOrbitCameraController *cameraController = new Qt3DExtras::QOrbitCameraController(rootEntity);
+ cameraController->setCamera(camera);
+
+ // Cylinder shape data
+ Qt3DExtras::QCylinderMesh *mesh = new Qt3DExtras::QCylinderMesh();
+
+ qDebug() << "Setup complete. Creating cylinders\n";
+
+ // simple setParent from nullptr (OK for QTBUG-73905)
+ // green cylinder, bottom left
+ {
+ Qt3DCore::QTransform *leftTransform = new Qt3DCore::QTransform;
+ leftTransform->setTranslation(QVector3D(-5, -2, 0));
+ leftTransform->setObjectName("Green transform");
+
+ Qt3DExtras::QPhongMaterial *greenMaterial = new Qt3DExtras::QPhongMaterial(rootEntity);
+ greenMaterial->setObjectName("Green Material");
+ greenMaterial->setDiffuse(Qt::green);
+
+ Qt3DCore::QEntity *grandParentNode = new Qt3DCore::QEntity();
+ Qt3DCore::QEntity *parentNode = new Qt3DCore::QEntity();
+ Qt3DCore::QEntity *leafNode = new Qt3DCore::QEntity();
+ grandParentNode->setObjectName("Green Grandparent");
+ parentNode->setObjectName("Green Parent");
+ leafNode->setObjectName("Green Leaf");
+
+ leafNode->addComponent(mesh);
+ leafNode->addComponent(greenMaterial);
+ parentNode->addComponent(leftTransform);
+
+ grandParentNode->setParent(rootEntity);
+ parentNode->setParent(grandParentNode);
+ leafNode->setParent(parentNode);
+ }
+
+ // simple setParent from rootEntity (doesn't work QTBUG-73905)
+ // yellow cylinder, top left
+ {
+ Qt3DCore::QTransform *leftTransform = new Qt3DCore::QTransform;
+ leftTransform->setTranslation(QVector3D(-5, 2, 0));
+ leftTransform->setObjectName("Yellow Transform");
+
+ Qt3DExtras::QPhongMaterial *yellowMaterial = new Qt3DExtras::QPhongMaterial(rootEntity);
+ yellowMaterial->setObjectName("Yellow Material");
+ yellowMaterial->setDiffuse(Qt::yellow);
+
+ Qt3DCore::QEntity *grandParentNode = new Qt3DCore::QEntity(rootEntity);
+ Qt3DCore::QEntity *parentNode = new Qt3DCore::QEntity(rootEntity);
+ Qt3DCore::QEntity *leafNode = new Qt3DCore::QEntity(rootEntity);
+ leafNode->setObjectName("Yellow Leaf");
+ grandParentNode->setObjectName("Yellow Grandparent");
+ parentNode->setObjectName("Yellow Parent");
+
+ leafNode->addComponent(mesh);
+ leafNode->addComponent(yellowMaterial);
+ parentNode->addComponent(leftTransform);
+
+ // sometimes this can change things
+ //QCoreApplication::processEvents();
+
+ grandParentNode->setParent(rootEntity);
+ parentNode->setParent(grandParentNode);
+ leafNode->setParent(parentNode);
+ }
+
+ // complex setParent from nullptr (OK QTBUG-73905?)
+ // red cylinder, Bottom-right
+ {
+ Qt3DCore::QNode *tree1node1 = new Qt3DCore::QNode();
+ Qt3DCore::QEntity *tree1node2 = new Qt3DCore::QEntity();
+ Qt3DCore::QNode *tree1node3 = new Qt3DCore::QNode();
+ tree1node1->setObjectName("Red Tree1-Node1");
+ tree1node2->setObjectName("Red Tree1-Node2");
+ tree1node3->setObjectName("Red Tree1-Node3");
+
+ Qt3DCore::QNode *tree2node1 = new Qt3DCore::QNode();
+ Qt3DCore::QEntity *tree2node2 = new Qt3DCore::QEntity();
+ Qt3DCore::QNode *tree2node3 = new Qt3DCore::QNode();
+ tree2node1->setObjectName("Red Tree2-Node1");
+ tree2node2->setObjectName("Red Tree2-Node2");
+ tree2node3->setObjectName("Red Tree2-Node3");
+
+ Qt3DCore::QTransform *wrongRedTransform = new Qt3DCore::QTransform;
+ wrongRedTransform->setTranslation(QVector3D(1, -1, 0));
+ Qt3DCore::QTransform *bottomRightTransform = new Qt3DCore::QTransform;
+ bottomRightTransform->setTranslation(QVector3D(5, -2, 0));
+ bottomRightTransform->setObjectName("Red BR Transform");
+ wrongRedTransform->setObjectName("Red Wrong Transform");
+
+ Qt3DExtras::QPhongMaterial *redMaterial = new Qt3DExtras::QPhongMaterial(rootEntity);
+ redMaterial->setDiffuse(Qt::red);
+ redMaterial->setObjectName("Red Material");
+ Qt3DCore::QEntity *leafNode = new Qt3DCore::QEntity();
+ leafNode->setObjectName("Red Leaf");
+ leafNode->addComponent(mesh);
+ leafNode->addComponent(redMaterial);
+
+ tree1node2->addComponent(wrongRedTransform);
+ tree2node2->addComponent(bottomRightTransform);
+
+ tree1node1->setParent(rootEntity);
+ tree1node2->setParent(tree1node1);
+ tree1node3->setParent(tree1node2);
+
+ tree2node1->setParent(rootEntity);
+ tree2node2->setParent(tree2node1);
+ tree2node3->setParent(tree2node2);
+
+ leafNode->setParent(tree1node3);
+ leafNode->setParent(tree2node3);
+ }
+
+ // complex setParent from rootEntity (doesn't work QTBUG-73905)
+ // blue cylinder, top right
+ {
+ Qt3DCore::QNode *tree1node1 = new Qt3DCore::QNode(rootEntity);
+ Qt3DCore::QEntity *tree1node2 = new Qt3DCore::QEntity(rootEntity);
+ Qt3DCore::QNode *tree1node3 = new Qt3DCore::QNode(rootEntity);
+ tree1node1->setObjectName("Blue Tree1-Node1");
+ tree1node2->setObjectName("Blue Tree1-Node2");
+ tree1node3->setObjectName("Blue Tree1-Node3");
+
+ Qt3DCore::QNode *tree2node1 = new Qt3DCore::QNode(rootEntity);
+ Qt3DCore::QEntity *tree2node2 = new Qt3DCore::QEntity(rootEntity);
+ Qt3DCore::QNode *tree2node3 = new Qt3DCore::QNode(rootEntity);
+ tree2node1->setObjectName("Blue Tree2-Node1");
+ tree2node2->setObjectName("Blue Tree2-Node2");
+ tree2node3->setObjectName("Blue Tree2-Node3");
+
+ Qt3DCore::QTransform *wrongBlueTransform = new Qt3DCore::QTransform;
+ wrongBlueTransform->setTranslation(QVector3D(1, 1, 0));
+ Qt3DCore::QTransform *topRightTransform = new Qt3DCore::QTransform;
+ topRightTransform->setTranslation(QVector3D(5, 2, 0));
+ wrongBlueTransform->setObjectName("Blue Wrong Transform");
+ topRightTransform->setObjectName("Blue TR Transform");
+
+ Qt3DExtras::QPhongMaterial *blueMaterial = new Qt3DExtras::QPhongMaterial(rootEntity);
+ blueMaterial->setObjectName("Blue Material");
+ blueMaterial->setDiffuse(Qt::blue);
+ Qt3DCore::QEntity *leafNode = new Qt3DCore::QEntity(rootEntity);
+ leafNode->addComponent(mesh);
+ leafNode->addComponent(blueMaterial);
+ leafNode->setObjectName("Blue Leaf");
+
+ // sometimes this can change things
+ //QCoreApplication::processEvents();
+
+ tree1node2->addComponent(wrongBlueTransform);
+ tree2node2->addComponent(topRightTransform);
+
+ tree1node1->setParent(rootEntity);
+ tree1node2->setParent(tree1node1);
+ tree1node3->setParent(tree1node2);
+
+ tree2node1->setParent(rootEntity);
+ tree2node2->setParent(tree2node1);
+ tree2node3->setParent(tree2node2);
+
+ leafNode->setParent(tree1node3);
+ leafNode->setParent(tree2node3);
+ }
+
+ return app.exec();
+}
diff --git a/tests/manual/manual.pro b/tests/manual/manual.pro
index 6666245ca..4900add69 100644
--- a/tests/manual/manual.pro
+++ b/tests/manual/manual.pro
@@ -13,6 +13,7 @@ SUBDIRS += \
custom-mesh-update-data-cpp \
custom-mesh-update-data-qml \
cylinder-cpp \
+ cylinder-parent-test \
cylinder-qml \
deferred-renderer-cpp \
deferred-renderer-qml \