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-rw-r--r--doc/src/tutorials/shaders.qdoc6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/src/tutorials/shaders.qdoc b/doc/src/tutorials/shaders.qdoc
index 55395e96e..bd62e6ff2 100644
--- a/doc/src/tutorials/shaders.qdoc
+++ b/doc/src/tutorials/shaders.qdoc
@@ -26,12 +26,12 @@
****************************************************************************/
/*!
- \title Using GLSL shaders in QML/3D
+ \title Using GLSL shaders in QtQuick3D
\example tutorials/shaders
In this tutorial, we will show how to apply QML property animations to
- GLSL shaders in a QML/3D application.
+ GLSL shaders in a QtQuick3D application.
Starting with a relatively simple shader program, we are going to
manipulate various parameters to explain how both the shader and the QML
@@ -52,7 +52,7 @@
</table>
\endraw
- At the highest level, shaders in QML/3D are created using the ShaderProgram
+ At the highest level, shaders in QtQuick3D are created using the ShaderProgram
element. The ShaderProgram element in this example has the id \a program,
and applying it to the teapot is as simple as assigning it to the \c effect
property of an Item3D derived element.