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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <exampleresources.h>
+
+#include <camera.h>
+#include <cameraselector.h>
+#include <effect.h>
+#include <entity.h>
+#include <material.h>
+#include <mesh.h>
+#include <node.h>
+#include <renderpass.h>
+#include <renderpassfilter.h>
+#include <shaderprogram.h>
+#include <technique.h>
+#include <techniquefilter.h>
+#include <viewport.h>
+#include <scene.h>
+#include <shape.h>
+#include <texture.h>
+#include <window.h>
+
+#include <gltfparser.h>
+
+#include <translatetransform.h>
+#include <matrixtransform.h>
+#include <rotatetransform.h>
+
+#include <QGuiApplication>
+#include <QtQml>
+
+int main(int argc, char* argv[])
+{
+ QGuiApplication app(argc, argv);
+
+ initializeAssetResources("../exampleresources/example-assets.qrb");
+
+ qmlRegisterType<Qt3D::Node>("Qt3D", 2, 0, "Node");
+ qmlRegisterType<Qt3D::Entity>("Qt3D", 2, 0, "Entity");
+ qmlRegisterType<Qt3D::Scene>("Qt3D", 2, 0, "Scene");
+ qmlRegisterType<Qt3D::Camera>("Qt3D", 2, 0, "Camera");
+ qmlRegisterType<Qt3D::Effect>("Qt3D", 2, 0, "Effect");
+ qmlRegisterType<Qt3D::Technique>("Qt3D", 2, 0, "Technique");
+ qmlRegisterType<Qt3D::Tag>("Qt3D", 2, 0, "Tag");
+ qmlRegisterType<Qt3D::Mesh>("Qt3D", 2, 0, "Mesh");
+ qmlRegisterType<Qt3D::Shape>("Qt3D", 2, 0, "Shape");
+ qmlRegisterType<Qt3D::Material>("Qt3D", 2, 0, "Material");
+ qmlRegisterType<Qt3D::RenderPass>("Qt3D", 2, 0, "RenderPass");
+ qmlRegisterType<Qt3D::ShaderProgram>("Qt3D", 2, 0, "ShaderProgram");
+ qmlRegisterType<Qt3D::QmlTexture>("Qt3D", 2, 0, "Texture");
+
+ qmlRegisterType<Qt3D::MatrixTransform>("Qt3D", 2, 0, "MatrixTransform");
+ qmlRegisterType<Qt3D::TranslateTransform>("Qt3D", 2, 0, "Translate");
+ qmlRegisterType<Qt3D::RotateTransform>("Qt3D", 2, 0, "Rotate");
+
+ // Framegraph components - TODO RenderTarget, RenderTargetSelector
+ qmlRegisterType<Qt3D::Viewport>("Qt3D", 2, 0, "Viewport");
+ qmlRegisterType<Qt3D::CameraSelector>("Qt3D", 2, 0, "CameraSelector");
+ qmlRegisterType<Qt3D::RenderPassFilter>("Qt3D", 2, 0, "RenderPassFilter");
+ qmlRegisterType<Qt3D::TechniqueFilter>("Qt3D", 2, 0, "TechniqueFilter");
+
+ Qt3D::Window view;
+ view.setSource(QUrl("qrc:/main.qml"));
+ view.show();
+
+ return app.exec();
+}