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diff --git a/examples/qt3d/audio-visualizer-qml/BarEntity.qml b/examples/qt3d/audio-visualizer-qml/BarEntity.qml
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-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import Qt3D.Core 2.0
-import Qt3D.Render 2.0
-import Qt3D.Extras 2.0
-import QtQuick 2.4 as QQ2
-
-Entity {
- property int rotationTimeMs: 0
- property int entityIndex: 0
- property int entityCount: 0
- property int startAngle: 0 + 360 / entityCount * entityIndex
- property bool needsNewMagnitude: true
- property real magnitude: 0
- property real animWeight: 0
-
- property color lowColor: "black"
- property color highColor: "#b3b3b3"
- property color barColor: lowColor
-
- property string entityAnimationsState: "stopped"
- property bool entityAnimationsPlaying: true
-
- property var entityMesh: null
-
- onEntityAnimationsStateChanged: {
- if (animationState == "paused") {
- if (angleAnimation.running)
- angleAnimation.pause()
- if (barColorAnimations.running)
- barColorAnimations.pause()
- } else if (animationState == "playing"){
- needsNewMagnitude = true;
- if (heightDecreaseAnimation.running)
- heightDecreaseAnimation.stop()
- if (angleAnimation.paused) {
- angleAnimation.resume()
- } else if (!entityAnimationsPlaying) {
- magnitude = 0
- angleAnimation.start()
- entityAnimationsPlaying = true
- }
- if (barColorAnimations.paused)
- barColorAnimations.resume()
- } else {
- if (animWeight != 0)
- heightDecreaseAnimation.start()
- needsNewMagnitude = true
- angleAnimation.stop()
- barColorAnimations.stop()
- entityAnimationsPlaying = false
- }
- }
-
- property Material barMaterial: PhongMaterial {
- diffuse: barColor
- ambient: Qt.darker(barColor)
- specular: "black"
- shininess: 1
- }
-
- property Transform angleTransform: Transform {
- property real heightIncrease: magnitude * animWeight
- property real barAngle: startAngle
-
- matrix: {
- var m = Qt.matrix4x4()
- m.rotate(barAngle, Qt.vector3d(0, 1, 0))
- m.translate(Qt.vector3d(1.1, heightIncrease / 2 - heightIncrease * 0.05, 0))
- m.scale(Qt.vector3d(0.5, heightIncrease * 15, 0.5))
- return m;
- }
-
- property real compareAngle: barAngle
- onBarAngleChanged: {
- compareAngle = barAngle
-
- if (compareAngle > 360)
- compareAngle = barAngle - 360
-
- if (compareAngle > 180) {
- parent.enabled = false
- animWeight = 0
- if (needsNewMagnitude) {
- // Calculate the ms offset where the bar will be at the center point of the
- // visualization and fetch the correct magnitude for that point in time.
- var offset = (90.0 + 360.0 - compareAngle) * (rotationTimeMs / 360.0)
- magnitude = mediaPlayer.getNextAudioLevel(offset)
- needsNewMagnitude = false
- }
- } else {
- parent.enabled = true
- // Calculate a power of 2 curve for the bar animation that peaks at 90 degrees
- animWeight = Math.min((compareAngle / 90), (180 - compareAngle) / 90)
- animWeight = animWeight * animWeight
- if (!needsNewMagnitude) {
- needsNewMagnitude = true
- barColorAnimations.start()
- }
- }
- }
- }
-
- components: [entityMesh, barMaterial, angleTransform]
-
- //![0]
- QQ2.NumberAnimation {
- id: angleAnimation
- target: angleTransform
- property: "barAngle"
- duration: rotationTimeMs
- loops: QQ2.Animation.Infinite
- running: true
- from: startAngle
- to: 360 + startAngle
- }
- //![0]
-
- QQ2.NumberAnimation {
- id: heightDecreaseAnimation
- target: angleTransform
- property: "heightIncrease"
- duration: 400
- running: false
- from: angleTransform.heightIncrease
- to: 0
- onStopped: barColor = lowColor
- }
-
- property int animationDuration: angleAnimation.duration / 6
-
- //![1]
- QQ2.SequentialAnimation on barColor {
- id: barColorAnimations
- running: false
-
- QQ2.ColorAnimation {
- from: lowColor
- to: highColor
- duration: animationDuration
- }
-
- QQ2.PauseAnimation {
- duration: animationDuration
- }
-
- QQ2.ColorAnimation {
- from: highColor
- to: lowColor
- duration: animationDuration
- }
- }
- //![1]
-}