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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example audio-visualizer-qml
+ \title Qt 3D: Audio Visualizer Example
+ \ingroup qt3d-examples-qml
+ \brief Demonstrates combining Qt 3D rendering and Qt Quick 2 elements.
+
+ \image audio-visualizer-qml-example.jpg
+
+ \e Audio Visualizer demonstrates how to implement an application that combines the use of
+ Qt 3D rendering with Qt Quick 2D elements. The example uses media player to play music and it
+ visualizes the magnitude of the music as animated bars.
+
+ \include examples-run.qdocinc
+
+ \section1 Qt Quick 2D Implementation
+
+ The Qt Quick Implementation \l{audio-visualizer-qml/main.qml}{main.qml} of the example uses
+ \c{MediaPlayer} to play audio content.
+
+ \snippet audio-visualizer-qml/main.qml 0
+
+ The player is controlled with the \c{playButton} and c\{stopButton}. Based on the clicked
+ buttons the \c{state} of the \c{mainview} changes.
+
+ The 3D content is rendered using the \c{Scene3D} type. The state of the Audio Visualizer is
+ maintained in the \c{mainview}. It's passed on to the \c{visualizer} as it's needed for the bar
+ animations.
+
+ \snippet audio-visualizer-qml/main.qml 1
+
+ \section1 Qt 3D Implementation
+
+ The 3D elements of the example are created in the
+ \l{audio-visualizer-qml/Visualizer.qml}{Visualizer.qml}. The camera is set to a fixed position
+ to show the visualized bars from a correct angle.
+
+ \snippet audio-visualizer-qml/Visualizer.qml 0
+
+ A \c{NodeInstatiator} is used to create the bars that visualize the magnitude of the music.
+
+ \snippet audio-visualizer-qml/Visualizer.qml 1
+
+ The \c{visualizer} also contains an \c{Entity} to show the progress. This element has a curve
+ shaped mesh and it's rotated on a level to show the progress based on the duration of the played
+ track.
+
+ \snippet audio-visualizer-qml/Visualizer.qml 2
+
+ In \l{audio-visualizer-qml/BarEntity.qml}{BarEntity.qml} there are animations for rotating the
+ bars and changing the bar color. The bars are rotated on a level following a ring form. At the
+ same time the color of the bars is animated.
+
+ \snippet audio-visualizer-qml/BarEntity.qml 0
+
+ \snippet audio-visualizer-qml/BarEntity.qml 1
+
+ The magnitude of each bar is read from a separate .raw file that is based on the track being
+ played. As the bars rotate around the ring the height is scaled to highlight currently played
+ position. After a full round of rotation, a new value is fetched for the bar.
+
+*/