diff options
Diffstat (limited to 'examples/qt3d/planets-qml/PlanetShadowEffectD.qml')
-rw-r--r-- | examples/qt3d/planets-qml/PlanetShadowEffectD.qml | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/examples/qt3d/planets-qml/PlanetShadowEffectD.qml b/examples/qt3d/planets-qml/PlanetShadowEffectD.qml index d4ec48090..d314863c9 100644 --- a/examples/qt3d/planets-qml/PlanetShadowEffectD.qml +++ b/examples/qt3d/planets-qml/PlanetShadowEffectD.qml @@ -93,20 +93,6 @@ Effect { RenderPass { annotations: [ Annotation { name : "pass"; value : "forward" } ] - bindings: [ - // Uniforms (those provided by the user) - ParameterMapping { - parameterName: "ambient"; - shaderVariableName: "ka"; - bindingType: ParameterMapping.Uniform - }, - ParameterMapping { - parameterName: "specular"; - shaderVariableName: "ks"; - bindingType: ParameterMapping.Uniform - } - ] - shaderProgram: ShaderProgram { vertexShaderCode: loadSource("qrc:/shaders/gl3/planetD.vert") fragmentShaderCode: loadSource("qrc:/shaders/gl3/planetD.frag") @@ -128,20 +114,6 @@ Effect { RenderPass { annotations: [ Annotation { name : "pass"; value : "forward" } ] - bindings: [ - // Uniforms (those provided by the user) - ParameterMapping { - parameterName: "ambient"; - shaderVariableName: "ka"; - bindingType: ParameterMapping.Uniform - }, - ParameterMapping { - parameterName: "specular"; - shaderVariableName: "ks"; - bindingType: ParameterMapping.Uniform - } - ] - shaderProgram: ShaderProgram { vertexShaderCode: loadSource("qrc:/shaders/es2/planetD.vert") fragmentShaderCode: loadSource("qrc:/shaders/es2/planetD.frag") @@ -164,20 +136,6 @@ Effect { RenderPass { annotations: [ Annotation { name : "pass"; value : "forward" } ] - bindings: [ - // Uniforms (those provided by the user) - ParameterMapping { - parameterName: "ambient"; - shaderVariableName: "ka"; - bindingType: ParameterMapping.Uniform - }, - ParameterMapping { - parameterName: "specular"; - shaderVariableName: "ks"; - bindingType: ParameterMapping.Uniform - } - ] - shaderProgram: ShaderProgram { vertexShaderCode: loadSource("qrc:/shaders/es2/planetD.vert") fragmentShaderCode: loadSource("qrc:/shaders/es2/planetD.frag") |