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-/****************************************************************************
-**
-** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import Qt3D.Core 2.14
-import Qt3D.Render 2.14
-import Qt3D.Input 2.14
-import Qt3D.Extras 2.14
-
-import QtQuick 2.14 as QQ2
-
-
-Entity {
- id: sceneRoot
- property color sceneColor
- property bool clearColor: true
-
- Camera {
- id: camera
- projectionType: CameraLens.PerspectiveProjection
- fieldOfView: 45
- nearPlane : 0.1
- farPlane : 1000.0
- position: Qt.vector3d( 0.0, 0.0, 40.0 )
- upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
- viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
- }
-
- FirstPersonCameraController { camera: camera }
-
- components: [
- RenderSettings {
- activeFrameGraph: ForwardRenderer {
- camera: camera
- clearColor: "transparent"
- buffersToClear: sceneRoot.clearColor ? ClearBuffers.ColorDepthBuffer : ClearBuffers.DepthBuffer
- }
- },
- InputSettings { }
- ]
-
- PhongMaterial {
- id: material
- diffuse: sceneColor
- }
-
- TorusMesh {
- id: torusMesh
- radius: 5
- minorRadius: 1
- rings: 100
- slices: 20
- }
-
- Transform {
- id: torusTransform
- scale3D: Qt.vector3d(1.5, 1, 0.5)
- rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
- }
-
- Entity {
- id: torusEntity
- components: [ torusMesh, material, torusTransform ]
- }
-
- SphereMesh {
- id: sphereMesh
- radius: 3
- }
-
- Transform {
- id: sphereTransform
- property real userAngle: 0.0
- matrix: {
- var m = Qt.matrix4x4();
- m.rotate(userAngle, Qt.vector3d(0, 1, 0))
- m.translate(Qt.vector3d(20, 0, 0));
- return m;
- }
- }
-
- QQ2.NumberAnimation {
- target: sphereTransform
- property: "userAngle"
- duration: 10000
- from: 0
- to: 360
-
- loops: QQ2.Animation.Infinite
- running: true
- }
-
- Entity {
- id: sphereEntity
- components: [ sphereMesh, material, sphereTransform ]
- }
-}